El Matador

Cenega Publishing has another pre-E3 announcement, revealing plans for El Matador, a stealthy third-person action game in the works at Plastic Reality Technologies that allows the player to "pursue corrupt and dangerous drug dealers, and finally bring them to justice – tactical action style." The first screenshots from the game can be found on Gamer's Hell, and here's the fact sheet on the project:
El Matador is a 3rd person "tactical action" game with stealth features. It takes proven features of the genre and enhances them with the latest technology, to provide the player with an opportunity to experience the excitement of espionage first hand.

The storyline, which weaves its way throughout the adventure, combines all the essential features of surprise, unexpected twists and dramatic developments. It is a tale of corruption, revenge, moral ambiguity and ultimate justice. The timeline progresses automatically, as shown in clips which pop up throughout the game.

Key features:

• An interesting South American environment
• A beautiful and engaging setting in which to pursue corrupt and dangerous drug dealers, and finally bring them to justice – tactical action style
• A wide variety of essential gadgets which facilitate completion of stealth based missions, and allow the player to slip unnoticed through enemy lines.
• A strong storyline
• A fascinating range of enemies (the ultimate leaders – "end of mission bosses"), commanders, rank and file, hostile civilians, animals like crocodiles and dogs).
• AI hierarchy of "bad guys" – the bosses can order and move their troops about.
• Fully functional models for enemy actions in cases such as alarm etc. (systematic search of area, coordinated action on part of enemy troops etc.)
• 3D movement and viewing of characters – "rag dolls".
• Engine animation which adds texture to scenes and events, and builds atmosphere
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19.
 
No subject
May 6, 2004, 11:00
19.
No subject May 6, 2004, 11:00
May 6, 2004, 11:00
 
my vote is for real screenshots... i dont see what the big "hocus pocus" is

but these graphics are tight - like Far Cry for cities


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This comment was edited on May 6, 11:03.
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18.
 
No subject
May 6, 2004, 00:52
18.
No subject May 6, 2004, 00:52
May 6, 2004, 00:52
 
my vote is that these are real shots

17.
 
Re: Nice
May 5, 2004, 23:14
NSi
17.
Re: Nice May 5, 2004, 23:14
May 5, 2004, 23:14
NSi
 
Nope, sorry, I stand by my call. Reading your comments, I went back and look at these even more closely and I can tell you with 99% confidence that the car shots are NOT in-game. It's not a problem of whether I believe this technology exists or not, it's a problem of what is actually practical to do today, and especially by simple comparison between the shots.
The shadow TYPE is different in the car shots and the shots with the character. The shadows are clearly at a different resolution and different factoring method (aside from being far more correctly derived in the case of the car environments - a much better radiosity method than the lower-res one used in the other shots). Also the car reflections are completely perfect, real and antialiased. Reflection themselves are readily doable, but at that pristine level of quality... not really, and not from these guys.

It's in-game models, for sure. But not in-game shots. I would call 99% probability of bullshit.

16.
 
Re: double whammy
May 5, 2004, 23:04
16.
Re: double whammy May 5, 2004, 23:04
May 5, 2004, 23:04
 
not just drug dealers, but CORRUPT drug dealers? wow, them sure are some bad boys...

I just hate it when a nice, upstanding dealer with a promising future in the narcotics industry goes rotten.

15.
 
No subject
May 5, 2004, 22:27
15.
No subject May 5, 2004, 22:27
May 5, 2004, 22:27
 
Rat-tail Jimmy better watch out!

Avatar 13955
14.
 
Cheesedick.
May 5, 2004, 21:53
14.
Cheesedick. May 5, 2004, 21:53
May 5, 2004, 21:53
 
I second the bullshit call. Some of the screens seem to be taken ingame, but the vehicle closeups are clearly not.

13.
 
Re: double whammy
May 5, 2004, 21:45
PHJF
 
13.
Re: double whammy May 5, 2004, 21:45
May 5, 2004, 21:45
 PHJF
 
An interesting South American environment

That just sounds funny to me...

------
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12.
 
double whammy
May 5, 2004, 19:33
12.
double whammy May 5, 2004, 19:33
May 5, 2004, 19:33
 
not just drug dealers, but CORRUPT drug dealers? wow, them sure are some bad boys...

11.
 
No subject
May 5, 2004, 19:30
11.
No subject May 5, 2004, 19:30
May 5, 2004, 19:30
 
Hmmm... this looks sorta cool. The cars are nifty.

Lose it? I didn't lose it. It's not like, "Whoops! Where'd my job go?" I QUIT.
Who knows but that, on the lower frequencies, I speak for you?
http://citizenb.com/ - Now at v1.1
10.
 
Re: Nice
May 5, 2004, 17:08
10.
Re: Nice May 5, 2004, 17:08
May 5, 2004, 17:08
 
I'm seeing absolutely nothing that would indicate to me that these are fake or doctored shots. I think you may very well have gone back in time to the mid-90s.

Avatar 6580
9.
 
I hope to god..
May 5, 2004, 15:48
9.
I hope to god.. May 5, 2004, 15:48
May 5, 2004, 15:48
 
• Engine animation which adds texture to scenes and events, and builds atmosphere

I'd hope to god it had this otherwise it'd be a 1990 game.

8.
 
Re: Nice
May 5, 2004, 15:19
8.
Re: Nice May 5, 2004, 15:19
May 5, 2004, 15:19
 
No, these are in-game shots. I believe it.

The art in this game sucks, but the lighting is good. You can fake good lighting in just about any engine as long as you know how to "render to texture" in max 5+6.

Either that, or they have a precalc'd radiosity solution like max payne or hl2.

7.
 
Re: Nice
May 5, 2004, 15:18
7.
Re: Nice May 5, 2004, 15:18
May 5, 2004, 15:18
 
Could it be *gasp* that the character model screenshots were taken at different times, and thus have been tweaked since then? HOW DARE I SUGGEST SUCH A BLASPHEMOUS IDEA!

6.
 
Re: Nice
May 5, 2004, 14:39
6.
Re: Nice May 5, 2004, 14:39
May 5, 2004, 14:39
 
You can do them with the X800 now. Those shots look to be legit IMO.


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5.
 
Re: Nice
May 5, 2004, 13:50
NSi
5.
Re: Nice May 5, 2004, 13:50
May 5, 2004, 13:50
NSi
 
Fake screenshots. Those parked cars are NOT real time, not by a long shot. These are either rendered from a 3D program or heavily doctored (i.e., not just color correction) screenshots. This specific kind of shadow under the cars is basically not yet doable in real time. There's also details like this around the scenery in these shots.
Obviously the shots with the character in them are the real screenshots, and you can see the difference in quality.

I really hate it when they try to pass renderings off as screenshots.

4.
 
Re: Judging by the screens
May 5, 2004, 13:12
4.
Re: Judging by the screens May 5, 2004, 13:12
May 5, 2004, 13:12
 
I won't play it because my character doesn't wear a tacky sequence shirt, funny pointy hat, and short, red cape to tease his opponents.

3.
 
Judging by the screens
May 5, 2004, 11:43
3.
Judging by the screens May 5, 2004, 11:43
May 5, 2004, 11:43
 
You're going to be doing a lot of breaking into cars, parked with two wheels up on the curb.

Perhaps a better title would be "El Slim-jim"?

2.
 
Re: Nice
May 5, 2004, 11:32
2.
Re: Nice May 5, 2004, 11:32
May 5, 2004, 11:32
 
3rd person.... BARF!

--
He cut the possum's face off then cut around the eye socket. In the center of the belt buckle, where the possum's eye would be, he has placed a small piece of wood from his old '52 Ford's home made railroad tie bumper. Damn, he misses that truck.
1.
 
Nice
May 5, 2004, 11:31
1.
Nice May 5, 2004, 11:31
May 5, 2004, 11:31
 
Sexy graphics, although the textures are too low-res in a few areas.

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