"They're both equally as shallow, but FarCry stole Doom 3's technological thunder by coming out first."
Aside from the fact that I feel like 80% of you people are blind because you can't tell the sheer superiority of Doom 3's overall art direction and visual design over FarCry's crappy cheapo visuals, I find the above paragraph pretty funny. You make it sound like FarCry is equal to Doom3 in engine quality. It may support the same feature list, but the quality and speed at which Doom3 implements it is at a clearly superior level. I have yet to see any glitches in Doom3 when firing through tight openings, weird shadows, bad intersections, bad lightning, missed physics, mangled audio, anything like that, but more importantly, this game looks beatiful at high quality, all features on at a very decent framerate averaging around 45 fps at 1024x768. On the same computer, FarCry starts out with ok framerates by lowering the quality to "shitty", then goes to hell when entering the ship (and that's with most features turned off) and by the time I leave the ship and approach the bay it's just completely unplayable because of the horrible framerate, or the horrible IQ I have to set it to so it won't run like a slide show.
This is leaving aside even more subjective things such as how "solid" Doom3 feels over FarCry in terms of your presence in the game world. I am not knocking FarCry per se, I think it's a pretty decent game, but come on.. "stole Doom 3's technological thunder"? not by a long shot.