Site Seeing

The official The Matrix Online Website has re-launched, dedicated to Monolith's upcoming MMORPG where there is no spoon. Also, the NetDevil Website has re-launched, coinciding with the launch of the official Auto Assault Website. Also, the Zoo Tycoon 2 Website is online, dedicated to the upcoming sequel Microsoft Game Studios describes like this: "Featuring 30 incredibly detailed animals, a dazzling array of building tools and objects, a new zoom feature, and 3D graphics that allow players to keep a closer eye on the action and craft more creative zoos, Zoo Tycoon 2 is set to crank up the excitement, challenge, and fun of building the ultimate zoo."
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9.
 
Re: Auto Assault
May 5, 2004, 03:10
Sty
9.
Re: Auto Assault May 5, 2004, 03:10
May 5, 2004, 03:10
Sty
 
Whatever. At least not everyone feels compelled to anchor a game squarely within reality.

Still looks like ass. The vehicle design is a joke... reality or not.

You know selling dlc before you patch the client doesn't impress upon me the need to support your shit. -massdev
Avatar 13874
8.
 
Re: Auto Assault
May 5, 2004, 02:24
8.
Re: Auto Assault May 5, 2004, 02:24
May 5, 2004, 02:24
 
Technically, "post-apocalypse" is a term, not a word. But in this scenario, which apparently involves a catastrophic meteor strike and not a nuclear winter, mutant vegetation would not be an issue.

A nuke war might have actually made as much sense, though. Photos of the area surrounding Chernobyl would seem to indicate that foliage can survive in areas of high radiation where humans cannot (or at least ought not to). I guess the answer to how long it would take for vegetation to bounce back is however long the sun is obscured by dust or whatever.

7.
 
Re: Auto Assault
May 4, 2004, 22:33
7.
Re: Auto Assault May 4, 2004, 22:33
May 4, 2004, 22:33
 
Maybe the apocalypse doesn't happen for a while yet.

The key word is "post-apocalypse"... I wonder how many years it would take for mutant foliage to grow on Earth after civilization destroyed itself? Hmmm...

6.
 
ZOO TYCOON 2!!
May 4, 2004, 18:25
6.
ZOO TYCOON 2!! May 4, 2004, 18:25
May 4, 2004, 18:25
 
HUZZAH!!! Zoo Tycoon 2, HUZZA,..

oh wait, its only me who liked it,..


I'll get my coat.

------
Leading the "Support our Arrow keys" movement!
------
Diablo & Diablo 2 for the DS, it makes sense Blizzard!
5.
 
Re: Auto Assault
May 4, 2004, 14:47
5.
Re: Auto Assault May 4, 2004, 14:47
May 4, 2004, 14:47
 
Both these games will blow.


"It's like "Bang the Drum Slowly". Except the drum's a chick.
- Family Guy
"And then, suddenly and without warning, it turned into a real-life case of hungry, hungry hippos."
- Stephen Colbert
4.
 
Re: Auto Assault
May 4, 2004, 14:46
4.
Re: Auto Assault May 4, 2004, 14:46
May 4, 2004, 14:46
 
Weird art direction or not, this game looks awesome. I'm especially happy that I did not see a single first person screen shot. In my opinion, first person car games tend to suck compared to more arcade-like top down or 3/4 games.

I also like seeing pedestrians. Car games seem so restrictive when you are confined to your vehicle.

A feature I'd like to have confirmed is whether they will support multiple players per vehicle. I really want to have 1 driver and 2 gunners in a car, etc...

3.
 
Re: Auto Assault
May 4, 2004, 14:46
3.
Re: Auto Assault May 4, 2004, 14:46
May 4, 2004, 14:46
 
I thought those shots were supposed to be in the Matrix itself, where the world can look like anything. The nukes would only have an effect in the real world, where I assume most of the game will not be taking place.

2.
 
Re: Auto Assault
May 4, 2004, 13:48
2.
Re: Auto Assault May 4, 2004, 13:48
May 4, 2004, 13:48
 
Maybe the apocalypse doesn't happen for a while yet. You know, until all this futuristic shit has had a chance to be invented. Whatever. At least not everyone feels compelled to anchor a game squarely within reality.
This comment was edited on May 4, 13:52.
1.
 
Auto Assault
May 4, 2004, 11:32
Sty
1.
Auto Assault May 4, 2004, 11:32
May 4, 2004, 11:32
Sty
 
Nice concept, but I don't know about the art direction. I'm guessing some of it is placeholder art, but the odd things I noticed.

  • Textures look... cartoony in some areas and more realistic in others. No common style or color theme.
  • Pristine, neon colored, sci-fi cars seems a bit out of place for a Post-Apocalyptic future.
  • People look enormous compared to the vehicles. Grape Ape syndrome.
  • Trees in a nuked city? A lush futuristic suburb? A modern-primitive jungle environment?

You know selling dlc before you patch the client doesn't impress upon me the need to support your shit. -massdev
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