See now I was told 40% faster then 6800u.. I didn't twist his words.. I just heard them second hand.
yah, i wasn't accusing you of doing the twisting, only falling for the misinformation.
As to the fp24, did you realize the next DX9 requires fp32?
more misinformation; the dx9.0c calls for different precisions based on was shader model is being used. ps3.0 calls for fp32 as a minimum for full precision and fp24 for partial precision hints. however in dx9.0c still leaves full precision at fp24 for ps2.0 so the idea it requires fp32 is completely baseless.
Thats what makes me wonder why valve doesn't support it, and it's just a coincidense that ATI still chooses to support fp24, but nVidia doesnt, when all the next gen technology requires it.
valve has said that it plans to incorporate ps3.0 and therefor full precision shaders that require fp32, so your comment here is completely off base as well.
That and ATI is doing all kinds of bundles with valve games.
and here we see how flawed information leads to flawed conclusions. seriously, there is no point in geting bent out of shape over a bunch of missguided speculation, just calm down, take a deep breath and go hug your geforce or something. This comment was edited on May 10, 14:43.