DOOM 3 Mac, Linux, and Demo Details

CEO of id Software Todd Hollenshead updated his .plan offering thanks to the many well-wishers on the occasion of DOOM 3 going gold, while providing some further details on what's happening with Mac and Linux editions of the game, a demo, and more:
Mac and Linux: Unfortunately I don't have dates for either of these. However, Linux binaries will be available very soon after the PC game hits store shelves. There are no plans for boxed Linux games. More remains to be done for the OSX version of DOOM 3 and that will take some time. We won't release the OSX version until it's just as polished as the PC version. The date for OSX DOOM 3 remains "when it's done", but I can confirm that it's definitely coming.

Demo: our priority was finishing the game first and now we are turning our attention to the demo. I don't have any information to share regarding any specific content, but I don't believe that we have ever disappointed in that regard in the past. We will release the demo as soon as it's done, but this probably won't happen until after the game has arrived on U.S. store shelves.

Last, but not least, the id Store: we will have copies of DOOM 3 available, but only after we get them. I'm sure that some of the hardcore game retailers will get them even before we do. Check our website for updates on this. We certainly appreciate everyone who has helped to make the id Store a huge success this year. By the way, more DOOM 3 T-Shirts just arrived, so those popular items are back in stock and will be available this week.

I understand that people have lots and lots of questions. We're working on pulling together some form of an official FAQ, but even though we're done we still have several responsibilities that are urgent as the game heads for retail. Please bear with us on this.

I know I owe you those preparation tips, but they will have to wait until tomorrow.
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124 Replies. 7 pages. Viewing page 1.
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124.
 
Re: Doom 3 in da house.
Jul 18, 2004, 21:06
Re: Doom 3 in da house. Jul 18, 2004, 21:06
Jul 18, 2004, 21:06
 
CGW nailed it for the savegame issue.

Obviously, the reviewer lacked the abilities to use the console and the player sucked quite a bit...

Joking aside, that was the big issue with FC for them. They later did an editorial about the same issue.

Wishing Quake 4 would drop the tired space marine routine,
Ray

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123.
 
Re: Doom 3 in da house.
Jul 18, 2004, 05:04
Re: Doom 3 in da house. Jul 18, 2004, 05:04
Jul 18, 2004, 05:04
 
Is there any chance to find this actuall review online? If someone has a link to it id like to check it out.
PC Gamer have always been Id fans, and if they like it, then Ill probably like it

122.
 
Doom 3 in da house.
Jul 17, 2004, 15:53
Doom 3 in da house. Jul 17, 2004, 15:53
Jul 17, 2004, 15:53
 
I remember PC Gamer gave Far Cry 95% and then Computer Gaming World gave it like 70%. I wonder how the other magazines will review Doom 3 now that PC Gamer has stepped out first with the 94% rating.

I wouldn't be shocked if CGW gives it around 80%. I'm getting to where I don't trust PC Gamer reviews as much as I used to. They gave the PC version of "Enclave" about 86% and I thought it kind of sucked when I actually played a few levels of it.

Alright, Doom 3 is almost here. Now I expect Quake 4 will start to get some major hype going over the next year. And
maybe the Duke Nukem Forever development will switch to the Doom 3 engine now so that they can release it on schedule with Arthur C Clarke's 2010 : The Year we made Contact.

121.
 
no dvd
Jul 17, 2004, 09:40
no dvd Jul 17, 2004, 09:40
Jul 17, 2004, 09:40
 
according to the review it does state that you will be going outside
although i dont know how big the outside areas would be...


120.
 
no dvd
Jul 17, 2004, 09:37
no dvd Jul 17, 2004, 09:37
Jul 17, 2004, 09:37
 
i think what hapopened is id software gave them a close to complete copy of the game to review
so they can have a review out in time for the september issue


119.
 
Re: Dungeon Keeper III
Jul 17, 2004, 06:45
Re: Dungeon Keeper III Jul 17, 2004, 06:45
Jul 17, 2004, 06:45
 
I want Dungeon Keeper III !!, and use the DOOM III ENGINE!!

I second that motion!

118.
 
Re: outdoor areas
Jul 16, 2004, 15:56
Re: outdoor areas Jul 16, 2004, 15:56
Jul 16, 2004, 15:56
 
I agree on that, and I'd be very surprised if Doom III had bugs considering iD are powerful enough to dictate their own developement time. When it's done and all that. It was more a comment about PC Gamer's practice of reviewing unfinished code. I just don't trust PC Gamer. I see they went into detail about how the game's multiplayer runs...

Oh no wait they didn't do that at all. I wonder if they tried it and included it in the final score or not? I'll have to keep wondering.

117.
 
Dungeon Keeper III
Jul 16, 2004, 15:11
Dungeon Keeper III Jul 16, 2004, 15:11
Jul 16, 2004, 15:11
 
I want Dungeon Keeper III !!, and use the DOOM III ENGINE!!

"I fart in your general direction!"
"Error no keyboard. Press F1 to continue"
116.
 
Re: outdoor areas
Jul 16, 2004, 14:15
Re: outdoor areas Jul 16, 2004, 14:15
Jul 16, 2004, 14:15
 
Too often though I've read a review of a game that makes no mention of bugs everyone finds in the retail code.

I may not like the gameplay of ID's previous games, but their games have been relatively bug-free and very stable right out of the box.

You cannot make anything fool-proof. The fools are too inventive
You cannot make anything fool-proof. The fools are too inventive

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115.
 
Re: old
Jul 16, 2004, 13:11
Re: old Jul 16, 2004, 13:11
Jul 16, 2004, 13:11
 
The Quake 3 engine license price will drop once they start licensing the DOOM 3 engine. but I imagine the UT license price will also drop because of this. As far as DOOM 3 licensing is concerned? I bet it goes for atleast $350k, if not 500k.

114.
 
outdoor areas
Jul 16, 2004, 12:29
outdoor areas Jul 16, 2004, 12:29
Jul 16, 2004, 12:29
 
PC Gamer's review, though I loath magazines reviewing pre gold code, does make mention of impressive outdoor areas in Doom III, so there we have it. Too often though I've read a review of a game that makes no mention of bugs everyone finds in the retail code. I can only assume the magazine is giving the game the benefit of the doubt that those bugs may be removed by the time it goes retail. They should just all go back to only reviewing gold masters, but they're all scoop jockeys these days.

Finally, if some of you guys want iD to delay the game another two months so the demo can come out first, feel free to ask them.

113.
 
No Doom3 in UK
Jul 16, 2004, 09:06
No Doom3 in UK Jul 16, 2004, 09:06
Jul 16, 2004, 09:06
 

At least not officially yet !!
http://www.activision.com/en_GB/home/home.jsp

No mention of Doom3 and a search on their site founds nothing.

Very strange.

112.
 
Re: PC Gamer
Jul 16, 2004, 03:15
Re: PC Gamer Jul 16, 2004, 03:15
Jul 16, 2004, 03:15
 
I realize cia is just a troll, but there are probably people who are not trolls who believe that Doom3 is only tiny rooms anyway. This is easily disputed by watching the 2003 E3 trailer which can be seen at www.doom3.com. The part where it has a camera fly-by of the outside of the martian base was rendered in real time by the engine. So obviously it can do outdoor areas.

111.
 
Re: My nigga the Doom.
Jul 16, 2004, 02:41
Re: My nigga the Doom. Jul 16, 2004, 02:41
Jul 16, 2004, 02:41
 
Quake and now the Doom3 engine licenses are going to sell for alot more than 100k. ie: The UT2004 license itself sells for 350k.

Well, yeah. Though Unreal is a side topic, Epic prices their engine differently and provides different levels of quality and support. They also put themselves at a possible disadvantage if their potential licensee is more cash concious than not. Q3 licensing is 250k and (not sure how this is read) something about 5% royalty. Still, the revenue from units sold (including royalty) outweighs the revenue from licensing by a hefty margin.

110.
 
Re: My nigga the Doom.
Jul 16, 2004, 02:03
Re: My nigga the Doom. Jul 16, 2004, 02:03
Jul 16, 2004, 02:03
 
it's just not as lucrative as you'd think it would be. say, 13x titles at 100k each is only 1.3 million

The Quake and now the Doom3 engine licenses are going to sell for alot more than 100k. ie: The UT2004 license itself sells for 350k.

109.
 
My nigga the Doom.
Jul 16, 2004, 01:28
My nigga the Doom. Jul 16, 2004, 01:28
Jul 16, 2004, 01:28
 
Sorry guys, I meant to say that Doom 3 gives me a massive boner. 94% by PC gamer (lame whore useless magazine like the rest of them)? WOOOOOOOOT!

108.
 
No subject
Jul 16, 2004, 01:18
No subject Jul 16, 2004, 01:18
Jul 16, 2004, 01:18
 
In the mean time, we can enjoy our superior experience

indeed

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107.
 
Re: No subject
Jul 16, 2004, 00:02
Re: No subject Jul 16, 2004, 00:02
Jul 16, 2004, 00:02
 
i'd never play doom on a console, pc is how its ment to be played

I agree. The experience currently really is just better on a properly configured PC.
That said, some people don't know how or don't care to know how to get/make a properly configured PC. Or simply can't afford it. So console versions will have to suffice for them.
In the mean time, we can enjoy our superior experience

106.
 
No subject
Jul 16, 2004, 00:00
No subject Jul 16, 2004, 00:00
Jul 16, 2004, 00:00
 
i'd never play doom on a console, pc is how its ment to be played

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105.
 
Re: PC Gamer
Jul 15, 2004, 22:43
Re: PC Gamer Jul 15, 2004, 22:43
Jul 15, 2004, 22:43
 
This will be the engine of choice for consoles due to its incredibly small map size.

Well, sort of. If id let's vicarious visions license the engine it would be good for highly detailed FPS (and maybe other genre) games on the X-Box. But a lot of games use the Unreal engine which is suited for slightly lower detail but better performance on that spec (733mhz, geforce3 class) so a lot of them use that. They're more familiar with it and it's cheaper to license.

Id makes the majority of it's money on sales, not licenses. Not to say licenses don't pile on cash, it's just not as lucrative as you'd think it would be. say, 13x titles at 100k each is only 1.3 million. If Doom3 sells 1 million copies at $30 - $50, id stands to make probably 10 - 20 million because a) they do a lot of stuff in house. b) they don't have to license jack shit. c) they can bargain VERY powerfully due to their position with their publisher and their publisher knows their game will sell very well and is likely very happy to take what it gets [activision!].

Licensing is just very sweet icing on the very large cake.

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