Artifact in Chapter 11

Artifact-Entertainment Website (thanks GameSpy and Frans) has word that the developer has voluntarily filed for Chapter 11 bankruptcy protection. They answer some FAQs about the filing, and what the future holds for Artifact Entertainment and Horizons: Empire of Istaria, their MMORPG. Here are a pair of Q&As:
Q: What is Chapter 11 and how will it affect Artifact Entertainment business and Horizons service? Will the company continue to provide ongoing service to Horizons' fans during the restructuring period?
A: Chapter 11 bankruptcy protection is used by companies experiencing cash flow difficulties who need time to restructure debt to continue operations. Continental Airlines and May Company department stores are two examples of companies that successfully used Chapter 11 protection to get their businesses into better financial health. We have sought court protection in order to prevent interruption of service and are taking every step possible to ensure Horizons’ players experience seamless game play. In fact, Artifact Entertainment has been working diligently to create new content for the game, including the development of new creatures, quests, events and lore that will be introduced within the next two months.

Q: In terms of other actions being taken to get the company into better operating shape, can we expect to see more layoffs?
A: Currently, we are in talks with a seriously interested company that wants to acquire the assets of the company while retaining key staff to maintain operations of Horizons.
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13.
 
Re: Full version?
Jul 20, 2004, 09:25
13.
Re: Full version? Jul 20, 2004, 09:25
Jul 20, 2004, 09:25
 
Thats what happens when you ruin the original idea for the game to cry and cash in.

Totally correct. I remember, way back when, when Horizons had 2 screenies up at HorizonsVault and the idea behind HZ was a UO players dream... the dream... to play a UO style game in a huge 3D environment (which Origins should have done LONG ago). I don't care what people think of David Allen, his original ideas for HZ were just awesome and HZ had a huge following going with great momentum that actually helped them secure funding. Once all teh funding and attention was attained DA was pushed out of the picture, the design doc changed and hence a PoS was sent to the public.

I am glad HZ failed, serves the greedy SoB's right and now I hope James Jones and David Bowmans (formerly of Turbine) names are both trashed in the industry.

12.
 
Re: No subject
Jul 20, 2004, 09:04
12.
Re: No subject Jul 20, 2004, 09:04
Jul 20, 2004, 09:04
 
Currently, we are in talks with a seriously interested company that wants to acquire the assets of the company while retaining key staff to maintain operations of Horizons.

Please, say it isn't Derek Smart trying to merge Horizons, BC and Freespace.

Sorry, I just had to.

11.
 
Re: JF5, hehehehe....
Jul 20, 2004, 04:08
Duc
11.
Re: JF5, hehehehe.... Jul 20, 2004, 04:08
Jul 20, 2004, 04:08
Duc
 
As I understand it Steam's subscription stuff is a way of enabling developers to charge for content but doesn't necessarily mean they will - for example that pirates MMOG that will be distributed via steam. HL2 appears to be on a direct purchase model with the steam system primarily an anti piracy measure, its a massive over statement but its possible that for all their problems Steam and similar models could be the 'savior' of PC gaming.

10.
 
Re: Full version?
Jul 20, 2004, 03:51
10.
Re: Full version? Jul 20, 2004, 03:51
Jul 20, 2004, 03:51
 
YES!

Artifact.. DIE!

Thats what happens when you ruin the original idea for the game to cry and cash in.

9.
 
Re: JF5, hehehehe....
Jul 20, 2004, 03:17
9.
Re: JF5, hehehehe.... Jul 20, 2004, 03:17
Jul 20, 2004, 03:17
 
MMORPGs offer developers a decent economic model. Obviously they have to get it right to keep subscribers. With piracy rampant it simply isn't true that making a good game guarantees success. There are a number of developers who've made decent games (and they can't all be blockbusters) who've had to shut down or move development to hand-helds, phones or consoles. Some of these wannabe MMORPG people just took a gamble - let's do more and hope for bigger returns, instead of spending 2 years making a game that could be critically successful and still only sell 20,000 copies.

Valve are on the money with what they're doing. Best value, in their opinion, will be the monthly subscription. Look at EQ with half a million subscribers. If Valve can lock in just 100,000 people to subscribe to steam that'll be around a million dollars income a month. With largely static content and relatively minor server load apart from updates day. I know that's a gross oversimplification but you get the idea. Plus they're hosting other games.

With that kind of income they can be more confident about making great games. Hopefully.

At the end of the day we'll probably be left with small independent games with low overheads and big subscription based games from the large publishers. Nobody else will be able to make any money, unless somebody comes up with a foolproof anti-piracy system. Which isn't going to happen any time soon.

8.
 
Re: Heehe
Jul 20, 2004, 03:00
8.
Re: Heehe Jul 20, 2004, 03:00
Jul 20, 2004, 03:00
 
Hey,

Put out a good game and you won't tank. Have a nice day.

--
He cut the possum's face off then cut around the eye socket. In the center of the belt buckle, where the possum's eye would be, he has placed a small piece of wood from his old '52 Ford's home made railroad tie bumper. Damn, he misses that truck.
7.
 
Re: Heehe
Jul 20, 2004, 02:38
7.
Re: Heehe Jul 20, 2004, 02:38
Jul 20, 2004, 02:38
 
Um isn't Horizions the MMORPG that the head guy at EQ and his "dream" left to go make?
If so then WOOT!

Avatar 12670
6.
 
Re: No subject
Jul 20, 2004, 00:58
6.
Re: No subject Jul 20, 2004, 00:58
Jul 20, 2004, 00:58
 
I thought Horizons was a good game. It had the best crafting system I have ever tried. It needed alot of work, but that's true for all mmorpgs If they turned this into a 4-16 player game with a server customization program then they could at least keep Horizons alive. :O

5.
 
Re: JF5, hehehehe....
Jul 20, 2004, 00:52
5.
Re: JF5, hehehehe.... Jul 20, 2004, 00:52
Jul 20, 2004, 00:52
 
They did not deliver on their game, not on its release, not even now. It shows that you cannot make a crappy MMORPG's now-a-days and expect to survive...well this company along with all those other's that are failing

The market has been saturated, and now its shrinking back down, hopefully companies will stop trying to make these stupid games, and concentrate on real games.

Thats not to say MMORPG's are bad. They are fun time-sinks, but require too much development and money for these new or inexperienced companies to be successful at creating them, and its beginning to show.

Plus I think we can attribute lack of good PC games to some of them. Too much time wasted developing this crap instead of focusing on something smaller in a single player form that could have been great.

4.
 
No subject
Jul 19, 2004, 23:14
4.
No subject Jul 19, 2004, 23:14
Jul 19, 2004, 23:14
 
In the end, there can be only one.

3.
 
Re: Artifact enters the abyss
Jul 19, 2004, 23:08
3.
Re: Artifact enters the abyss Jul 19, 2004, 23:08
Jul 19, 2004, 23:08
 
Artifact has always sucked. It's a wonder they've survived this long. MOG's will continue to get better as they weed out the chaff.


"Sit, Ubu, sit. Good dog." "Woof!"
- Gary David Goldberg
"And then, suddenly and without warning, it turned into a real-life case of hungry, hungry hippos."
- Stephen Colbert
2.
 
Re: Cause and effect?
Jul 19, 2004, 22:36
2.
Re: Cause and effect? Jul 19, 2004, 22:36
Jul 19, 2004, 22:36
 
If he is talking about Horizons, they are probably the only two people that play, any more.

1.
 
Artifact enters the abyss
Jul 19, 2004, 22:35
1.
Artifact enters the abyss Jul 19, 2004, 22:35
Jul 19, 2004, 22:35
 
Is this the failure that makes MMORPGs dead?

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