New DirectX

The Microsoft DirectX Homepage heralds the official release of the end-user runtime distribution of DirectX 9.0c. Word is: "DirectX 9.0c improves the graphics, security, and performance of your operating system. Download and install this update for your Windows 98, Windows ME, Windows 2000, Windows Server 2003, or Windows XP-based system." Thanks Skip McIlvaine.
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15.
 
Download sizes?
Jul 30, 2004, 11:23
15.
Download sizes? Jul 30, 2004, 11:23
Jul 30, 2004, 11:23
 
Cool, I figure - DX9.0c is out. So I jump onto Microsoft's page and see this:

Download Size: 10 KB - 166652 KB

Could they be any more vague?

14.
 
. . . .
Jul 30, 2004, 09:58
14.
. . . . Jul 30, 2004, 09:58
Jul 30, 2004, 09:58
 
I was waiting for it on the official page and it's there. I'm downloading it now.

13.
 
Re: No Release Notes
Jul 30, 2004, 08:39
13.
Re: No Release Notes Jul 30, 2004, 08:39
Jul 30, 2004, 08:39
 
But as a DirectX developer I'd really like to KNOW what this update involves....

If you are a developer you are better looking at the Directx SDK site for changes. Just check for the summer update. IIRC they have updated the Direct3D Extension Library and the samples released with the summer update are better than the last release of DXSDK. Especially for Direct 3D.

edit

found this link that lists the changes in the SDK.


http://www.xmission.com/~legalize/book/dx9-update.html


This comment was edited on Jul 30, 09:03.
12.
 
Re: No Release Notes
Jul 30, 2004, 08:26
12.
Re: No Release Notes Jul 30, 2004, 08:26
Jul 30, 2004, 08:26
 
Version C.
Any cool features in D3, and these new 6800 cards, those are the changes, the rest will be bug fixes.

11.
 
No Release Notes
Jul 30, 2004, 07:35
11.
No Release Notes Jul 30, 2004, 07:35
Jul 30, 2004, 07:35
 
What bothers me about this release is NOWHERE on the site is there any description of what the changes are.

Anyway I installed it and can't see any difference. I imagine it's mostly plugging holes in DirectPlay networking stuff. But as a DirectX developer I'd really like to KNOW what this update involves....

-tAE-

Avatar 473
10.
 
Re: ...
Jul 30, 2004, 06:44
10.
Re: ... Jul 30, 2004, 06:44
Jul 30, 2004, 06:44
 
DirectX provides DirectDraw (2d graphics), Direct3D (3d graphics)

They have been combined into one API called Directx Graphics, Direct Draw is no more, you use Direct3D to create 2D Graphics in Directx.

and probably other miscellaneous stuff I forget.

Directshow for playing videos and other multimedia like MP3, a higher level of abstraction than DirectAudio(DirectMusic & Sound) for playing audio anyway.
DirectXSetup used to distribute Directx with the applications you create in the Directx SDK.

This comment was edited on Jul 30, 06:46.
9.
 
Re: ...
Jul 29, 2004, 21:16
Quboid
 
9.
Re: ... Jul 29, 2004, 21:16
Jul 29, 2004, 21:16
 Quboid
 
Input for a graphics card?

DOOM3 uses Direct input, which is a part of directx but has nothing to do with graphics (just like most of DirectX, even though Direct3D gets most press). Direct Input saves programmers a lot of hassle as it handles all different sorts of mice, keyboards + layouts, joysticks etc. I doubt this will have seen any significant changes with the new version and an upgrade shouldn't affect DOOM3 - but I'm guessing.

Quboid
Avatar 10439
8.
 
Re: ...
Jul 29, 2004, 21:15
8.
Re: ... Jul 29, 2004, 21:15
Jul 29, 2004, 21:15
 
DirectX provides DirectDraw (2d graphics), Direct3D (3d graphics), DirectInput (keyboard, joystick, and mouse), DirectSound (take a guess), DirectMusic (something like that, for MIDI), DirectPlay (for the crazy Gaming Zone stuff), and probably other miscellaneous stuff I forget.

Avatar 20985
7.
 
Re: ...
Jul 29, 2004, 21:04
7.
Re: ... Jul 29, 2004, 21:04
Jul 29, 2004, 21:04
 
Why should Direct X be used as input for a graphic card in doom3?


Roger, Bravo Delta, this is Sitting Duck. I have Bogie Queen in my sights, and I'm, uh, going to shoot bullets at it now.
- Unknown Soldier
This comment was edited on Jul 29, 21:11.
I have given up on waiting for BIS to come back to their senses and do a real ArmA 2 successor.
Avatar 12928
6.
 
Re: Ugh...
Jul 29, 2004, 20:45
6.
Re: Ugh... Jul 29, 2004, 20:45
Jul 29, 2004, 20:45
 
I believe that DirectX has some networking components, which I suppose is always at risk of some "backdoor" action. I guess that's not really bad if you swing that way.

5.
 
HDR & FC 1.3
Jul 29, 2004, 20:33
5.
HDR & FC 1.3 Jul 29, 2004, 20:33
Jul 29, 2004, 20:33
 
Ok, now all we need is FC 1.3 and some hot HDR action!

4.
 
Ugh...
Jul 29, 2004, 20:30
4.
Ugh... Jul 29, 2004, 20:30
Jul 29, 2004, 20:30
 
Everytime they release a new DirectX they say it increases security and my paranoia rises. WTF does that mean? Why does a program for rendering 3D graphics and audio and all that technical crap have anything to do with security? It makes me think this is some sort of newspeak for DRM. I think they want to secure my computer from me and my pinko communist ideas about copyright laws.

3.
 
Re: ...
Jul 29, 2004, 20:27
3.
Re: ... Jul 29, 2004, 20:27
Jul 29, 2004, 20:27
 
Still uses Direct X for input, not that this new release is going to have any affect on Doom 3 performance
I eat pasta!
2.
 
Re: ...
Jul 29, 2004, 20:22
2.
Re: ... Jul 29, 2004, 20:22
Jul 29, 2004, 20:22
 
Doom 3 is OpenGL. Duh.

Roger, Bravo Delta, this is Sitting Duck. I have Bogie Queen in my sights, and I'm, uh, going to shoot bullets at it now.
- Unknown Soldier
I have given up on waiting for BIS to come back to their senses and do a real ArmA 2 successor.
Avatar 12928
1.
 
...
Jul 29, 2004, 20:12
1.
... Jul 29, 2004, 20:12
Jul 29, 2004, 20:12
 
Anyone know if people with high end video cards should make use of the new directx for Doom 3?

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