Fallout was a legacy from the gaming days of yore... the whole concept started with a game Tim Cain did called "wasteland" - which used text descriptions to get across the gore in combat, since the graphics didnt animate per se.. and the whole game was about non-linearity.. if you found a locked door you could "USE" a number of different things on it to get it to open - your lockpick skill, a grenade, your strength stat, a crowbar, even your agility stat... and so on in the games different quests, which had multiple solutions..
all of it was in the style of that mature, bloody, gory, funny and sometimes even goofy post-apocalyptic wasteland
Im telling you shit like that doesnt fly these days unless its already been proven a success... the industry doesnt take risks anymore, and now that the economy is about to collapse they are going to be even less willing to take chances... when "wasteland" came out, PC games didnt even really have development budgets - it was just salaried work for the software company... now its like you are producing some multi-million dollar movie or something - they throw so much money at the shit they end up stifling its room to branch out into THE UNKNOWN
I think our best hope is the indie scene.. its small now, but once they get some steam built up Im pretty convinced thats where the best new games are going to come from
Give me slack. Or kill me.
"When the bomb drops it'll be a bank holiday
Everybody happy in their tents and caravans
Everybody happy in their ignorance and apathy
No one realizes until the television breaks down..."