More on Creative and DOOM 3

A post to the Beyond3D Forums (thanks ASLayerAODsk) follows-up on news that id Software has made a deal for shadow technology that will be used in DOOM 3 (story). The article offers the site's disapproval of patents in general and expresses some skepticism about the legitimacy of Creative's claims, but the accompany quote from John Carmack positions this all as a matter of practicality:
The patent situation well and truly sucks.

We were prepared to use a two-pass algorithm that gave equivalent results at a speed hit, but we negotiated the deal with Creative so that we were able to use the zfail method without having to actually pay any cash. It was tempting to take a stand and say that our products were never going to use any advanced Creative/3dlabs products because of their position on patenting gaming software algorithms, but that would only have hurt the users.
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96.
 
Re: No subject
Jul 30, 2004, 01:52
96.
Re: No subject Jul 30, 2004, 01:52
Jul 30, 2004, 01:52
 
Well I guess that does it for me. Creative will not get any more money from me. Can anybody recommend any other good sound card companies?

http://www.google.com/search?q=m-audio+revolution

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95.
 
Thanks guys
Jul 29, 2004, 18:44
95.
Thanks guys Jul 29, 2004, 18:44
Jul 29, 2004, 18:44
 
I wasn't aware that the nForce 3 had shitty sound, and the sound is one of the big reasons why I'd get it. I may just go with an nForce 2, can it still mount along the lines of a 3Ghz processor?

Appreciate the info.

Creston

Avatar 15604
94.
 
Re: Pie vs. Cake
Jul 29, 2004, 08:05
Jim
94.
Re: Pie vs. Cake Jul 29, 2004, 08:05
Jul 29, 2004, 08:05
Jim
 
So what, my choices are "Or death"?

I'll take the chicken.

The dinner options were steak or fish. It turns out half the people on this flight are getting sick. Find out what they had for dinner.

Jim
93.
 
Re: Pie vs. Cake
Jul 29, 2004, 02:13
93.
Re: Pie vs. Cake Jul 29, 2004, 02:13
Jul 29, 2004, 02:13
 
/me shivers

Calculus....some things are scarier than Doom
92.
 
Re: Pie vs. Cake
Jul 29, 2004, 02:10
92.
Re: Pie vs. Cake Jul 29, 2004, 02:10
Jul 29, 2004, 02:10
 
...because otherwise you should not have been able to come up with that reference. Unless you were a math major

Or maybe he took Calculus I bet you'd be hard pressed to find a calc prof that didn't mention this fact somewhere in the sylabus (I can't spell that correctly because I don't go to school ).

The advent of the internet makes the situation far stickier, IMHO, as its now possible to hack the other guy and steal his work (in theory) so it casts doubt on whoever announces the process second.
I eat pasta!
91.
 
Re: Pie vs. Cake
Jul 29, 2004, 00:25
91.
Re: Pie vs. Cake Jul 29, 2004, 00:25
Jul 29, 2004, 00:25
 
"Seeing the ruckus that this is causing, i can only imagine back when Liebnitz and Newton published their works on calculus (also an example showing that it is indeed possible for 2 people to come up with the same idea)."

God, Virus, I hope you've been reading Stephenson's books, because otherwise you should not have been able to come up with that reference. Unless you were a math major

/me reads the zfail gobbledegook part of Virus' post.
/me hates it when people look smarter than him.
90.
 
Re: Pie vs. Cake
Jul 28, 2004, 21:52
90.
Re: Pie vs. Cake Jul 28, 2004, 21:52
Jul 28, 2004, 21:52
 
Hmm if I recall correctly someone came up with the idea of zfail shadow rendering in like 1993 or so, way before it was reasonable to implement it or it even seemed like it would be necessary. Carmack then developed a similar concept during early development of doom3 without having heard about this (which is reasonable, since there are jillions of algorithms flying around in the world). The technique is refered to as "Carmack's Reverse" since he was the first person to come up with a practical inmplementation. Bill Bilodeau and Mike Songy also developed the algorithm independently of Carmack around the same time, i guess they had some connection with creative and that's where creative is basing this claim. It's totally rediculous either way. There are thousands of algorithms that go into a modern 3d engine and most of them aren't really attributed to any one person. And of all those this algorithm is NOT the most extravigant or complicated (in the same way that a rotary engine isn't complicated, once someone has developed the idea and explained it to you). It just a piece of the entire shadow generation process, and any high school student fiddling around with 3d API's could stumble on it and implement it (ex. http://www.gamedev.net/columns/hardcore/shadowvolume/page2.asp, http://www.flipcode.com/cgi-bin/msg.cgi?showThread=00010130&forum=3dtheory&id=-1)

Not to mention the fact that it's just an evolution of an algorithm that has existed for over 25 years (http://www.gamedev.net/columns/hardcore/shadowvolume/page1.asp if you read through there you'll find some history).

Seeing the ruckus that this is causing, i can only imagine back when Liebnitz and Newton published their works on calculus (also an example showing that it is indeed possible for 2 people to come up with the same idea).

89.
 
Re: Pie vs. Cake
Jul 28, 2004, 21:41
89.
Re: Pie vs. Cake Jul 28, 2004, 21:41
Jul 28, 2004, 21:41
 
Little red cook book, little red cook book!

Thank you for flying Church of England airways



88.
 
Re: Pie vs. Cake
Jul 28, 2004, 20:44
nin
 
88.
Re: Pie vs. Cake Jul 28, 2004, 20:44
Jul 28, 2004, 20:44
 nin
 
So what, my choices are "Or death"?

I'll take the chicken.





See you in Hell! http://www.doom3.com/
87.
 
Re: Pie vs. Cake
Jul 28, 2004, 20:08
87.
Re: Pie vs. Cake Jul 28, 2004, 20:08
Jul 28, 2004, 20:08
 
Sorry, we're all out of cake.

So what, my choices are "Or death"?

86.
 
doh, i got b3d slashdoted
Jul 28, 2004, 19:56
86.
doh, i got b3d slashdoted Jul 28, 2004, 19:56
Jul 28, 2004, 19:56
 
i posted on b3d to get the skiny on this after i saw Blue's post from the other day, here http://www.beyond3d.com/forum/viewtopic.php?t=14428

then Rev emailed Carmack and made a news post on response, now Slashdot picked up the story and i can't read my favorite forum.

85.
 
hmm
Jul 28, 2004, 19:51
85.
hmm Jul 28, 2004, 19:51
Jul 28, 2004, 19:51
 
i think somehow M$ is behind this and is trying to choke Linux out. heh, all kidding aside software patents must go.

84.
 
Re: what fucking Books vs Movies
Jul 28, 2004, 19:05
84.
Re: what fucking Books vs Movies Jul 28, 2004, 19:05
Jul 28, 2004, 19:05
 
Noforce3 has crappy analogue 5.1 sound from whatever shitarse chips they put on the respective mobos. None of the Dolby Digital Soundstorm niceness of Nforce2. Nforce 4 promises to put the Soundstorm tech back in.

83.
 
Re: what fucking Books vs Movies
Jul 28, 2004, 18:58
83.
Re: what fucking Books vs Movies Jul 28, 2004, 18:58
Jul 28, 2004, 18:58
 
...is there some problem with the nForce 3...?

The Nforce 3 HAS 5.1 sound (hell, maybe 7.1) but won't do Dolby Digital. I think that's been the main sticking point with Nforce fans. There aren't many DD games yet and they're system intensive but over the next few months it'll be an issue. I'm waiting.

The guy, (Flip?) who questioned what state the games industry would be in if people had been patenting coding techniques years back hit the nail on the head. It is going to happen. Apparently the US has 300,000 patent applications a year and 3000 patent officers so prior use searches just aren't happening with any kind of thoroughness. It rests on someone with an issue with the patent (or patent application) to go out of their way to prove prior use. This can end up in million dollar lawsuits so it favours the bigger corps. There's a growing trend in patent lawyers spotting an internet business practise, patenting the process and then hitting websites or companies using the technology for licensing fees. So it's either license or lawsuit. Effectively what SCO is attempting right now with Linux.

EDIT: here we go, a BBC Online news story about patents and the Internet:

http://news.bbc.co.uk/1/hi/technology/3920793.stm

This comment was edited on Jul 28, 19:02.
82.
 
Re: Contact info to complain to Creative
Jul 28, 2004, 18:46
B M
82.
Re: Contact info to complain to Creative Jul 28, 2004, 18:46
Jul 28, 2004, 18:46
B M
 
Contact info to complain to Creative, WTF?
That's like complaining to Hitler to stop killing the Jews.

Just boycott Creative.
81.
 
Re:
Jul 28, 2004, 18:45
81.
Re: Jul 28, 2004, 18:45
Jul 28, 2004, 18:45
 
I love my nforce2 soundstorm and it's allowed me to use my audigy in my other computer as nvidia's solution is just as sound:P

However, does anyone else find the sound seems to get weaker if you dare leave the machine running more than a few days straight?

80.
 
Outsourcing King
Jul 28, 2004, 18:43
B M
80.
Outsourcing King Jul 28, 2004, 18:43
Jul 28, 2004, 18:43
B M
 
-Creative sued A3D out of business.
-Creative has completely outscored their operation.
-Creative has software patients that they use to terrorize software developers.
-Creative kills puppies (*).
79.
 
Contact info to complain to Creative
Jul 28, 2004, 18:34
79.
Contact info to complain to Creative Jul 28, 2004, 18:34
Jul 28, 2004, 18:34
 
Phil O'Shaughnessy
Director of Corporate Communications
poshaughnessy@creativelabs.com

Lara B. Vacante
Public Relations Manager
Lara_Vacante@creativelabs.com

Jennifer Ellard
Senior Public Relations Specialist
Jennifer_Ellard@creativelabs.com

Katie Meyer
Public Relations Coordinator
Katie_Meyer@creativelabs.com


78.
 
Re: POO ASS
Jul 28, 2004, 18:32
78.
Re: POO ASS Jul 28, 2004, 18:32
Jul 28, 2004, 18:32
 
ill 2nd that motion!

This comment was edited on Jul 28, 18:42.
77.
 
Re: what fucking Books vs Movies
Jul 28, 2004, 18:15
77.
Re: what fucking Books vs Movies Jul 28, 2004, 18:15
Jul 28, 2004, 18:15
 
Can you really imagine JC asking for Creative Labs advice on how to optimize a high performance real time 3D graphic engine????

Heh, the thought of it is just very humorous for some reason.

Creston

Edit : nForce 3 vs nForce 4. I'm (hopefully) going to be upgrading in a few months time, I guess I might wait until Xmas. Judging from a comment somewhere below, is there some problem with the nForce 3, or is it just that there will be New Stuff(tm) in the nForce 4? I was thinking of getting an nForce 3, mostly because of the Soundstorm chip. Which, coincidentally, still happens to be the ONLY sound system that can properly do 5.1 sound in Ex Deus : IW and Thief 3. Creative's system only works in 5.1 when you turn on that fucking emulation crap. Doing 5.1 is REALLY hard, isn't it, Creative?

This comment was edited on Jul 28, 18:22.
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