New D&D RTS

Dungeons & Dragons Real-Time Strategy on GameSpy and the Dungeons & Dragons RTS E3 2004 First Look on GameSpot unveil plans for another Dungeons & Dragons real-time strategy game in the works at Liquid Entertainment. Here's a bit from GameSpy on the as-yet untitled game, which will be unveiled at E3:
From a gameplay standpoint, the Dungeons & Dragons RTS (yes, it doesn't have a name yet) will explore multiple levels of combat. You'll be able to fight your enemy on the main map, as well as under the map in a whole subterranean dungeon network. The fiction has it that an immense sunken city, destroyed long ago, lurks under the surface. Parts of the city still reach up to the ground level. You might see a spire sticking out of the ground that you can break into, opening up a stairway into the city ruins below. Or, you might see the top of a dome that you can shatter, sending your flying creatures within to attack a massive underground temple. Can't reach your enemy on the surface? Tunnel under his village and attack him from behind!
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22.
 
No subject
May 4, 2004, 14:51
22.
No subject May 4, 2004, 14:51
May 4, 2004, 14:51
 
well you are right about Tim Cain, but the other shit still holds true:

"any players have been waiting about a decade for Electronic Arts to give birth to Wasteland 2 for what has been an incontestably long gestation period. Since EA showed no signs of going into labor, nor did they choose to implant the license into the fruitful womb of a competitor, Interplay decided that long enough was long enough, and spawned Fallout: A Post Nuclear Adventure, which many are calling the “unofficial sequel” to Wasteland."



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21.
 
:-O
May 4, 2004, 03:59
21.
:-O May 4, 2004, 03:59
May 4, 2004, 03:59
 
just 3 weeks ago, soon after I bought Neverwinter Nights (Forgotten Realms), I thought "Why don't they make a D&D RTS?". Someone had told me that Warcraft 3 was a ripoff of D&D, and it sure seems like it. Many of the items and spells you can find in War3 are in NWN. And the basic tactics are there (archers > mage > melee > archer). So i thought.... well, why doesn't someone make a D&D RTS game? I hope they try to stick to the rules alot. Perhaps the mages will run out of spells, but then refresh them when the night cycles through (they have to remember them overnight to get more). That would be interesting.

20.
 
Hmmm....
May 4, 2004, 03:19
20.
Hmmm.... May 4, 2004, 03:19
May 4, 2004, 03:19
 
And if I'm not mistaken, Fallout originally started as a GURPS (whatever the generic rpg game was can't quite remember the name of it) but Interplay wanted to go a totally diffrent direction with parts of the pen and paper game and the creator/owner finally yanked his property out of the game all together and it was renamed Fallout.

And honestly why couldn't it be a RTS Game? Blizzard just did it backwards with a RTS game and now doing a MMORPG Game with the Warcraft series.

And honestly I'm pretty sick of the entire RTS genre right now, only way to clean the bad taste outta my mouth is to load up Total Annhilation.


Edited: Link to where it was Steve Jackson who pulled the License from Interplay.

http://www.cdmag.com/articles/001/041/fallout_preview.html
http://www.cdmag.com/articles/001/161/fallout_preview.html

This comment was edited on May 4, 03:24.
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19.
 
Re: No subject
May 3, 2004, 21:18
19.
Re: No subject May 3, 2004, 21:18
May 3, 2004, 21:18
 
the whole concept started with a game Tim Cain did called "wasteland"

Tim Cain was not in any way, shape or form involved in the development of Wasteland.

http://www.mobygames.com/game/credits/p,2/gameId,287/

http://www.mobygames.com/developer/sheet/view/developerId=2720/


This comment was edited on May 3, 21:19.
18.
 
No subject
May 3, 2004, 21:08
18.
No subject May 3, 2004, 21:08
May 3, 2004, 21:08
 
Fallout was a legacy from the gaming days of yore... the whole concept started with a game Tim Cain did called "wasteland" - which used text descriptions to get across the gore in combat, since the graphics didnt animate per se.. and the whole game was about non-linearity.. if you found a locked door you could "USE" a number of different things on it to get it to open - your lockpick skill, a grenade, your strength stat, a crowbar, even your agility stat... and so on in the games different quests, which had multiple solutions..

all of it was in the style of that mature, bloody, gory, funny and sometimes even goofy post-apocalyptic wasteland

Im telling you shit like that doesnt fly these days unless its already been proven a success... the industry doesnt take risks anymore, and now that the economy is about to collapse they are going to be even less willing to take chances... when "wasteland" came out, PC games didnt even really have development budgets - it was just salaried work for the software company... now its like you are producing some multi-million dollar movie or something - they throw so much money at the shit they end up stifling its room to branch out into THE UNKNOWN

I think our best hope is the indie scene.. its small now, but once they get some steam built up Im pretty convinced thats where the best new games are going to come from

_____________________________________________
Give me slack. Or kill me.
______________________________________________
"When the bomb drops it'll be a bank holiday
Everybody happy in their tents and caravans
Everybody happy in their ignorance and apathy
No one realizes until the television breaks down..."

- SUBHUMANS
17.
 
Re: No subject
May 3, 2004, 19:38
PHJF
 
17.
Re: No subject May 3, 2004, 19:38
May 3, 2004, 19:38
 PHJF
 
It is why they failed. You think kids these days want happy fun D&D turn based games? At least fallout had brutal violence to keep them in.

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“The closer you get to being a pro, the closer you can get to the client. The knife, for example, is the last thing you learn. Ok?"
Steam + PSN: PHJF
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16.
 
Re: No subject
May 3, 2004, 19:00
N
16.
Re: No subject May 3, 2004, 19:00
May 3, 2004, 19:00
N
 
I hope you aren't insinuating that just because both of those mentioned games were turn based, that that is why they failed?

15.
 
No subject
May 3, 2004, 17:31
15.
No subject May 3, 2004, 17:31
May 3, 2004, 17:31
 
Wheres my damn D&D RPG. Im getting sick of this fake D&D crapX|

14.
 
Re: No subject
May 3, 2004, 16:59
14.
Re: No subject May 3, 2004, 16:59
May 3, 2004, 16:59
 
Sheesh, will all this cross marketing ever stop!? Whats next a D&D cockring??

13.
 
No subject
May 3, 2004, 16:31
13.
No subject May 3, 2004, 16:31
May 3, 2004, 16:31
 
Im almost convinced a game like Ultima 5 couldnt come out in todays market... it would be "too niche" to succeed and publishers would pass on it

think about that for a while and it starts to make sense why we keep seeing the same crappy POS games coming down the pipeline

_____________________________________________
Give me slack. Or kill me.
______________________________________________
"When the bomb drops it'll be a bank holiday
Everybody happy in their tents and caravans
Everybody happy in their ignorance and apathy
No one realizes until the television breaks down..."

- SUBHUMANS
12.
 
No subject
May 3, 2004, 16:27
12.
No subject May 3, 2004, 16:27
May 3, 2004, 16:27
 
Eberron? Isn't that the same setting with hip-hop halflings, trains, and dinosaurs?

I already lost interest in this game as soon as they said "Liquid Entertainment"

11.
 
No subject
May 3, 2004, 16:27
11.
No subject May 3, 2004, 16:27
May 3, 2004, 16:27
 
whats next? a DOOM economics simulator?

_____________________________________________
Give me slack. Or kill me.
______________________________________________
"When the bomb drops it'll be a bank holiday
Everybody happy in their tents and caravans
Everybody happy in their ignorance and apathy
No one realizes until the television breaks down..."

- SUBHUMANS
10.
 
Re: No subject
May 3, 2004, 16:16
10.
Re: No subject May 3, 2004, 16:16
May 3, 2004, 16:16
 
I wish War of The Ring didnt suck so much :/

9.
 
Re: No subject
May 3, 2004, 15:13
PHJF
 
9.
Re: No subject May 3, 2004, 15:13
May 3, 2004, 15:13
 PHJF
 
Well I think it's a cool idea.

------
“The closer you get to being a pro, the closer you can get to the client. The knife, for example, is the last thing you learn. Ok?"
Steam + PSN: PHJF
Avatar 17251
8.
 
Re: No subject
May 3, 2004, 14:35
8.
Re: No subject May 3, 2004, 14:35
May 3, 2004, 14:35
 
ToEE and PoR are the only two recent turn based D&D games, and both are financial failures. The only upcoming games announced for D&D are Demon Stone (guantlet console combat), D&D Online (real time twitch combat MMO) and now this RTS.

7.
 
Re: No subject
May 3, 2004, 14:29
7.
Re: No subject May 3, 2004, 14:29
May 3, 2004, 14:29
 
It isn't too hard. Baldur's isn't turn-based.

6.
 
No subject
May 3, 2004, 14:21
6.
No subject May 3, 2004, 14:21
May 3, 2004, 14:21
 
No its not forgotten realms, its the "new" D&D world, the one that was started with 3rd edition

and yeh its a really dumb idea

_____________________________________________
Give me slack. Or kill me.
______________________________________________
"When the bomb drops it'll be a bank holiday
Everybody happy in their tents and caravans
Everybody happy in their ignorance and apathy
No one realizes until the television breaks down..."

- SUBHUMANS
5.
 
No subject
May 3, 2004, 14:09
5.
No subject May 3, 2004, 14:09
May 3, 2004, 14:09
 
This does not make any sense at all. Dungeons & Dragons is a turn-based rulesystem so how can they make an RTS with it? I imagine they probably mean it is a Forgotten Realms RTS.

This comment was edited on May 3, 14:13.
4.
 
Re: What's the Setting?
May 3, 2004, 11:55
4.
Re: What's the Setting? May 3, 2004, 11:55
May 3, 2004, 11:55
 
Nevermind. Gamespot looks like they did their homework and came up with more details. The game WILL take place in Eberron.

3.
 
No subject
May 3, 2004, 11:50
3.
No subject May 3, 2004, 11:50
May 3, 2004, 11:50
 
Hey at least it's not a WW2 RTS =\

Dr. Michael Bolton's Hairdreser PhD, MD, LLP, DDS
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