Computer And Video Games
offers a follow-up to the news that Warhammer
Online has been cancelled (story
), offering an insight into the
economics of creating an MMOG along the way, while also providing reassurances
that the game's demise was not also a death knell for
Climax's Nottingham studio, where they already have another game in development.
Here's a bit:
Karl Jeffery, Climax's CEO, has commented in some
length on the closure of the title, saying: "It was a deeply sad thing for us to
have to do after so much hard work and commitment from the entire team, but the
costs involved in bringing the Warhammer massively multiplayer online game (MMO)
to market meant that we were left with little choice."
He continued: "During the past few months Climax and Games Workshop have been
undertaking a comprehensive review of the costs to complete and launch the game.
MMO's have a very different business model from traditional (boxed) games and
require a huge up front investment in servers, bandwidth and customer support
"The actual cost of rolling out the game was far higher than either partner had
anticipated and we have decided that we simply cannot justify it."