As to the fp24, did you realize the next DX9 requires fp32?
Your point is moot, since ATI does not support Pixel Shader 3.0 in the X800 series... and Pixel Shader 2.0 only requires fp24. We are really just talking decimal point precision here... so the longer the shader program, the more likely errors will be introduced in the calculations (eg. a deep blue sea with a violet tint). The most important feature in SM3.0 is displacement mapping, and it’ll be at least a year before that shows up in games.
Gabe Newell said that x800 is 40% faster then a 6800u in Half-Life2.
I don't know about the 6800u, but it appears that HL2 runs amazingly well on the x800... nearly 3 times as fast as my 9800pro at 1600x1200 and 4 times as fast as the 5950u. Check out the numbers here: http://www.digital-daily.com/video/ati-radeon-x800xt/index07.htm
Not when John Carmack is so in favor of shader 3.0 and nvidias new card that he is already building his next engine USING IT!
Yes, but this is his next engine
, not the Doom3 engine. It is my understanding that Doom3 will run equally well on the newest generation of graphics cards, with a slight edge going to NVidia.
Getting back to the subject at hand, I hope that ATI does bundle CS2 and HL2 with the x800, even if we have to wait a year for them. Since I'd buy those games anyway, that offsets the cost of the video card by $100. However, since this information is from The Inquirer, I'm not going to hold my breath.