UFO: Aftershock

ALTAR Interactive reveals plans for UFO: Aftershock, a sequel to UFO: Aftermath, their xenophobic strategy game. In conjunction with the announcement, a trailer showing off a bit of gameplay has been released, and can be found on Adrenaline Vault, GameCenter.cz, Gamer's Hell, Jucaushii.ro, Loadedinc, and Worthplaying; and there's a shrunken-down DivX version on Tiscali Games. Here's the fact sheet on what's been revealed so far:
The story continues...

After the alien invasion, the Council of Earth successfully fought the Reticulans and moreover discovered their secret plan: to cover the Earth with "Biomass", a network of alien organic tissue that, the Reticulans hoped, would become conscious and endowed with immense psychic powers. The Reticulans who invaded the Earth are not true representatives of their kind, they are a breakaway faction that burned the bridges and chose this backwater part of space to conduct its experiments.

The Reticulans would construct a large satellite (several kilometres across) with a closed ecosystem and move the remnants of human population there. The experiment with the Biomass would go on on the surface. Then something went horribly wrong...

• Global strategy – tactical missions and strategic game on the globe
• Sequel for successful UFO: Aftermath
• New amazing technologies and items for development
• New enemies and allies
• Source management, Base management
• Improved SAS system and RPG system
• Strong story

...and many other new features
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No subject
May 6, 2004, 10:55
25.
No subject May 6, 2004, 10:55
May 6, 2004, 10:55
 
What I posted below is mostly fact. I'm not one of the fanboys that think Aftermath is the greatest game ever. Silent Storm is better, simple as that. I did get annoyed with all the attacks on ALTAR based on misunderstandings or lack of knowledge in the beginning however, and vented some of my frustration here. For that I am sorry.

I do however think Aftermath has great potential. That is an opinion, and it's up to you to decide what you think. Reason I tried to explain a few things below, is that I run a Aftermath fan-site, and am in contact with ALTAR on a regular basis. Thus I know more about the trouble they faced than most others, and it could help explain a few things for some.

Greetings from Olav (Staff at http://www.strategycore.co.uk, Slaughter)
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