Well I think you are all blind as bats, this game is just a glorified monster shoot that has no multiplayer thats even worth mentioning. It's getting loads of hype because ID know it's gonna suck so they are relying on a mass selling spree before word gets out that it sux. It's AvP in a doom universe...roll on HL2 and Stalker.
I agree to a point. I was reading some posts how people said DOOM3 is going to require more thought and what-not, and not be a shooter.
DOOM has always been the epitomy of pure run-and-gun games and monster-shooter games.
iD makes marvelous engines, though the Unreal engine is looking pretty good. But as far as
GAMEPLAY goes, they have no clue. They make they're money from licensing out the engine, and DOOM3 will just be a showcase for it.
Let's look at their FPS history:
- Wolfenstein 3D - point-click
- DOOM 1+2+etc - point-click. Only thought involved was tactics (doge, run, etc)
- Heretic / Hexen - SOME gameplay, psuedo RPG
- Quake - nice tech, but nothing inspiring gameplay wise
- Quake 2 - nice tech, and the SP had more gameplay than the original
- Quake 3 - pure mutiplayer experience
- Doom 3 - time will tell
Don't get me wrong, I'm going to buy a copy as soon as I can, if for nothing else than nostalgia. And the game is going to sell like hot cakes.
But to quote Gabe and Tycho:
Tycho: DOOM III has the most amazing engine I've ever seen.
b[Gabe: I can't wait until someone makes a game with it.
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"Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you."
-Fry, Futurama