Morning Screenshots

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13.
 
Re: This is a real upgrade...
May 24, 2004, 20:51
13.
Re: This is a real upgrade... May 24, 2004, 20:51
May 24, 2004, 20:51
 
I'd still like to see character physics for something other than death. For example, shotguns that, depending on where they hit a monster and from what range, may gib it, take off an arm, knock it down, or just cause damage/blood. The ragdoll system would work fine, you'd just have to have set force pushing it back towards vertical and standing. If that gets exceeded by too much for too long, the character falls over, otherwise they just lean a bit.

check out this interview with Tim Sweeney and his explanation of the procedural animation stuff

http://www.beyondunreal.com/content/articles/95_1.php

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May 24, 2004May 24 2004
         This is a real upgrade...
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May 24, 2004May 24 2004
          Re: This is a real upgrade...
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May 24, 2004May 24 2004
           Re: This is a real upgrade...
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           Re: This is a real upgrade...
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