DOOM 3 - Site Seeing, Networking Q&A

Following the game's gold announcement, the DOOM 3 Website is now online (thanks Tiscali Games), quite the intrusive full-screen Flash affair replacing the placeholder previously occupying that space. The site offers news, content, and links for the upcoming shooter. There is also an article with first-impressions from the game on TIME.com. Finally, PC DOOM 3 multiplayer networking info on GameSpy features id programmer Robert Duffy discussing the game's multiplayer capabilities. In addition to confirming that the architecture will be client/server (story) and that multiplayer will be capable of scaling beyond four players (story), he also says the Win32 dedicated sever for the game will be available in the box, the Linux dedicated server "should" (as opposed to "will") be available online by the time the game is on shelves, and also describes the reason for drifting away from the controversial plan to only provide peer-to-peer multiplayer gaming:
The primary reason is that, due to a variety of things, it was next to impossible to keep all the clients in perfect synchronization. That's a short answer to a difficult problem, but that's the bottom line of why we went with a new client-server architecture.
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Re: No subject
Jul 16, 2004, 20:01
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Re: No subject Jul 16, 2004, 20:01
Jul 16, 2004, 20:01
 
its a releif to hear that one will be able to play on servers with more than 3 other players. That would've gotten old quickly.

False. For reference, see "Doom" and "Doom 2". A lot of people logged a lot of hours and a lot of lan parties with those two games. 1v1's and 2v2's are serious fun. Four person FFA on small maps actually creates gameplay you don't get with lots of people on larger maps -- like the two good players battling to hunt the two ass players to pump up their frag count, camping certain spots because you know a particular player is about to run by, etc. Larger groups tend to make gameplay just that bit more anonymous.

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