"There were PvP servers that ran based on either lighty or darkie or neutral (no different than DAoC's RvR in a lot of ways) in EQ."
Thank you for responding with that, I was waiting for someone to try and compare the two.
I did play on these servers, I played on sullon zek I believe it was called, which was the evil vs good vs neutral server.
You have the audacity to compare that cookie cutter PvP where there was minimal to no rewards offered towards players for success, to DAoC's RvR system? You have got to be joking me.
In DAoC you have frontiers where armies compete to take keeps, and their corrasponding towers, you have siege warfare and multiple strategies available to you to attack a location to try and hold your supply lines together so you can re-inforce your position with troops. You have various rewards like +exp bonus or +crafting bonus or +power regen, you have RP's which in turn earn you Realm Abilities to further your characters, you have Darkness Falls, which becomes available to you if you are dominating in the RvR battlefields, you have ALL these bonus' that become available to the players for participating in RvR, and what does EQ's PVP servers offer their players? Please, explain to me, in detail, what EQ offers.
In EQ's PvP servers, you had a buncha people running around slaughtering each other for "points", it was hardly a RvR system, it wasnt even a very well thought out PvP system, it was added years after release with the only intention of shutting up the fans who kept requesting such a feature. It has minimal thought put into it, and to this day it would barely even compare to DAoC's RvR system when it was in ALPHA STAGE!
There was no territorial capture points, no keeps, no progressive accomplishments to be had, how can you even begin to try to compare the two?
Please feel free to inform me of the many many features of EQ's PvP system, I would love to hear them.