New D&D RTS

Dungeons & Dragons Real-Time Strategy on GameSpy and the Dungeons & Dragons RTS E3 2004 First Look on GameSpot unveil plans for another Dungeons & Dragons real-time strategy game in the works at Liquid Entertainment. Here's a bit from GameSpy on the as-yet untitled game, which will be unveiled at E3:
From a gameplay standpoint, the Dungeons & Dragons RTS (yes, it doesn't have a name yet) will explore multiple levels of combat. You'll be able to fight your enemy on the main map, as well as under the map in a whole subterranean dungeon network. The fiction has it that an immense sunken city, destroyed long ago, lurks under the surface. Parts of the city still reach up to the ground level. You might see a spire sticking out of the ground that you can break into, opening up a stairway into the city ruins below. Or, you might see the top of a dome that you can shatter, sending your flying creatures within to attack a massive underground temple. Can't reach your enemy on the surface? Tunnel under his village and attack him from behind!
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:-O
May 4, 2004, 03:59
21.
:-O May 4, 2004, 03:59
May 4, 2004, 03:59
 
just 3 weeks ago, soon after I bought Neverwinter Nights (Forgotten Realms), I thought "Why don't they make a D&D RTS?". Someone had told me that Warcraft 3 was a ripoff of D&D, and it sure seems like it. Many of the items and spells you can find in War3 are in NWN. And the basic tactics are there (archers > mage > melee > archer). So i thought.... well, why doesn't someone make a D&D RTS game? I hope they try to stick to the rules alot. Perhaps the mages will run out of spells, but then refresh them when the night cycles through (they have to remember them overnight to get more). That would be interesting.

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