Returning to the topic at hand: skepticism in the new Thief title is well warranted. All indications point to a style of gameplay departing significantly from its predecessors, which fanboys really have no right to complain about. Seriously, no developer has any obligation to make a game to satisfy followers of their previous efforts.
Huh? If you're making a sequel, why piss off your fanbase? From a business point of view that would be utterly stupid! Your fans are like money in the bank - you KNOW they're going to buy your next title... the problem is walking the fine line between adding features that please current fans, and adding features that will attract new ones. Coop would be a good example of this. By adding features your fans are asking for, THIS HELPS GUARANTEE THE SUCCESS OF YOUR GAME! It shows that you are listening to your fans, and happy fans are ones that will help market your product. Yes a game has to be designed with coop in mind, but with so many people asking for it, why not try to add it as a feature? Are people in business to sell games, or not?
---------------------------------------------
"There's so much comedy on television. Does that cause comedy in the streets?" -- Dick Cavett
mocking the TV-violence debate