On Interplay

Shutdown rumors swirl around Interplay on GameSpot reports on unsubstantiated reports that the troubled publisher has finally shut down completely. Here's what they are reporting:
While numerous in number, none of the reports regarding Interplay have been confirmed by any official sources whatsoever. Calls to Interplay's offices were not returned, and e-mails sent to "@interplay.com" addresses were bounced back. Calls to Interplay's corporate parent, Titus Interactive Group, were also not returned. Representatives for Interplay's landlord, Los Angeles-based Arden Realty, would confirm that the publisher was a tenant, but could not comment on their rental status as of press time.

However, even if the reports if Interplay's demise are greatly exaggerated, the company faces a rough road ahead. Besides its rental woes, the company is facing a battery of lawsuits, including one by Arden Realty for $432,000 in back rent and another by BioWare for $156,000 for unpaid Baldur's Gate royalties. During its financial report mid-April, Interplay declared it only had $1.2 million in cash on hand.
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35.
 
Interplay.com Mirror?
Jun 4, 2004, 03:53
35.
Interplay.com Mirror? Jun 4, 2004, 03:53
Jun 4, 2004, 03:53
 
Interplay used to have a great selection of manuals for its games for download on its technical support site. Did anyone mirror that content? It would be a shame if those manuals and its game patches were lost.

34.
 
Re: Duh
Jun 4, 2004, 03:48
34.
Re: Duh Jun 4, 2004, 03:48
Jun 4, 2004, 03:48
 
>Plus you can't pirate MMO's

And yet, so many MMO's fail. That right there demonstrates that the economic problems of the game industry are NOT caused by lost sales due to unauthorized copying. MMO's fail not because too many consumers play them without paying (since they can't) but rather because not enough consumers are willing or able to pay for all of the ones on the market. And, it's the same for other game genre's.

This comment was edited on Jun 4, 06:25.
33.
 
Re: Duh
Jun 4, 2004, 03:35
33.
Re: Duh Jun 4, 2004, 03:35
Jun 4, 2004, 03:35
 
>Gamers: Whoo! New Game! Lets pirate it! We're so clever!
>Developers: We're not making any money. We are now out of business.
>Gamers: OMG What's going on, where did all the great games go!

That is such a specious argument. Unauthorized copying of games is not that widespread, and should not be the scapegoat for the ills of the video game industry. If that were the real cause, every game company would be folding because essentially everyone's product can be copied. To know the real cause of the problem one only needs to look at the history of the gaming business. The industry went through this cycle once before in the mid 80's. However, back then it was a lot more severe because the market for games today is larger and more diversified. But, the cause of the problem was still the same: oversupply. There are simply too many games chasing too few customers with the disposable income to purchase them. This is just typical market economics correcting itself. As economic times improve and people's income for entertainment rises, the industry will recover. However, until it does, the only companies left standing will be those making high-quality and high-demand games.

32.
 
Re: Duh
Jun 3, 2004, 17:51
32.
Re: Duh Jun 3, 2004, 17:51
Jun 3, 2004, 17:51
 
Do you know how many times I have heard that PC games are dying breed?

I remember in the days of the original Doom that 'they' were saying PC games were on the way out.

They are still here for one simple reason: Anyone and their dog can develop for the PC since all you need is a PC, programming tools, dev tools and some talent. Would probably cost less than £2000 for all that for each developer (ok, not the talent - but you get my drift).

Compare that to trying to develop for the PS2 or Xbox and you soon realise that PC games are staying put...

which is a good thing surely?

Plus you can't pirate MMO's

31.
 
Um....
Jun 3, 2004, 08:23
31.
Um.... Jun 3, 2004, 08:23
Jun 3, 2004, 08:23
 
Roller Coaster Tycoon 3 is being done by Sawyers company.

And good luck seeing any sort of Star Trek game anytime soon after the Activision/Paramount fiacso.

Avatar 12670
30.
 
Re: End of An Era
Jun 3, 2004, 07:41
30.
Re: End of An Era Jun 3, 2004, 07:41
Jun 3, 2004, 07:41
 
Secret of Vulcan Fury. I still remember being blown away by the CGI of Kirk,Bones and Spock.
DC Fontana was still interested in pursuing this so maybe it will be picked up.(Deforest had already provided all the speech for the game).

29.
 
Re: Ouch^2
Jun 3, 2004, 05:03
29.
Re: Ouch^2 Jun 3, 2004, 05:03
Jun 3, 2004, 05:03
 
Chris Sawyer isometric games are still "old skool" in the sense that it is just him doing them... and Geoff Crammond's GP series (although less so these days), but you're right in that they're declining - the new Rollercoaster Tycoon is contracted out, his new Transport Tycoon sequel looks a bit too old...

Looking down Ray's list, I can't believe they went bust after so many great titles. And more imporantly, great original titles. Still, I suppose you need your "churn it out" franchise to stay afloat these days.

_____________________________
Insert funny quote here
Avatar 18712
28.
 
Re: End of An Era
Jun 2, 2004, 21:07
28.
Re: End of An Era Jun 2, 2004, 21:07
Jun 2, 2004, 21:07
 
Um... ever scince Klingon Academy have I been waiting for this company to go down in flames.

Burn baby burn, let me get my coathanger and marshmellows.

Avatar 12670
27.
 
No subject
Jun 2, 2004, 18:52
Tei
27.
No subject Jun 2, 2004, 18:52
Jun 2, 2004, 18:52
Tei
 
As much respect I had for Interplay in the past...

die... die.... DIE!

now I believe I will go play some Klingon Academy.

Word.


26.
 
Re: No subject
Jun 2, 2004, 18:45
26.
Re: No subject Jun 2, 2004, 18:45
Jun 2, 2004, 18:45
 
Percolator Fish said: those developers should have been producing games for consoles where there is far less piracy. i haven't purchased a PC game in six years.

That's not true. PC games are far cheaper to make than consol. Consols, the devs have to pay for each dev kit, which costs between 8 and 12k per kit, depending on the platform; devs have to pay a licensing fee for said platform; then they have to pay for the proprietary pressing of each game; and lastly pay royalties back to the platform maker for each unit sold to retail stores. Consols have to sell 3x more to make a profit than PC games. Consols are attractive to developers because of how many consol owners there are out there (over 50 million PS2 for example).

25.
 
No subject
Jun 2, 2004, 18:32
25.
No subject Jun 2, 2004, 18:32
Jun 2, 2004, 18:32
 
it was actually more of a problem of mismanagement and straight up money laundering... in other words, some bean counters got in there and milked the cash cow for all it was worth, letting the various chips fall where they may

the decisions regarding game development were incredibly stupid because they were never intended to actually succeed, just to support a notion of "ongoing business"...

_____________________________________________
Give me slack. Or kill me.
______________________________________________
"When the bomb drops it'll be a bank holiday
Everybody happy in their tents and caravans
Everybody happy in their ignorance and apathy
No one realizes until the television breaks down..."

- SUBHUMANS
24.
 
No subject
Jun 2, 2004, 18:15
24.
No subject Jun 2, 2004, 18:15
Jun 2, 2004, 18:15
 
You know, one of the things Interplay was doing was dumping PC games and going completely to console. Problem is, they completely bungled it, like they've done with everything else recently. So spare us all your idiotic "wisdom".

23.
 
Re: Duh
Jun 2, 2004, 17:59
23.
Re: Duh Jun 2, 2004, 17:59
Jun 2, 2004, 17:59
 
Developers: Whoo! New genre! We're so clever!
Gamers: This is way overdone. I'm not buying this shit.
Developers: OMG What's going on, where did all the money go!

Avatar 6700
22.
 
No subject
Jun 2, 2004, 16:32
22.
No subject Jun 2, 2004, 16:32
Jun 2, 2004, 16:32
 
pirating? thats satanic!

you fucking hypocrite

_____________________________________________
Give me slack. Or kill me.
______________________________________________
"When the bomb drops it'll be a bank holiday
Everybody happy in their tents and caravans
Everybody happy in their ignorance and apathy
No one realizes until the television breaks down..."

- SUBHUMANS
21.
 
No subject
Jun 2, 2004, 16:25
21.
No subject Jun 2, 2004, 16:25
Jun 2, 2004, 16:25
 
those developers should have been producing games for consoles where there is far less piracy. i haven't purchased a PC game in six years.

This comment was edited on Jun 2, 16:26.
20.
 
Re: Duh
Jun 2, 2004, 16:22
20.
Re: Duh Jun 2, 2004, 16:22
Jun 2, 2004, 16:22
 
Good point there!

PC games are coming to a slow death - at least it will plateau and trend downwards slowly.

The good thing is, most of us have discoverd that there really are great console games and the XBox is a nice little machine.

19.
 
Duh
Jun 2, 2004, 16:14
19.
Duh Jun 2, 2004, 16:14
Jun 2, 2004, 16:14
 
Gamers: Whoo! New Game! Lets pirate it! We're so clever!

Developers: We're not making any money. We are now out of business.

Gamers: OMG What's going on, where did all the great games go!

18.
 
Re: Ouch^2
Jun 2, 2004, 16:05
18.
Re: Ouch^2 Jun 2, 2004, 16:05
Jun 2, 2004, 16:05
 
...and how many more game developers have to die or be absorbed before we can all agree that old school PC games are dead?

Old school PC games where made by 1 or 2 people in their bedrooms. Sometimes half a dozen committed people would hire an office after cashing in their redundancy (severance pay) and make a game. Many years later corporations bought these people's companies and thought they could turn them into a business. Before you knew it, these companies where closed down and replaced by code factories in Albania. No animals were hurt so everybody was happy.

However, old school PC games are still out there. You could probably start with the Garage Games website and work from there. If you cared enough.

17.
 
Carmageddon
Jun 2, 2004, 14:51
17.
Carmageddon Jun 2, 2004, 14:51
Jun 2, 2004, 14:51
 
Please please PLEASE someone pick up the rights to Carmageddon. I would hate to see this series die like so many others due to cloudy licensing issues after the publisher goes kaput. I would think SCI could find another publisher. (crossing fingers anyway)

16.
 
Messiah
Jun 2, 2004, 13:57
16.
Messiah Jun 2, 2004, 13:57
Jun 2, 2004, 13:57
 
Messiah was a bit more than just an amusing concept
It was a bit buggy at times (patches helped), but the graphics, unique concept and the overall game easily made up for the minor glitches...

This comment was edited on Jun 2, 13:58.
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