For those wondering (such as #14), the problem with Derek Smart (ok, just one of many problems with Derek Smart), is that he keeps adding content to his games without making sure any of it is quality.
Case in point: Universal Combat. The game aimed to simulate ground combat, space combat, sea combat, air combat, and probably some forms of combat not yet conceived. In theory, this could be awesome -- a game where you could be a grunt in a halo-style situation, a space combat pilot like freespace, fighter pilot like any of a number of flight sims, and so on. Yet, all the sections were pretty bad, most likely because he tries to include so much stuff that he apparenty has neither the time nor resources to do a good job with any of it.
We already saw him state plans to do this with Freespace. He's ready to model the interior of all the ships, add ground combat, and undoubtedly add plenty more unneeded junk that will take his focus away from making a decent space combat game. I'd also like to mention Universal Combat is supposed to have a learning curve of over 20 hours. Compare this to how long it took you to learn the last space combat game you played.
If this doesn't bother you, let's again look at Universal Combat. Say you want to focus on ground combat (fps style gameplay). First, you have to pick which one of twelve races you want to play as. Next, you have to decide which class you want to play as. Being a Derek Smart game, there can't just be a 'space marine' type, there has to be seven different types of marines. Would you like to be a mobile infantry marine, elite force marine, assault force marine, recon force marine, engineering corps marine, medical corps marine, or space force marine? You're still not done yet. Now you get to pick which base on which planet you'd like to be stationed at. Then you pick which assets your character has access to. Then you select your gear. Finally you get to select a scenario you'd like to play (if applicable). He's already thrown in far more options than Half-Life, Halo, Doom or any fps I can think of has had, and this is only a small fraction of the whole game.
In short, Derek's the kinda guy who would have added an option to select the type of battery you wanted to use in your flashlight in Doom 3 or Half-life.