I'd still like to see character physics for something other than death. For example, shotguns that, depending on where they hit a monster and from what range, may gib it, take off an arm, knock it down, or just cause damage/blood. The ragdoll system would work fine, you'd just have to have set force pushing it back towards vertical and standing. If that gets exceeded by too much for too long, the character falls over, otherwise they just lean a bit.