More on WHO Cancellation

Computer And Video Games offers a follow-up to the news that Warhammer Online has been cancelled (story), offering an insight into the economics of creating an MMOG along the way, while also providing reassurances that the game's demise was not also a death knell for Climax's Nottingham studio, where they already have another game in development. Here's a bit:
Karl Jeffery, Climax's CEO, has commented in some length on the closure of the title, saying: "It was a deeply sad thing for us to have to do after so much hard work and commitment from the entire team, but the costs involved in bringing the Warhammer massively multiplayer online game (MMO) to market meant that we were left with little choice."
...
He continued: "During the past few months Climax and Games Workshop have been undertaking a comprehensive review of the costs to complete and launch the game. MMO's have a very different business model from traditional (boxed) games and require a huge up front investment in servers, bandwidth and customer support teams.

"The actual cost of rolling out the game was far higher than either partner had anticipated and we have decided that we simply cannot justify it."
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The Schizo PC fanbase at work...
Jun 23, 2004, 10:42
Eon
25.
The Schizo PC fanbase at work... Jun 23, 2004, 10:42
Jun 23, 2004, 10:42
Eon
 
So... If a game looks like it won't make the money because it doesn't have the market, or the quality, and so they decide not to release it - hit them in the beanbag.

If they DO release said doomed title then - hit them in the beanbag.

And you guys wonder why Developers are moving onto the consoles more?

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The Schizo PC fanbase at work...