Thief: Deadly Shadows Gold

Eidos' 'Thief Deadly Shadows' Steals May 25 Ship Date in North America (thanks Frans) is the announcement that ION Storm's third installment in the Thief series begun by Looking Glass Games is complete for both PC and Xbox, and expected to meet its planned May 26 in-store date. Here's a bit:
Thief: Deadly Shadows places you in the role of Master Thief Garrett, the quintessential anti-hero that steals from the rich and keeps for himself. In Thief: Deadly Shadows, Garrett finds himself assisting the Keepers, the secret society that trained Garrett in his youth. He is tasked with preventing a prophesised Dark Age from coming into fruition. Thief: Deadly Shadows was developed by Ion Storm, creators of the critically-acclaimed Deus Ex series.

Thief: Deadly Shadows will continue the Ion Storm tradition of open-ended emergent gameplay the studio is famous for. The freedom to choose a unique play style is what sets Thief: Deadly Shadows apart from any other game further immersing the player into the adventure. Thief: Deadly Shadows features a powerful physics system, startlingly smart AI, enhanced character modelling and animation, a groundbreaking sound propagation system and state- of-the art lighting and graphics for which Ion Storm is famous for.
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Re: Demo
May 6, 2004, 00:49
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Re: Demo May 6, 2004, 00:49
May 6, 2004, 00:49
 
Besides Randy Smith leaving the company,
The same one who was one designer among many on the prior Thief games?
He's noted as a "key" designer of both the original Thief games and was the Project Lead of Thief 3. Also, he is, I believe, the fourth Thief 3 designer to resign during the making of this game. Even with the generic "have other things I want to do, it was great working here!" statements, I can't help but think something not-nice is going down at Ion Storm.

the focus on consoles
Not necessarily a bad thing. There are some great games on consoles.
I agree. I love consoles, but their focus on consoles make this a console game, and there are several limitations with consoles, and those limitations do not transfer well over to PC.

Only if it is an actual conversion, a console-to-PC port is a no-no.

Invisible War
Not a bad game in my opinion, but . . .
Honestly, I haven't played the full version and my opinion is based off the wonderful demo (even with the tweaks). I've heard from a few friends, though, that the game is indeed good but with disappointing ending(s).

people's accounts of Harvey Smith's displeasure at E3 (and his recent departure).
You mean the guy that (I seem to recall) some here have accused of being at fault for the alleged abomination of Invisible War? Seems like that's a good thing...
I remember reading someone's E3 2002 and 2003 experiences with Harvey Smith, saying that in 2002 (which, as we remember, showed all the excellence of Invisible War) Harvey was very excited with the game. Come E3 2003, though, along with the arrival of the terrible HUD, he said Harvey seemed less happy. Course, I'm just taking someone I've never met's word, but looking at how everything has turned out I'm inclined to believe this.

This comment was edited on May 6, 00:50.
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