UFO: Aftershock

ALTAR Interactive reveals plans for UFO: Aftershock, a sequel to UFO: Aftermath, their xenophobic strategy game. In conjunction with the announcement, a trailer showing off a bit of gameplay has been released, and can be found on Adrenaline Vault, GameCenter.cz, Gamer's Hell, Jucaushii.ro, Loadedinc, and Worthplaying; and there's a shrunken-down DivX version on Tiscali Games. Here's the fact sheet on what's been revealed so far:
The story continues...

After the alien invasion, the Council of Earth successfully fought the Reticulans and moreover discovered their secret plan: to cover the Earth with "Biomass", a network of alien organic tissue that, the Reticulans hoped, would become conscious and endowed with immense psychic powers. The Reticulans who invaded the Earth are not true representatives of their kind, they are a breakaway faction that burned the bridges and chose this backwater part of space to conduct its experiments.

The Reticulans would construct a large satellite (several kilometres across) with a closed ecosystem and move the remnants of human population there. The experiment with the Biomass would go on on the surface. Then something went horribly wrong...

• Global strategy – tactical missions and strategic game on the globe
• Sequel for successful UFO: Aftermath
• New amazing technologies and items for development
• New enemies and allies
• Source management, Base management
• Improved SAS system and RPG system
• Strong story

...and many other new features
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No subject
May 5, 2004, 17:13
19.
No subject May 5, 2004, 17:13
May 5, 2004, 17:13
 
Believe it or not, but there are quite a few people out there that like UFO:Aftermath. The official site have pretty much all the reviews there is listed, as you can see here: http://www.ufo-aftermath.com/pages/press.html

The average is about 70 % as Awesome says I believe. And we have had a fairly good modding community compared to for instance Silent Storm. I find that strange, since I think S2 is a better game. I like Aftermath, but S2 is stunning.

S2 (and the upcoming S3) does however lack the strategic part, and that's sorely missed from my point of view. It was simplified in Aftermath as well, but at least there was some of it. And the voices is as bad in S2 as in Aftermath

But back on topic. Aftermath sold more in preorders than Cenega expected it to do in it's lifetime. It was the first "big hit" for them as far as I know. And therefore I am positive that they are willing to put some serious resources into the sequel. I hope so at least, and the trailer looked promising quality-wise.

You should also be aware of the situation ALTAR were in when they developed Aftermath. Vivendi (or who it was that gave them Dreamland) abandoned them shortly after they started, and thus they were without a publisher for most of the development period. And it's not easy to develop a game without money ;).

My point is that ALTAR is in a much better position to give us what we want now, and they listen closely to their community. So even though I guess I'm kind of biased, I'll ask you to at least be open minded.

Greetings from Olav (Staff at http://www.strategycore.co.uk, Slaughter)
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