A Q&A on nine inch nails access
(thanks Not One Of Us) offers Trent Reznor's take on why he did not end up
working on the DOOM 3 soundtrack as planned. Here's the deal on what happened,
and Trent's guess about who ended up doing the theme song:
john carmack and i
had established a friendship while working on quake. he came to see up playing
during the last tour and wanted to get my feelings on a remake of doom with a
new advanced engine he was working on. we discussed how cool it would be to
create a place that was immersive to the point it wouldn't need a "soundtrack"
-- the technology was advanced enough to visually and aurally to create a rich
environment you could truly explore and inhabit. we discussed my involvement as
the overall sound producer -- from foley and voice over to ambient world noise.
later, i started work on what would be used at the e3 show 2 years ago. it was
exciting working in a totally new way with new tools. i was working directly in
the game editor and with the programmers refining the sound code and helping the
environment come alive. tried "tuning" various environmental sound sources so
they'd cohesively interact with on another in a "musical" way. the advanced
technology provided enough horsepower to give me a seemingly limitless amount of
freedom. it was a lot of work, a lot of thinking in a different way, and a
lot of fun. i was working with the best guys in the field -- true geniuses.
out idea was to have no music, apart from a main theme i'd write for the intro.
no rock, nothing current sounding, nothing to date the game.
well... eventually time and money and bad management came into play and it
didn't work out. disappointing on a number of levels for me, but that's the way
I have seen the engine at work and it is great. i'm looking forward to seeing
what they've done with the game.