On DOOM 3 Settings

Robert Duffy, id Software programmer, updated his .plan about DOOM 3 settings and how they will work, discussing specifics about the "ultra" quality setting as well as differences in how certain data are handled differently by ATI and NVIDIA hardware. He also mentions that the game is capped at 60 FPS (except when running demos as a benchmark), discusses the software used during development, as well as a bit on a hard drive nightmare encountered along the way. Here's a bit:
Image fidelity is dependent on what quality level we load the textures at.

In Ultra quality, we load each texture; diffuse, specular, normal map at full resolution with no compression. In a typical DOOM 3 level, this can hover around a whopping 500MB of texture data. This will run on current hardware but obviously we cannot fit 500MB of texture data onto a 256MB card and the amount of texture data referenced in a give scene per frame ( 60 times a second ) can easily be 50MB+. This can cause some choppiness as a lot of memory bandwidth is being consumed. It does however look fantastic :-) and it is certainly playable on high end systems but due to the hitching that can occur we chose to require a 512MB Video card before setting this automatically.

High quality uses compression ( DXT1,3,5 ) for specular and diffuse and no compression for normal maps. This looks very very close to Ultra quality but the compression does cause some loss. This is the quality that for instance the PC Gamer review was played in.

Medium quality uses compression for specular, diffuse, and normal maps. This still looks really really good but compressing the normal maps can produce a few artifacts especially on hard angled or round edges. This level gets us comfortably onto 128MB video cards.

Low quality does everything medium quality does but it also downsizes textures over 512x512 and we downsize specular maps to 64x64 in this mode as well. This fits us onto a 64MB video card.
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11.
 
Re: 512mb cards..
Jul 26, 2004, 16:27
11.
Re: 512mb cards.. Jul 26, 2004, 16:27
Jul 26, 2004, 16:27
 
So I guess my 9800 Pro can only handle medium detail settings

I think that whole bit about bullet sounds explains the 4-person multiplayer soft-code limitation

You cannot make anything fool-proof. The fools are too inventive
You cannot make anything fool-proof. The fools are too inventive

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10.
 
video memory
Jul 26, 2004, 16:26
10.
video memory Jul 26, 2004, 16:26
Jul 26, 2004, 16:26
 
be nice if system memory could be used with the video card, then I would be able to use the Ultra mode no problem

9.
 
No subject
Jul 26, 2004, 16:25
9.
No subject Jul 26, 2004, 16:25
Jul 26, 2004, 16:25
 
Question: I an trying to decide if I should spend the money on more ram (currently have 512mb ddr 3200) or if I should buy new speakers for my computer. I have the klipsch 4.1 and have heard the 5.1 ultras. This of course is all for the prep of doom3. What should it be guys?

System specs:
P4 3.0 gig presscott
Gainward 5950 ultra 256 golden sample
512 mb ddr 3200
Audigy xgamer

I never wanted to do this job in the first place! I... I wanted to be... A LUMBERJACK! Leaping from tree to tree! As they float down the mighty rivers of British Columbia! With my best girl by my side! The Larch! The Pine! The Giant Redwood tree! The Seq
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8.
 
512mb cards..
Jul 26, 2004, 16:23
8.
512mb cards.. Jul 26, 2004, 16:23
Jul 26, 2004, 16:23
 
I was saying jsut a month or so ago that this was going to be happening, when people were arguing that 512mb on a video card was 'ridiculous' and 'would never be used, we don't even use the 128mb fully on cards today'

ps.
yay \o/ DOOM III
can't wait =)


This comment was edited on Jul 26, 16:25.
7.
 
. . . .
Jul 26, 2004, 16:22
7.
. . . . Jul 26, 2004, 16:22
Jul 26, 2004, 16:22
 
medium should be fine for me. the farcry demo on my new 5900 was great on medium. cannot wait for this shit

This comment was edited on Jul 26, 16:23.
6.
 
Re: dewm 3
Jul 26, 2004, 16:17
6.
Re: dewm 3 Jul 26, 2004, 16:17
Jul 26, 2004, 16:17
 
wow. exciting. can you please gives us a breakdown of the difficulty modes. it will make me so excited. yeah.

5.
 
Re: dewm 3
Jul 26, 2004, 16:17
5.
Re: dewm 3 Jul 26, 2004, 16:17
Jul 26, 2004, 16:17
 
So, by what they are going on, it will be about two years before I can play Doom3 in Ultra mode, lotto winnings not withstanding.

Nah, I can't imagine the 512MB cards are THAT far down the horizon.

As for the rest of the system spec's (like the CPU), I'd say that if the current high-end CPU's can't handle the Ultra mode, then it won't be too far into next year that they can.




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4.
 
Re: dewm 3
Jul 26, 2004, 16:13
4.
Re: dewm 3 Jul 26, 2004, 16:13
Jul 26, 2004, 16:13
 
So, by what they are going on, it will be about two years before I can play Doom3 in Ultra mode, lotto winnings not withstanding.



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3.
 
Re: No subject
Jul 26, 2004, 16:12
3.
Re: No subject Jul 26, 2004, 16:12
Jul 26, 2004, 16:12
 
I predict 80+ posts before 8pm Eastern.

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2.
 
dewm 3
Jul 26, 2004, 16:11
2.
dewm 3 Jul 26, 2004, 16:11
Jul 26, 2004, 16:11
 
ugh.




1.
 
No subject
Jul 26, 2004, 16:10
1.
No subject Jul 26, 2004, 16:10
Jul 26, 2004, 16:10
 
Woop.. just wanted to be the first one to post on a doom3 thread! ;p

I never wanted to do this job in the first place! I... I wanted to be... A LUMBERJACK! Leaping from tree to tree! As they float down the mighty rivers of British Columbia! With my best girl by my side! The Larch! The Pine! The Giant Redwood tree! The Seq
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