Splinter Cell 3

In conjunction with E3, Ubisoft announces plans for Tom Clancy's Splinter Cell 3, the third installment in the series depicting the covert operations of super-agent Sam Fisher. The first screenshots from the game, due on PCs later this year, can be found on ToTheGame. Here's a bit that hints this game may feature more action than stealth:
Ubisoft, one of the world's largest video game publishers, today announced that Ubisoft's Montreal studio is currently developing Tom Clancy's Splinter Cell® 3 (Working Title), the next installment in the now-legendary Splinter Cell® franchise. The Splinter Cell® titles have consistently received some of industry's highest-ever review scores and most prestigious awards, and have sold, cumulatively, more than 6 million copies worldwide. Splinter Cell® 3 will be shown for the first time ever in a theater-style demo at Ubisoft's E3 booth - #1046 in the South Hall of the Los Angeles Convention Center, and is scheduled for a PC launch in late 2004. Details on other platforms will be forthcoming.

With Splinter Cell® 3, Ubisoft's celebrated Montreal development studio returns to the legendary Splinter Cell® franchise, for an action gaming breakthrough. With the first Splinter Cell®, Ubisoft redefined stealth action and set new standards for dynamic lighting; Tom Clancy's Splinter Cell® Pandora Tomorrow delivered an online multiplayer experience that awed even jaded gamers, and Splinter Cell® 3 will continue the tradition of pushing the interactive and technological possibilities of video gaming. It will offer the best graphics in this generation of games, a completely immersive and interactive environment, innovative gameplay and a completely unique collaborative multiplayer experience. Splinter Cell® 3's features – all courtesy of cutting edge visual and sound technologies – will set an industry benchmark once again.
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35.
 
More action?
May 11, 2004, 05:14
35.
More action? May 11, 2004, 05:14
May 11, 2004, 05:14
 
Unless I am (even more of :o) a 1337 gamer, I thought that SP2 was made too easy by the increased action element. Unless I was on a no-killing level, I found it easier to just blow away every enemy rather than bother with the stealth element. Heck, on more than a few occasions I was able to just run straight by enemies with little or no consequence for my actions.

Also, SP2 was either incredibly short or poorly paced. I was surprised when the game ended when it did (or even how it did); I never felt that I had made any significant progress or impact in the game.

Lastly, for my dream-world SP game, I wish that the big U would clean up the interface (selecting options = slowing down the game) and make the game less linear (create a world with certain rules rather than a level with two paths through it.)

Looking at the shots; thinking they changed the graphics engine,
Ray

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34.
 
Re: No subject
May 11, 2004, 04:47
34.
Re: No subject May 11, 2004, 04:47
May 11, 2004, 04:47
 
All I can say is that more Splinter Cell can only be a good thing.
Pandora Tomorrow has the best multiplayer since RTCW for me.
Can't wait to see how they change it for the third title.

33.
 
Re: No subject
May 11, 2004, 02:16
33.
Re: No subject May 11, 2004, 02:16
May 11, 2004, 02:16
 
Every engine that uses poly-bumping (Doom 3, Far Cry etc) has everything looking shiny and plastic-like, but the devs usually work the technology around a bit so that its not terribly noticeable.

Actually that's not bump-mapping, it's applying specular lighting sources to non-reflective sources(and over-exposure lighting in some games as well). The Human skin doesn't reflect light that much in Far Cry, even when sweaty.

32.
 
Re: No Subject
May 11, 2004, 01:54
32.
Re: No Subject May 11, 2004, 01:54
May 11, 2004, 01:54
 
Your sarcasm says otherwise.
No, that was genuine. I realised the following comment was a bit on the impolite side, but it was just the most direct way of saying it.

Chris contrasted the rendering of those shots to "real life". My point was that they are not accurate for the reasons I listed below. Try reading it again.
You're quite right... I had mistakenly thought your comments were directed at the game, rather than being a correction of a comment made about real-world lighting. My apologies.



Beamer said:
Wait, so Shadowcat, you like when the humans in your game look like green armymen?
Green armymen? I assume you're responding to my comment about the night-vision goggles, but I didn't say anything about what it looked like when looking through them (and have no experience on which to base such a comment); I simply stated that the fact that they light up the user's head like a christmas tree in the game is more than a little absurd.

Realistic technology? No.
Realistic graphics? Yes.
Perhaps (although others are disputing the latter), but I feel reasonably safe in claiming that the cause of the unrealistic technology (and again I am specifically referring only to the green glowing circles lighting up the character's face) was not a desire to reinvent the night-vision goggles so that they have serious flaws and then faithfully represent this new design in the game, but rather a desire to put pretty glowing 'stylish' green lights on the screen. They may well be realistic green lights, but it's all still a matter of graphics -- making the main character look they way they want him to look for style and gameplay purposes.


This comment was edited on May 11, 02:25.
31.
 
Re: No Subject
May 10, 2004, 20:12
Sty
31.
Re: No Subject May 10, 2004, 20:12
May 10, 2004, 20:12
Sty
 
I don't want to be rude,...

Your sarcasm says otherwise.

...but what's your point?

Sorry, I thought it was pretty obvious. Chris contrasted the rendering of those shots to "real life". My point was that they are not accurate for the reasons I listed below. Try reading it again.

I think it's a safe assumption that realistic lighting has never been a primary concern for the Splinter Cell devs when it comes to the character's apparel.

That's fine and dandy, but like I said before... I think it looks like shit.

You know selling dlc before you patch the client doesn't impress upon me the need to support your shit. -massdev
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30.
 
Re: No Subject
May 10, 2004, 19:30
30.
Re: No Subject May 10, 2004, 19:30
May 10, 2004, 19:30
 
Wait, so Shadowcat, you like when the humans in your game look like green armymen?

Realistic technology? No.
Realistic graphics? Yes.


This isn't exactly the pitfall game mentioned above.

29.
 
Re: No Subject
May 10, 2004, 19:28
29.
Re: No Subject May 10, 2004, 19:28
May 10, 2004, 19:28
 
In the military, we used to stand next to the end runway lights [...] and our faces were the only thing that would light up like the sun.
I don't want to be rude, but what's your point? I'll bet that in the military your night-vision goggles didn't paint a bright green glowing triangular target on your foreheads either. I think it's a safe assumption that realistic lighting has never been a primary concern for the Splinter Cell devs when it comes to the character's apparel.

28.
 
No subject
May 10, 2004, 19:24
28.
No subject May 10, 2004, 19:24
May 10, 2004, 19:24
 
Those screenshots are probably from an alpha build or something. I don't remember what SC1 said, but I don't think it was "GRAB NPC" for that option. That seems kind of tacky/placeholdery.

--Infantryman
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27.
 
Working titles
May 10, 2004, 19:17
27.
Working titles May 10, 2004, 19:17
May 10, 2004, 19:17
 
Ubisoft seems to be making a real mess of their "working titles" of late. First the forthcoming "Prince of Persia 2", and now "Splinter Cell 3" when we were clearly told that Pandora Tomorrow was not "Splinter Cell 2", and SC2 would be coming later.

So "Prince of Persia 2" is the working title for the 5th Prince of Persia game, and it would now seem that "Splinter Cell 3" is the working title for Splinter Cell 2. Good stuff, Ubisoft. Now just announce Far Cry 4 and you'll be even.

26.
 
Re: No subject
May 10, 2004, 18:34
26.
Re: No subject May 10, 2004, 18:34
May 10, 2004, 18:34
 
"Game's aren't nearly long enough for the money as well."

I bought Pandora Tomorrow for $40, played through it and sold it on eBay for $20. End result - two gamers get to play Pandora Tomorrow for half price, and it was plenty long enough to justify that

This comment was edited on May 10, 18:34.
25.
 
Re: No subject
May 10, 2004, 17:47
25.
Re: No subject May 10, 2004, 17:47
May 10, 2004, 17:47
 
It's not the fisrt time I see them posting so-so screenshots of their games but at the end it always look good... They still have 6 months to work on it...

24.
 
No subject
May 10, 2004, 17:25
24.
No subject May 10, 2004, 17:25
May 10, 2004, 17:25
 
Every engine that uses poly-bumping (Doom 3, Far Cry etc) has everything looking shiny and plastic-like, but the devs usually work the technology around a bit so that its not terribly noticeable.

None of that here though, the screenshots look horrible. Part of SC's charm is that everything looks very realistic. No, it has nothing to do with the lighthouse and nothing to do with the rain, thats the way the engine looks. Someone should do something about this, its just looks bad.

23.
 
Re: No subject
May 10, 2004, 17:17
23.
Re: No subject May 10, 2004, 17:17
May 10, 2004, 17:17
 
SC is too console-ish. I didn't like the gameplay itself, although the concept is a good one. Far too rigid and scripted. Game's aren't nearly long enough for the money as well.



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22.
 
Re: No subject
May 10, 2004, 15:00
22.
Re: No subject May 10, 2004, 15:00
May 10, 2004, 15:00
 
ya those screenshots look pretty bad, but at least they don't have the legoman shadow thing going on from Pandora Tommorow.

21.
 
Re: No subject
May 10, 2004, 14:33
21.
Re: No subject May 10, 2004, 14:33
May 10, 2004, 14:33
 
I never bashed SC3, I bashed the screenshots. I never said SC3 will suck.


Just that these screenshots blow.



I wasn't a huge fan of SC, anyway. Felt very console to me. The control wasn't quite right, and I never got the hang of it. I got bored in the third mission. I recognize it for trying something new and being successful, it just wasn't for me.

20.
 
Re: No subject
May 10, 2004, 14:24
20.
Re: No subject May 10, 2004, 14:24
May 10, 2004, 14:24
 
"I'm a firm believer that if your unfinished stills look like crap you shouldn't release them."

I agree with you there, it wasn't a great decision. But knowing how the last two games turned out I have faith that the third will look just as good, if not better. I guess that's where the Splinter Cell 3 Defense League comes from. There were a lot of cool little visual tricks they pulled off in Pandora Tomorrow, and to start bashing SC3 due to a few screenshots is very premature and shortsighted. At least see what they show off at the E3.

19.
 
Re: No subject
May 10, 2004, 13:31
19.
Re: No subject May 10, 2004, 13:31
May 10, 2004, 13:31
 
I'm a firm believer that if your unfinished stills look like crap you shouldn't release them.

18.
 
No subject
May 10, 2004, 13:28
18.
No subject May 10, 2004, 13:28
May 10, 2004, 13:28
 
Personally, I think they just haven't done third pass on the textures yet: they should be busy on the specular maps by now...and that'll change the way light reflects and'll make those exact same shots look a hell of a lot better.

(Most of) You guys need to remember that these are stills taken from a game which is still in production, not finished and polished; a lot of stuff is stille be added to, totally changed, placeholdered etc etc etc. People should know that by now.
OTOH, I know a lot of people here know how the process works, 'cos you do know when something is definitely not right (like the low res screenies for theif3 showing the xbox-ness of the textures we can expect...and although that can change, for a game that far along basic diffuse colour textures should be much further ahead resolutionwise).

Meh, I'm too tired to be properly coherent. I'll stop now

17.
 
Re: Sty = pwn
May 10, 2004, 13:18
17.
Re: Sty = pwn May 10, 2004, 13:18
May 10, 2004, 13:18
 
What is pwn?

16.
 
Re: No Subject
May 10, 2004, 13:15
16.
Re: No Subject May 10, 2004, 13:15
May 10, 2004, 13:15
 
I don't know where the fuck the Splinter Cell 3 Defense League came from, but I'm going to have to agree that the models look crappy. But the game's still being worked on, so I'll reserve final judgement for final release.

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