Unreal Tournament 2004 Patch

The first Unreal Tournament 2004 patch is now available, updating the multiplayer shooter to version 3204. The patch is a 12 MB download, available from 3D Gamers, ActionTrip, GameSpot (registration required), and there a bunch of mirrors listed on the Atari Forums (thanks shpankey).
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15.
 
Re: Unreal just got a bit more real with
May 13, 2004, 21:36
15.
Re: Unreal just got a bit more real with May 13, 2004, 21:36
May 13, 2004, 21:36
 
But the fucking morons inside the vehicle would always stop and say "stop it" even though what i'm doing is helping them get to their destination 2-3x as fast.

maybe they were timing their approach and u were ruining it you noob

14.
 
crash?!
May 13, 2004, 21:08
14.
crash?! May 13, 2004, 21:08
May 13, 2004, 21:08
 
wtf?!?! been playin ut2k4 hardcore since its release day. no problems ever. installed new patch and BAM; crash after 2 hours or so of playing only did it once tho. still not as bad as bfv heh. were's that patch already??

13.
 
Re: Didnt fix shit
May 13, 2004, 20:55
13.
Re: Didnt fix shit May 13, 2004, 20:55
May 13, 2004, 20:55
 
lol so since you can't get it to work and millions more have - it's the game right? couldn't be your setup maybe?

12.
 
Re: sadness
May 13, 2004, 20:55
12.
Re: sadness May 13, 2004, 20:55
May 13, 2004, 20:55
 
Don't see any mention of a leenux patch =[

I thought the crash after five minutes of play issue was related to my platform of choice..

11.
 
Didnt fix shit
May 13, 2004, 20:30
11.
Didnt fix shit May 13, 2004, 20:30
May 13, 2004, 20:30
 
Didn't resolve the crashing after all of 5 minutes of play tons of people are having problems with. Never buying a unreal game again fuck cliffyb

10.
 
Re: Unreal just got a bit more real with
May 13, 2004, 20:26
10.
Re: Unreal just got a bit more real with May 13, 2004, 20:26
May 13, 2004, 20:26
 
You could put a Raptor on either side of the leviathan, and then deploy it so those flaps on the left and right stuck out. They wouldn't clip properly with the raptors, so the raptors would be underneath the flaps and could then fly up and fly the leviathan all around the level.

Since it's hard to shoot from a leviathan in midair, this was mostly useful for putting it on top of really high places. It was awesome.

Damn! That does sound like fun!

I only wish that you could toggle the ability to do this on and off, instead of modifying the physics permanently to remove it....

And it sucks that I never saw this anywhere. Know of any good servers with people who aren't just retarded and dont know wtf they are doing?

9.
 
Editor?
May 13, 2004, 20:22
9.
Editor? May 13, 2004, 20:22
May 13, 2004, 20:22
 
Does anyone know what changes were made to UnrealEd between 2003 and 2004 editions? Anything significant?

8.
 
Re: Unreal just got a bit more real with
May 13, 2004, 20:21
8.
Re: Unreal just got a bit more real with May 13, 2004, 20:21
May 13, 2004, 20:21
 
You could put a Raptor on either side of the leviathan, and then deploy it so those flaps on the left and right stuck out. They wouldn't clip properly with the raptors, so the raptors would be underneath the flaps and could then fly up and fly the leviathan all around the level.

Since it's hard to shoot from a leviathan in midair, this was mostly useful for putting it on top of really high places. It was awesome.

7.
 
Re: Unreal just got a bit more real with
May 13, 2004, 20:16
7.
Re: Unreal just got a bit more real with May 13, 2004, 20:16
May 13, 2004, 20:16
 
I think it involves getting one or more raptors and getting behind the leviathan to push it.

thats what I always used to do, and push the tank as well. But the fucking morons inside the vehicle would always stop and say "stop it" even though what i'm doing is helping them get to their destination 2-3x as fast.

Morons.

6.
 
Re: Unreal just got a bit more real with ...
May 13, 2004, 20:09
nin
6.
Re: Unreal just got a bit more real with ... May 13, 2004, 20:09
May 13, 2004, 20:09
nin
 
That, and I can now safely hit the 'default' button when customizing my crosshairs and not lose every one of them (the only fix being to have a backup .ini file)

I was hoping that one made it in there...

http://www.ash-official.com/
5.
 
Re: Unreal just got a bit more real with ...
May 13, 2004, 20:02
5.
Re: Unreal just got a bit more real with ... May 13, 2004, 20:02
May 13, 2004, 20:02
 
What's a flying Levi? A pair of jeans with wings?

*thinks* You mean the Leviathan? I never saw it fly..

This space is available for rent
4.
 
Re: Unreal just got a bit more real with ...
May 13, 2004, 19:34
4.
Re: Unreal just got a bit more real with ... May 13, 2004, 19:34
May 13, 2004, 19:34
 
Best part of the patch: CD-check is removed, gone, nada, no more.

That, and I can now safely hit the 'default' button when customizing my crosshairs and not lose every one of them (the only fix being to have a backup .ini file)

3.
 
Unreal just got a bit more real with ...
May 13, 2004, 19:26
3.
Unreal just got a bit more real with ... May 13, 2004, 19:26
May 13, 2004, 19:26
 
.... the end of the flying Levi, I mean, I like the Unrealness of the whole game but to see the Levi fly was just too much

Apperantly it is why the game was cheap to buy cos the flying Levi was so cheap the make

This comment was edited on May 13, 19:26.
2.
 
Re: PATCH ME UP!!!!!!!!!!!!!!!!!!!!!
May 13, 2004, 19:13
2.
Re: PATCH ME UP!!!!!!!!!!!!!!!!!!!!! May 13, 2004, 19:13
May 13, 2004, 19:13
 
There's an easy fix: get an nVIDIA card.

1.
 
PATCH ME UP!!!!!!!!!!!!!!!!!!!!!
May 13, 2004, 19:04
1.
PATCH ME UP!!!!!!!!!!!!!!!!!!!!! May 13, 2004, 19:04
May 13, 2004, 19:04
 
Cool now only if EA would be kind enough to get a patch out for BF: Vietnam. One that will make the game playable would be nice. What the hell is causing the games graphics to go glitchy when you enable AA and AF on an ATI card? ERRR come one EA and ATI figure it out....

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