Specter of a Spector Departure?

Shacknews is reporting that "multiple sources" inform them that Warren Spector "is said to be leaving" ION Storm, reporting the Austin Texas-based developer has also laid off 20-25 employees. Ion Storm Implodes is the headline on a similar story on IGN, which reports on the layoffs, as well as Eidos' explanation that this was a normal staff reduction associated with the completion of the pair of game projects that were underway at ION, quoting the publisher as dismissing the idea that Warren was laid off as well, though they don't actually come out and say he did not quit. They have yet to receive a reply from ION Storm, but this was Eidos' response to questions about Warren's departure:
"Ah rumors... well that sounds like a good one... but it is just a rumor," said the representative. "He certainly has not been laid off."
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1.
 
The good ol' days
May 28, 2004, 14:43
1.
The good ol' days May 28, 2004, 14:43
May 28, 2004, 14:43
 
I remember a time when I looked and Ion Storm as THE developer in the industry and wanted to work there with a passion. Now, it's good I never got a response to my resume. DX2 was a real disappointment compared to DX1 and with both Randy Smith and harvery Smith gone, things are looking bleak fo the company.

If Wareen really is gone, I wonder if he's still involved with the next Tomb Raider...

Alex
-----------
Spatial Fear
Director/Creative Designer
http://www.planetunreal.com/le/sf/
2.
 
Re: The good ol' days
May 28, 2004, 14:54
2.
Re: The good ol' days May 28, 2004, 14:54
May 28, 2004, 14:54
 
Who cares if he is gone? It is a good thing he was booted.

Look at the crap called IW and Thief.

Someone needs to stand up and say "ENOUGH! No more crap games"

If I see another mattel barbie game or a singles flirting game or the Tonka Truck simulator on Blues News, I am gonna scream and run down the street pulling my hair out.

The video game industry ought to gather themselves under one organiaztion to make all future video games and call it

Tards'R'Us


This comment was edited on May 28, 14:58.
3.
 
Re: The good ol' days
May 28, 2004, 14:58
Fugazi
 
3.
Re: The good ol' days May 28, 2004, 14:58
May 28, 2004, 14:58
 Fugazi
 
I am sorry that you are an idiot.

The CRTC needs to be destroyed.
4.
 
Re: The good ol' days
May 28, 2004, 14:59
4.
Re: The good ol' days May 28, 2004, 14:59
May 28, 2004, 14:59
 

Oh yeah. All the fanboys that told people to shut up. IW and Thief were fine and the people talking about them were jerks?

If their own corporation thinks they are jokers and dumps them, I guess that shows all of us exactly how gullible and foolish you fanboys are.

When you gonna apologize for the things you said to us?

5.
 
Re: The good ol' days
May 28, 2004, 15:02
5.
Re: The good ol' days May 28, 2004, 15:02
May 28, 2004, 15:02
 
Good ol' Warren will be back. There is no way he will just fade away.
65 BST LFG
6.
 
Re: The good ol' days
May 28, 2004, 15:10
6.
Re: The good ol' days May 28, 2004, 15:10
May 28, 2004, 15:10
 
Depressing to think that there are "normal layoffs" in the industry. That companies purge people then pick new ones back up. Some kind of chemistry with that, huh?

The gaming industry needs to unionize.




As for Spector, well, I hear Thief is actually good, not that it matters to me, I'm one of the few that found the first two mostly dull.

IW, though, still... I didn't make it too far, I kept running into a bug where I couldn't advance, twice in two separate games. But I wasn't too enthralled while playing that far, it was entertaining, but not compared to the original. Someone from Shacknews claimed that, had IW been the first and DX been the second no one would have complained. I think this is true - IW would have been revolutionary 5 years ago, but it was following in the footsteps of a game that was lightyears ahead of it, and was such a step back.


I guess DX was so far ahead of its time it surpassed its successor.

7.
 
Re: The good ol' days
May 28, 2004, 15:22
Tom
7.
Re: The good ol' days May 28, 2004, 15:22
May 28, 2004, 15:22
Tom
 
I don't think it was a question of DX being way ahead of its time. I think it was just a great game, and it's hard to make a sequel to a great game that is as good as, or better than the original. The bar is set high because the original was great, and then you have to multiply that by the accumulated nostalgia by the time the sequel actually comes out. And there are about a million other reasons why making a sequel to a good game (or movie or anything) is HARD.

8.
 
Re: The good ol' days
May 28, 2004, 15:29
8.
Re: The good ol' days May 28, 2004, 15:29
May 28, 2004, 15:29
 
Yeah, it's definitely hard, but you need to spend time remembering what made the original good.


It can be done. Civ2 outpaced Civ. Jagged Alliance 2 outpaced Jagged Alliance. Warcraft 2 outpaced Warcraft.

Granted, these were different genres, but they took what made the first games great and enhanced it. They added rather than subtracted, always keeping the "fun factor" of the original in mind.


Sequels that remove key/defining features rarely work, like Red Baron 2, which removed things such as volumetric clouds. It was rushed out, buggy, and lacking. Instant failure. Hmm, sounds familiar.

9.
 
No subject
May 28, 2004, 15:30
9.
No subject May 28, 2004, 15:30
May 28, 2004, 15:30
 
the entire industry has been going downhill since the advent of graphic accelerator cards... im not saying thats the cause, but since the late 90's PC games have become increasingly derivative, increasingly dumbed down, and increasingly clunky...

I remember when the only people with PC's were "geeks" or "nerds"... I suppose developers had more of an insight into their audience at that time, whereas today you have to pander to the lowest common denominator 1337 posers that pick up "haxor" terminology by association, and couldnt even tell you what Telnet is

we are long due for a renaissance

_____________________________________________
Give me slack. Or kill me.
______________________________________________
"When the bomb drops it'll be a bank holiday
Everybody happy in their tents and caravans
Everybody happy in their ignorance and apathy
No one realizes until the television breaks down..."

- SUBHUMANS
10.
 
Re: No subject
May 28, 2004, 15:34
10.
Re: No subject May 28, 2004, 15:34
May 28, 2004, 15:34
 
I mostly agree with space captain.


It might be nostalgia, but I get bored very quickly with new games.

Seems like people are more concerned with shiny, spiffy graphics and less interested in fun. People = developers and consumers, which is the problem, idiot consumers.


I didn't expect this to this degree. Back in the late 90s I figured most people would license technology and push it. Some people do, and we get games like Tony Hawk and GTA, great games that had time to put into making a good game after licensing the Renderware engine.

Other people seem to put all their resources into engines and none into the game itself. With so many people doing this they don't make the cash back on licensing because there aren't enough licensing consumers shooting outside of id or epic...

11.
 
No subject
May 28, 2004, 15:35
11.
No subject May 28, 2004, 15:35
May 28, 2004, 15:35
 
The two guys who posted below me are wrong. Nostalgia is a satanic influence. Never forget that.

This comment was edited on May 28, 15:36.
12.
 
Re: No subject
May 28, 2004, 15:42
12.
Re: No subject May 28, 2004, 15:42
May 28, 2004, 15:42
 
Called this a long fucking time ago. If any of you animals at the ionstorm forums are reading this I have only one thing to say: I TOLD YOU SO!

Dirty god damn fanboys.

Avatar 15920
13.
 
Re: here's my 3 cents
May 28, 2004, 15:52
13.
Re: here's my 3 cents May 28, 2004, 15:52
May 28, 2004, 15:52
 
fish you are a fucking moron, nostalgia has nothing to do with it...

its a simple fact for anyone who has been alive long enough - and you arent one of em

go pray to jesus to remove your ignorance

_____________________________________________
Give me slack. Or kill me.
______________________________________________
"When the bomb drops it'll be a bank holiday
Everybody happy in their tents and caravans
Everybody happy in their ignorance and apathy
No one realizes until the television breaks down..."

- SUBHUMANS
14.
 
No subject
May 28, 2004, 15:53
14.
No subject May 28, 2004, 15:53
May 28, 2004, 15:53
 
"...normal staff reduction associated with the completion of the pair of game projects that were underway at ION.."

No industry should have "normal staff reductions". That's complete bullshit, and I will openly boycott any company that ditches it's development teams as expendable. Even a dev team that makes a shitty game doesn't deserve that. Ion Storm and Eidos can kiss my fucking ass.

(I know that was more or less already said, but I had to add my opinion about it, albeit with more foul language and finger-pointing.)

15.
 
Re: No subject
May 28, 2004, 15:59
15.
Re: No subject May 28, 2004, 15:59
May 28, 2004, 15:59
 
Ion Storm: All hat, no cattle.

16.
 
Re: No subject
May 28, 2004, 16:17
Bob
16.
Re: No subject May 28, 2004, 16:17
May 28, 2004, 16:17
Bob
 
"No industry should have "normal staff reductions".

Guess you're boycotting movies as well there, guy? No way these employees could've only been contractors for a game that is now complete?

17.
 
Warren Spector
May 28, 2004, 16:39
17.
Warren Spector May 28, 2004, 16:39
May 28, 2004, 16:39
 
Prior to the release of DX2, Warren Spector shocked many people when he revealed in an interview that he was really a console gamer. He went on to say that he believed the animosity between PC and console gamers was a myth, since most PC gamers owned a console… and that a good game was a good game, regardless of its target platform.

I was really worried after reading this… and my fears were realized when I played DX2. Sure, I own a ps2 and xbox, which I turn to when I want some mindless fun, but at heart, I’m a PC gamer. Console games are designed to be played an hour or two in a sitting, while PC games can keep me glued to the screen all day long. Besides targeting a more intellectual audience, the best PC games offer unparalleled depth, control, graphics, and level design… and sitting 18” from the monitor can really draw you into the experience. So, after hearing Mr. Spector’s comments, that console and pc games are basically the same, it became clear that he had lost touch with reality. It’s really sad to see a master game designer go down in flames, but he only has himself to blame.


Avatar 13530
18.
 
Re: Warren Spector
May 28, 2004, 16:45
18.
Re: Warren Spector May 28, 2004, 16:45
May 28, 2004, 16:45
 
Well said, Punisher.

19.
 
Re: No subject
May 28, 2004, 16:48
19.
Re: No subject May 28, 2004, 16:48
May 28, 2004, 16:48
 
Guess you're boycotting movies as well there, guy? No way these employees could've only been contractors for a game that is now complete?

Which is why I said they need to unionize, like Hollywood.

Notice, though, good teams in Hollywood stay together, they keep the brain trust intact. The other people, those that do what anyone can, have steady work because the union finds it. They don't go terribly long unemployed because someone is always looking for work, and contract issues are standard via the union, so it's all easy.

Not to mention much of the work is localized, so they needn't relocate.

20.
 
Re: Warren Spector
May 28, 2004, 17:04
20.
Re: Warren Spector May 28, 2004, 17:04
May 28, 2004, 17:04
 
I do think that a game can/should be good on all platforms.

I think that each platform has its limitations, but you should make some effort to accomodate or utilize them. I hate when the "Let's make it for the weakest platform and then just port it from there" approach is taken rather than working fom the top back down. Also, unfortunately, I think that the two platforms have gone in somewhat different directions.

The PC is a more robust platform, I will always take the PC version of a game over the console version (unless completely butchered in the process, but the PC game markeet has become a bit stagnant. Not being a big RTS fan, I am suddenly missing out on what seems like half of the PC market. I love FPS games, but there are too many generic or crappy ones - for me to purchase a FPS, it has to be really good, fresh, or fun. Likewise, although the mouse is easily the most responsive input, it is not always the best input for a given format. Pretty much every console comes out with a new form of input; it is not because Sony/Nintendo/Microsoft outright suck at making controllers, but they realize how important control is and they are always trying to improve it. So many developers forget this; the controller is the bridge between the player and the game. For the PC side of things, although Logitech has some nice products out, non-mouse input (gamepad, dance pads, congo drums, etc.) is quite a few steps behind.

As for consoles, my biggest gripe is their overall polish and/or sophistication. It seems like a lot of games just focus on one aspect (combat, graphics, one gameplay element, etc.) and almost ignore everything else. In general, a new PC title is going to have a certain level of sophistication that is generally lacking from many console games; lots of times, I feel like I just toss a disc in my console and start mashing buttons. Was I able to configure my controls? Was the story deep? Did the game world make sense? Was the interface essentially transparent? Was there a good save system? Was I immersed in the world?

However, I think you should be able to have a good game on both platforms. Yes, there may be some technical limitations for the lower end, but you should work around those. If I take game X to the consoles, I still need to maintain its freedom, story, world, and gameplay. I should not re-write the whole story, make it into a completely new game, eliminate the gameplay and just make pretty graphics, etc.

Again, have all four systems, I will generally go for whichever version is the strongest (usually PC...,) but a good developer should be able to have a good, consistent game on all platforms. Lastly, do not expect to toss crap on a disc and then expect fans or new players to love it - spend some time making a quality product. Anytime you are going "Well, we will just release it on that platofrm as it is just to pick up a few more sales" you are not doing your job.

Having yet to watch Bubba Ho-Tep,
Ray

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