UFO: Aftershock

ALTAR Interactive reveals plans for UFO: Aftershock, a sequel to UFO: Aftermath, their xenophobic strategy game. In conjunction with the announcement, a trailer showing off a bit of gameplay has been released, and can be found on Adrenaline Vault, GameCenter.cz, Gamer's Hell, Jucaushii.ro, Loadedinc, and Worthplaying; and there's a shrunken-down DivX version on Tiscali Games. Here's the fact sheet on what's been revealed so far:
The story continues...

After the alien invasion, the Council of Earth successfully fought the Reticulans and moreover discovered their secret plan: to cover the Earth with "Biomass", a network of alien organic tissue that, the Reticulans hoped, would become conscious and endowed with immense psychic powers. The Reticulans who invaded the Earth are not true representatives of their kind, they are a breakaway faction that burned the bridges and chose this backwater part of space to conduct its experiments.

The Reticulans would construct a large satellite (several kilometres across) with a closed ecosystem and move the remnants of human population there. The experiment with the Biomass would go on on the surface. Then something went horribly wrong...

• Global strategy – tactical missions and strategic game on the globe
• Sequel for successful UFO: Aftermath
• New amazing technologies and items for development
• New enemies and allies
• Source management, Base management
• Improved SAS system and RPG system
• Strong story

...and many other new features
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Re: i'm sure the brothers gollop are win
May 5, 2004, 11:57
10.
Re: i'm sure the brothers gollop are win May 5, 2004, 11:57
May 5, 2004, 11:57
 
I'm not suprised to see that it sold so well. Hell, we're so fucking starved for an X-Com game and since Infogrames killed the francise ("We hear you guys", they said in a forum post about us wanting a new X-Com game, three years ago).

I mean, the game wasn't that bad until you hit the point where they had the rocket launchers, so hopefully this one they'll do really well on. If you compare to the X-Com, yeah, of course it's not as good. And they do have a right to make a game like this since *they bought the righst to dreamland cronicles* and that's where this came from.

Or maybe I was just that desperate for a new X-Com.

If I give them credit for anything, it's that they listened to the fan community and I'm sure they'll continue to do so. I mean, it already looks like this is going to have insides of buildings (thank god). Hopefully they'll have full on night missions (which even Apocalypse was lacking) and better AI for your troops (with worse AI for theirs, which was fixed in 1.2 i believe).


eh, at least the voices don't sound as bad.

This comment was edited on May 5, 11:59.
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