Specter of a Spector Departure?

Shacknews is reporting that "multiple sources" inform them that Warren Spector "is said to be leaving" ION Storm, reporting the Austin Texas-based developer has also laid off 20-25 employees. Ion Storm Implodes is the headline on a similar story on IGN, which reports on the layoffs, as well as Eidos' explanation that this was a normal staff reduction associated with the completion of the pair of game projects that were underway at ION, quoting the publisher as dismissing the idea that Warren was laid off as well, though they don't actually come out and say he did not quit. They have yet to receive a reply from ION Storm, but this was Eidos' response to questions about Warren's departure:
"Ah rumors... well that sounds like a good one... but it is just a rumor," said the representative. "He certainly has not been laid off."
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49.
 
The real problem is
May 29, 2004, 02:18
49.
The real problem is May 29, 2004, 02:18
May 29, 2004, 02:18
 
The real problem is, you get months of previews, screenshots, videos, that sort of thing, up until the release. Reviews are generally from gaming rags that have some sort of arragement with the publisher, and of course have the caveat of 'this is a review copy, all the bugs will be gone by release' to nudge them away from some negative points. And, as most games sell when they're new and have premium shelf space for their shiny new boxes, the majority of sales occur before many of the independent reviews are released. This is all assuming that people even bother to look into the quality of the games, instead of just looking at the back of the box and saying 'Ooh, that looks pretty!' and taking it home. I'd guess that console gamers are more guility of this than PC gamers, on average, because most of the real discussion goes on in online forums and gaming news sites. PC gamers are already at a PC, and generally have to keep up with the online community for new patches, mods, info from the developer, or whatever. Console gamers, on the other hand, expect their shrink-wrapped game to be perfect out of the DVD case.

Thief 3 (I'm not going to use the stupid marketing name, that's what it is) isn't a bad game, but it could have been much better. It suffers from many of the same performance problems as DX2, especially at higher (read: PC) resolutions. If they'd have given the PC port team a month to optimize it and make the interface better, I think it'd turn out to be a much better game, or at least the mistakes would be more forgivable. There's also a fair few places where you can get stuck, especially if you're the play-on-expert, get-all-the-loot, explore-everywhere type like myself. I would have also appreciated a checkpoint-based save system, or even multiple cycling quicksave slots, so you can skip back a bit earlier in the level without restarting or having to manually create and overwrite a save game every single time.

This comment was edited on May 29, 02:20.
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