The official The
Matrix Online Website has re-launched, dedicated to Monolith's upcoming
MMORPG where there is no spoon. Also, the NetDevil Website has re-launched,
coinciding with the launch of the official
Auto Assault Website. Also, the
Zoo Tycoon 2
Website is online, dedicated to the upcoming sequel Microsoft Game Studios
describes like this: "Featuring 30 incredibly detailed animals, a dazzling array
of building tools and objects, a new zoom feature, and 3D graphics that allow
players to keep a closer eye on the action and craft more creative zoos, Zoo
Tycoon 2 is set to crank up the excitement, challenge, and fun of building the
Technically, "post-apocalypse" is a term, not a word. But in this scenario, which apparently involves a catastrophic meteor strike and not a nuclear winter, mutant vegetation would not be an issue.
A nuke war might have actually made as much sense, though. Photos of the area surrounding Chernobyl would seem to indicate that foliage can survive in areas of high radiation where humans cannot (or at least ought not to). I guess the answer to how long it would take for vegetation to bounce back is however long the sun is obscured by dust or whatever.
Weird art direction or not, this game looks awesome. I'm especially happy that I did not see a single first person screen shot. In my opinion, first person car games tend to suck compared to more arcade-like top down or 3/4 games.
I also like seeing pedestrians. Car games seem so restrictive when you are confined to your vehicle.
A feature I'd like to have confirmed is whether they will support multiple players per vehicle. I really want to have 1 driver and 2 gunners in a car, etc...
I thought those shots were supposed to be in the Matrix itself, where the world can look like anything. The nukes would only have an effect in the real world, where I assume most of the game will not be taking place.
Maybe the apocalypse doesn't happen for a while yet. You know, until all this futuristic shit has had a chance to be invented. Whatever. At least not everyone feels compelled to anchor a game squarely within reality. This comment was edited on May 4, 13:52.