Rock Climber wrote:
If I go drive like an asshole and push someone off the road, do I get to blame Project Gotham Racing?
You can blame whomever you want just as your victims can. The question for the jury is, did your playing the game contribute to your behavior? The fact is that for some individuals, the answer to that question is yes, and those who contributed to the behavior are liable.
Manhunt has followed the rules. They have the parent advisory crap on their packaging, and I bet the rating pops up when you put the game in to. The makers of Manhunt did not hand this kid a free copy of the game.
The rules need to be changed. Did the publisher of Manhunt advertise and promote the product to young impressionable adolescents by advertising it in media which that target audience predominately reads and watches? If so (and I believe it is so), then the publisher is responsible for encouraging minors to buy the game and not doing enough to prevent and discourage it.
The tobacco companies didn't get serious about selling their products to minors until laws and court decisions forced them to do so. It is time for the video game industry to step up and do the same lest they be forced to do it.
When I see cases like this, I see parents trying to reassign guilt
It's a question of contributory negligence. It's not that the video game publishers are totally responsible, but it's also not true that they bear no responsibility whatsoever.
and hopefully make a bunch of money along the way
You simply have no rational perspective as evident by this comment. Any parent whoever lost his own child would gladly trade "a bunch of money" to have that child back.
For those who say it is totally the fault of the parent, it is incredibly naive to think that parents can shield their children from the evils of society especially when their children are 17 as the perpetrator is in this case. I don't know the details of this case so I don't know if this teen's parents bought Manhunt for their son or not. But, it really doesn't matter. Games are available almost anywhere. The boy could have played it at a friend's house or a store. Parents usually don't buy their children cigarettes, alcohol, or illegal drugs either, but that doesn't stop their children from getting their hands on them.
Without appropriate laws, the only way to discourage video game companies from marketing and selling inappropriate products to minors is to hold them accountable for the consequences.
This comment was edited on Jul 29, 17:25.