Half-Life Hitbox Follow-up

A post to the Natural Selection Forums follows-up on the news of a hitbox bug that impacts Half-Life modifications (story). The follow-up post states:
A fix has been identified by Valve, and they will push the update via Steam when they can (obviously, the recent/current DDoS attacks against Steam have been making things very hectic for them).
View : : :
30 Replies. 2 pages. Viewing page 1.
Newer [  1  2  ] Older
30.
 
Re: No subject
Jul 29, 2004, 18:08
30.
Re: No subject Jul 29, 2004, 18:08
Jul 29, 2004, 18:08
 
Ninja Captain said:
I... smell.. death... ... mine..

Steady on.. you may just be farting. Are you farting? That could be a farty smell you smell. Fart.

29.
 
Re: No subject
Jul 29, 2004, 07:10
29.
Re: No subject Jul 29, 2004, 07:10
Jul 29, 2004, 07:10
 
Monthly pay to play HL2 and CS:S online multiplayer.

I'll say this once. You're fucking retarded if you think that they're going to charge monthly for HL2/CS:S. You probably were one of those people saying that 1.6 was going to have a fee attached to it last year. Gee, it's later and guess what?

And if Valve is so confident in Steam, why are they still selling HL2 in a box?

Because, to take Ventry's words, not everyone is a "broadband spoilt brat".

28.
 
Re: No subject
Jul 29, 2004, 04:41
28.
Re: No subject Jul 29, 2004, 04:41
Jul 29, 2004, 04:41
 
Wasn't that statistic garnered from people currently using Steam a few months ago? Wouldn't that imply that Steam itself killed narrowband HL gaming (or at least it will once WON is eventually shut down)?

And if Valve is so confident in Steam, why are they still selling HL2 in a box? And let's not forget the fact that if Steam goes down, no one on the internet can play HL games at all. A meteor could strike the (for example) Id master servers and we'd still have the Gamespy and All Seeing Eye masters to fall back on. Not to mention good old IP lists in case those go down, too. No such luck through Steam. You're just screwed.

27.
 
Re: No subject
Jul 29, 2004, 01:28
27.
Re: No subject Jul 29, 2004, 01:28
Jul 29, 2004, 01:28
 
While Broadband may still be in the minority globally, it is the majority for gamers.

For Steam:
14.4 Kbps 1,095 0.11 %
28.8 Kbps 2,017 0.21 %
33.6 Kbps 1,523 0.16 %
56.0 Kbps 38,683 4.04 %
112.0 Kbps 65,480 6.84 %
256.0 Kbps 323,879 33.85 %
768.0 Kbps 199,302 20.83 %
1,024.0 Kbps 218,842 22.87 %

As has already been stated, Steam actually benefits dial up users more than it does broadband users.
And there is nothing to complain about...HL2 is still going to be purchasable in retail stores, so quit your childish belly aching.

Welcome to the future.

26.
 
Re: No subject
Jul 28, 2004, 21:19
26.
Re: No subject Jul 28, 2004, 21:19
Jul 28, 2004, 21:19
 
It would not surprise me in the least that "pay for play" is one of the ultimate goals behind Steam. Probably not for HL2 but their next AAA title.

25.
 
Re: *sigh*
Jul 28, 2004, 21:16
25.
Re: *sigh* Jul 28, 2004, 21:16
Jul 28, 2004, 21:16
 
EXPECIALLY!

Avatar 17249
24.
 
Re: *sigh*
Jul 28, 2004, 20:13
Vek
24.
Re: *sigh* Jul 28, 2004, 20:13
Jul 28, 2004, 20:13
Vek
 
Steam means smaller updates for modem users too. Being able to immediately patch a single important issue, and then only send the tiny differences across the wire instead of a bloated installer, is better for everyone, INCLUDING non-broadband users. EXPECIALLY non broadband users.

Its not like valve wants to use more bandwidth, y'know. It costs them real money. Steam is the answer to useing as little bandwidth as possible, not bloatedly using MORE. Its in their best interest to make patches and updates as small as possible with as little 'resending' and 'regetting' as possible.

23.
 
*sigh*
Jul 28, 2004, 19:43
Tomas
 
23.
*sigh* Jul 28, 2004, 19:43
Jul 28, 2004, 19:43
 Tomas
 
Ventry, what stops them from doing it with a system like WON?

22.
 
Re: No subject
Jul 28, 2004, 19:34
22.
Re: No subject Jul 28, 2004, 19:34
Jul 28, 2004, 19:34
 
Att:cutedge.
As usual you broadband spoilt brats think the world revolves around you. In fact broadband users are in the MINORITY.
For us dial-up or nothing users Steam(ing pile of shit) is nothing more than ugly Bloatware.
We'll see how you feel when Valve spring their big surprise:
Monthly pay to play HL2 and CS:S online multiplayer.
It doesn't take a rocket scientist to see how easy Valve could impliment that in this Steam(ing pile of shit) system.

21.
 
Re: No subject
Jul 28, 2004, 19:06
Vek
21.
Re: No subject Jul 28, 2004, 19:06
Jul 28, 2004, 19:06
Vek
 
Not only that, but look at their plans for CS:S... preloading starts 5 days before release. That means 5 days of people downloading it, at a nice steady pace, and everyone gets to play at once - instead of a horrible frenzy to get it ASAP. Its a good way to balance loads. they can 'stream and then unlock' patches in the same way.


20.
 
Re: No subject
Jul 28, 2004, 19:02
20.
Re: No subject Jul 28, 2004, 19:02
Jul 28, 2004, 19:02
 
Steam is a great idea in theory, however, like any internet facing app it's vulnerable to attack (such as DDos).

What people don't seem to realize is that Steam loads most updates really fast. I mean, I get 500mb/s and more getting HL/CS updates. Now, apparently you people don't remember when 1.4 and 1.5 came out. Every website that hosted it was taken down by the stress of the volume of traffic. It took days before everyone had the patches. People can bitch all they want, but Steam works. I'm sure the guy who made bittorrent who was hired has done a lot of making sure of that.

That said, i'd rather have a hardcopy, but i didn't want to have to wait 4-6 weeks after HL2 came out to have one mailed to me.

This comment was edited on Jul 28, 19:04.
19.
 
No subject
Jul 28, 2004, 18:23
19.
No subject Jul 28, 2004, 18:23
Jul 28, 2004, 18:23
 
Mount the attack!!!


I... smell.. death... ... mine..

_____________________________________________
Give me slack. Or kill me.
______________________________________________
"When the bomb drops it'll be a bank holiday
Everybody happy in their tents and caravans
Everybody happy in their ignorance and apathy
No one realizes until the television breaks down..."

- SUBHUMANS
18.
 
Re: ...
Jul 28, 2004, 17:59
18.
Re: ... Jul 28, 2004, 17:59
Jul 28, 2004, 17:59
 
You wrote more about this story than I did!

Stephen "Blue" Heaslip
Blue's News Publisher, Editor-in-Chief, El Presidente for Life

And your reply was shorter than your sig (Along with the message being shorter than the quote, but oh well)

17.
 
Re: Steam Weakness
Jul 28, 2004, 17:25
17.
Re: Steam Weakness Jul 28, 2004, 17:25
Jul 28, 2004, 17:25
 
With proper infrastructre, about four hours.

Now, how long is the way for a game to go gold, have it mastered in bulk, shipped to market, and then picking it up?

Things are still a bit early, but this is the future. Of course, you have to start at some point...

Excluding the retail/publisher ramnifications,
Ray

-----
Friends do not let EVIL piglets play Doom 3!
http://users.ign.com/collection/RayMarden
http://www.dvdaficionado.com/dvds.html?cat=1&id=ray_marden
I love you, mom.
Everything is awesome!!!
http://www.kindafunny.com/
I love you, mom.
Avatar 2647
16.
 
Re: Steam Weakness
Jul 28, 2004, 17:09
16.
Re: Steam Weakness Jul 28, 2004, 17:09
Jul 28, 2004, 17:09
 
How long do you suppose it will takes thousands and thousands of people downloading a probably 4gb game off the internet?

Avatar 17249
15.
 
Steam Weakness
Jul 28, 2004, 17:00
15.
Steam Weakness Jul 28, 2004, 17:00
Jul 28, 2004, 17:00
 
Steam is a great idea in theory, however, like any internet facing app it's vulnerable to attack (such as DDos). Of course a massive network could help but then you have to start measuring cost effectivness (I'm sure Valve has done all that)? Is it cheaper to issue games over the internet or are CDs still the way to go?

What about hidden costs such as no hardcopy? If the user experience is negative (and it can only take one incident)then the cost to Valve could be huge. The delivery of HL2 will be the test and as of right now I predict trouble.

14.
 
Re: ...
Jul 28, 2004, 16:59
14.
Re: ... Jul 28, 2004, 16:59
Jul 28, 2004, 16:59
 
Yeah, as a fellow NS player, I'm glad they can just push this out, without having to wait for a larger patch to be released with all the servers having to be updated, etc.

13.
 
Re: ...
Jul 28, 2004, 15:07
13.
Re: ... Jul 28, 2004, 15:07
Jul 28, 2004, 15:07
 
How strange... I don't understand this.

12.
 
Re: ...
Jul 28, 2004, 15:03
Vek
12.
Re: ... Jul 28, 2004, 15:03
Jul 28, 2004, 15:03
Vek
 
Hurray. Steam means they can deliver such updates as soon as they've tested it (and unfortunately, sometimes before that).

Just remember the Ubi fiascos or the time it took Battlefield : V's issues to be patched (are they yet?), etc...

11.
 
Re: ...
Jul 28, 2004, 14:25
11.
Re: ... Jul 28, 2004, 14:25
Jul 28, 2004, 14:25
 
Well, for the people playing Natural Selection, this is a big deal, so I'm glad to hear about it. As much as I love NS, I'm not about to start constantly digging through the offical forums.

30 Replies. 2 pages. Viewing page 1.
Newer [  1  2  ] Older