Command & Conquer III?

As is noted in this PlanetCNC Forums Posting (thanks Ant), a picture is worth a thousand words, so consider this a one thousand and forty eight word posting on the possibility (inevitability?) that another installment in the Command & Conquer series of RTS games is in the works.
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40.
 
C&C Generals
Jun 22, 2004, 05:02
40.
C&C Generals Jun 22, 2004, 05:02
Jun 22, 2004, 05:02
 
Although C&C Generals doesn't qualify as a C&C game as it misses the mood and taste that Westwood only knew how to pour in their games, Generals is one hell of a good game.
It perfects the "high balance" involving very high-powered units that EAP had already tried to implement in Red Alert 2, and IMO failed in that attempt.
In Generals, the tide of a battle can change very quickly, without even involving superunits (C&C or Warcraft heroes, spell casters, etc...)

39.
 
No subject
Jun 21, 2004, 22:39
39.
No subject Jun 21, 2004, 22:39
Jun 21, 2004, 22:39
 
This may seem bad right now, but this purging of PC gaming studios is a necessary phase in the death of PC Games publishing as we know it. And it will die. These gigantic transnational corporations do a silly inefficient job of making PC Games, and the model isn't working. Eventually, demand will necessitate that studios self-publish over the internet which is, as far as I can tell, precisely what Valve is doing with Steam. Games coming in boxes at stores, with huge ad budgets, will probably be a thing of the past soon (though not for consoles, I imagine). Either the current model of publishing PC games will die, or PC games themselves will die... right now I couldn't tell you which will happen.

38.
 
Re: Generals Rocks
Jun 21, 2004, 21:20
38.
Re: Generals Rocks Jun 21, 2004, 21:20
Jun 21, 2004, 21:20
 
Garrisoning buildings was in C&C games back to Tiberian Sun; it just wasn't until EA's later games (Generals, maybe RA2 which I didn't ever really play) that they made them way more powerful (and thus, actually useful)

37.
 
Re: No subject
Jun 21, 2004, 19:06
37.
Re: No subject Jun 21, 2004, 19:06
Jun 21, 2004, 19:06
 
I still play a game of Generals ZH every other day or so. Wish they'd release an addon or something. New maps, or sommat.

36.
 
Re: No subject
Jun 21, 2004, 10:57
36.
Re: No subject Jun 21, 2004, 10:57
Jun 21, 2004, 10:57
 
iirc, you're thinking of Dune 2; Dune 2000 was the repackaged, glammed up rerelease of Dune 2.

I think he realizes that, but he's just making a comment on how similar they were.

Eh, I can see where he's coming from. From a pure game-tech standpoint, there wasn't much seperating Dune 2 and the original C&C. Though the graphics were a little better (and it had a nice UI), some of the vehicles were very similar, they had similar concepts, etc.

However, C&C was great! The cutscenes were completely awesome; it had a great back-story (I personally liked NOD's more than GDI's), and was just all-together superior. It was an awesome experience. I wish someone would just re-do the original, but with a less out-dated engine.

I thought Dune 2 was fun, don't get me wrong. However, C&C is what really turned me onto RTS. Dune 2 didn't do too much for me, Warcraft 1 didn't really pull me in. But C&C, man, I still have fond memories of that game.



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This comment was edited on Jun 21, 10:57.
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35.
 
Re: No subject
Jun 21, 2004, 09:40
35.
Re: No subject Jun 21, 2004, 09:40
Jun 21, 2004, 09:40
 
Tiberium [sic] Sun was basically Dune 2000 rapped in different packaging.
iirc, you're thinking of Dune 2; Dune 2000 was the repackaged, glammed up rerelease of Dune 2.

There's a man out there I haven't seen in 15 years who's trying to kill me.
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34.
 
Generals Rocks
Jun 21, 2004, 03:10
34.
Generals Rocks Jun 21, 2004, 03:10
Jun 21, 2004, 03:10
 
I have just now gotten around to playing Generals. Mostly because I was kind of burnt on C&C. C&C kind of got a stale feeling to me. Same thing with better graphics. The transition to EA has brought a fresh feel to the series. I'm only on mission 5 of the chinese campain and I'm having a blast. The voice acting is good. The game has a sense of humor at times. I like the new demension the third world enemies bring. Look out for the suicide bombers! They will ruin you. I like putting your troops in buildings. It's devastating to the enemy. Cool game so far.

33.
 
Dark Reign!!!
Jun 21, 2004, 00:51
33.
Dark Reign!!! Jun 21, 2004, 00:51
Jun 21, 2004, 00:51
 
While I did like the original Red Alert, my two favorite RTSes would still have to be Total Annihilation and Dark Reign (with Rise of Nations close behind). Dark Reign was especially fun as a LAN game, and I played uncountable hours with my friends (one of whom was someone who had won state and national chess championships, so he dominated pretty much every game). It was also quite difficult, with some of the most brutal AI I've ever played against. TA was just a great slugfest type of game. It was all about the size of your armies, which was, in turn, based on your resource management. Rise of Nations is a more recent favorite; it feels like a perfected version of the AoE-style games, with very few 'Wow, that's really dumb' moments and annoyances.

As for C&C3...ehh, I'll wait 'till the Deviance 'preview' and decide if it's worth picking up after that. Hype is overrated.

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32.
 
Re: No subject
Jun 21, 2004, 00:24
Beamer
 
32.
Re: No subject Jun 21, 2004, 00:24
Jun 21, 2004, 00:24
 Beamer
 
I was never huge into C&C. I was more a Warcraft / Total Annihilation player, back when RTS interested me a lot.


Generals had some fun ideas, but I felt so limited in perspective. You were zoomed in so close - I never felt like I was seeing the battlefield. I also skirmished exclusively, no campaigning (I've always been that way with these), and found the third world units to be pretty damn entertaining. A shame the viewpoint killed the game for me.



As for Renegade, I played the demo quite a bit. Shoddy in many, many (many) ways, but I kept going back. Never bought it, a large part due to the knowledge that it would fade quickly, but I was more impressed than many reviewers. I guess it was just with the concept.

31.
 
Re: No subject
Jun 21, 2004, 00:08
PHJF
 
31.
Re: No subject Jun 21, 2004, 00:08
Jun 21, 2004, 00:08
 PHJF
 
The RTS genre was not born unto C&C, but I'm not going to get into this.

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30.
 
Re: No subject
Jun 20, 2004, 23:45
30.
Re: No subject Jun 20, 2004, 23:45
Jun 20, 2004, 23:45
 
wow that brings back fond memories. I did the same to multiplayer in the original c&c. To get dos and c&c to work was a joy.

I remember the first time I played that game, was when the pc gamer cd included the demo. After that, I would play the demo for hours on end to complete the single mission 20 times using a different strategy on 486 25mhz SX. That is what born the RTS genre and made me a RTS player. I think every RTS game westwood ever produced was brought by me.

29.
 
No subject
Jun 20, 2004, 22:33
29.
No subject Jun 20, 2004, 22:33
Jun 20, 2004, 22:33
 
If this game is made by EA which is will be then you can count me out. They killed C&C by tagging Generals as one. We all know Generals is not a real C&C game. It's terrible. Very boring, no fun, and takes away the every unit had a perfect counter idea that RA2 had which I loved. Long live Westwood.

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28.
 
Re: No subject
Jun 20, 2004, 22:17
28.
Re: No subject Jun 20, 2004, 22:17
Jun 20, 2004, 22:17
 
I've played most of the c&c series extensively. The original C&C I connected to my dial-up ISP through DOS (a feat in itself), and played online. This was back in the day when you emailed your results into Case and he'd update Case's ladder. (It's now www.igl.net and unfortunately died down).

When Red Alert came out, me and a bunch of friends started up Team Canada, and we took the lead for a few months (until Team D.K. came along, they were unstoppable). RA singlehandedly almost caused me to flunk out of school :/

After that, I didn't play online much as no one used Kali or Case's ladder anymore, everyone used the built-in multiplayer service that really sucked. I played a bit with a friend though.

I've played a few hundred multiplayer games of Generals and Zero Hour, it has its flaws, but mostly with multiplayer setup UI - the game itself is actually really good.

I'm really looking forward to C&C 3. Although I'm still enjoying Generals (even though I'm not great at it like I was the early ones)

27.
 
Re: No subject
Jun 20, 2004, 19:49
27.
Re: No subject Jun 20, 2004, 19:49
Jun 20, 2004, 19:49
 
That just shipped with no ai... Renegade's is supposedly there, it's just reminiscent of wolfenstein 3d's ai (see enemy from 3 rooms away, run at enemy, stand still, fire and miss horribly)

The only reason renegade was worth getting was multiplayer

26.
 
Re: No subject
Jun 20, 2004, 19:19
PHJF
 
26.
Re: No subject Jun 20, 2004, 19:19
Jun 20, 2004, 19:19
 PHJF
 
Worst AI in a computer game: Extreme Paintbrawl

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25.
 
Re: No subject
Jun 20, 2004, 18:52
25.
Re: No subject Jun 20, 2004, 18:52
Jun 20, 2004, 18:52
 
But please god, don't let the same ai people work on it.. =)

Agreed, Renegades easily has the worst AI in a computer game ever.


24.
 
Re: No subject
Jun 20, 2004, 18:20
24.
Re: No subject Jun 20, 2004, 18:20
Jun 20, 2004, 18:20
 
Still, it wouldn't be all that difficult to create Renegade 2 if they licenced the Unreal engine, which can do much of the difficult stuff already...

Renegade was a very good multiplay game, for its time... with better netcode, and a little better graphics, it could do well...

But please god, don't let the same ai people work on it.. =)


As for C&C 3... I'm really hoping they don't go at this too soon, and wait until they can do some interesting things (namely, almost-homeworld graphics)... Generals was pretty, but Homeworld has really spoiled me

23.
 
Re: No subject
Jun 20, 2004, 17:25
23.
Re: No subject Jun 20, 2004, 17:25
Jun 20, 2004, 17:25
 
Shame they had to cancel Renegade 2 when it was more than 80% done. The leaked video was quite cool.

C&C 3 will never happen.

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22.
 
Re: C&C III?
Jun 20, 2004, 16:41
22.
Re: C&C III? Jun 20, 2004, 16:41
Jun 20, 2004, 16:41
 
I quite liked Generals, once I got a computer able to run it, and managed to ignore the irritating 'propaganda' aspects of it (by that I mean the "we must protect the convoy to get through to the innocent liberated civilians that the ruthless terrorists are trying to destroy with weapons of mass distruction" kind of shit) and cooperative multiplayer is great fun, although the AI is a bit dumb and it tended to crash in 2 vs more than 3 AI players.


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21.
 
Re: No subject
Jun 20, 2004, 16:23
M7
21.
Re: No subject Jun 20, 2004, 16:23
Jun 20, 2004, 16:23
M7
 
nope, were atleast 2

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