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12.
 
Re: Noteworthy.
Aug 3, 2004, 18:00
12.
Re: Noteworthy. Aug 3, 2004, 18:00
Aug 3, 2004, 18:00
 
so, no shaders in every single doom3 texture.. those bump, specular, and 'stencil' vectors aren't shaders? the refractive glass, the glowing lights, the pulsating crawling flesh of the demonic being taking over the base aren't shaders?

just because doom3 isn't surrounded by water doesn't mean there aren't impressive effects in the game... the fact that you haven't realise the complexity that goes into the sublte effects in doom3 is more a testament to id's prowess at making a convincing looking environment than crytek's where the effects are unreal and obvious, albeit very nice looking.

it makes me laugh that valve's attempt to mar the doom3 US release day goes pretty much unnoticed. damn shame.

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