New Cube

A new release of Cube, an OpenSource first-person shooter, is now available. A single download supplies the Win32/MacOSX/Linux/LinuxPPC clients, the Linux/Solaris/FreeBDS servers, as well as the source code. The readme offers further information on the new version, and here's a general overview of the project:
Cube is an open source multiplayer and singleplayer first person shooter game built on an entirely new and very unconventional engine. Cube is a landscape-style engine that pretends to be an indoor FPS engine, which combines very high precision dynamic occlusion culling with a form of geometric mipmapping on the whole world for dynamic LOD for configurable fps & graphic detail on most machines. Uses OpenGL & SDL.

Allows in-engine editing of geometry in full 3D (you fly around the map, point / drag stuff to select it / modify it), which can even be done simultaneously with others in multiplayer (a first!). Has simplistic but effective fine grain vertex lighting that looks like lightmapping and can do dynamic lights & shadows. Doesn't need any kind of map precompilation, even lighting is done on the fly. Has very simplistic quad-tree world structure that can do slopes (heightfields with caps) and slants, water, does decent collision detection & physics, has client/server networking that goes a long way in giving a lag-free game experience, and features a Doom/Quake-style singleplayer (2 game modes, savegames) and multiplayer (12 game modes, master server / server browser, demo recording) game with some uncompromising brutal oldskool gameplay.

Most of the engine design is targeted at reaching feature richness through simplicity of structure and brute force, rather than finely tuned complexity.
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Re: Full 3D
May 23, 2004, 15:35
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Re: Full 3D May 23, 2004, 15:35
May 23, 2004, 15:35
 
I think it's a true 3D engine, however due to the nature of the engine, it really can't support floor over floors.

i.e. Doom used distorted planes (is that the right term?) for their "3D" while this is using triangles.

Date
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May 23, 2004May 23 2004
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May 23, 2004May 23 2004
 Re: Full 3D
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May 23, 2004May 23 2004
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May 23, 2004May 23 2004