It looks pretty good, but not really all that much better than Doom3 would look if it weren't held down by videocards with only 64 megs of ram instead of 1Gb, and GeForce2 compatibilty.
Frankly, for the kind of system requirements they've been talking about (3Ghz being low end, 1Gb videocard, a couple of gigs of ram), the Unreal3 engine looks pretty shabby.
Sure the models are detailed (although seeing the chains painted on this one
http://www.unrealtechnology.com/screens/p_beast.jpg doesn't really make it look advanced), and the textures are higher res, but it's still very much indoor with only 1-3 monsters onscreen at the same time.
And that physics engine, I'm getting sick and tired of those stupid physics feature demos. It's more of a challenge to do something cool with such a feature gameplay-wise than to implement it, I guess.
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http://www.worldwar3.cjb.net « Updated May 17th 2004
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http://www.worldwar3.cjb.net « Updated April 17th 2009
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