> You don't differentiate between Blizzard South and Blizzard North do you?
You do if you know that they're different and Blizzard makes it clear which of their development teams is behind a given game. Your point seems to be that we (the public) generally don't know who really made a game. This may well be true, but I strongly dispute the implication that we wouldn't care even if we did know.
> Looking Glass obviously wasnt all about Warren Spector
FWIW, Warren has many a time given the impression that he greatly disliked being hailed as some kind of one-man force behind the successful games he was involved in at the expense of all the other talented members of the usually-sizeable team that he worked with. I can't remember how many interviews I read where he had to point this sort of thing out to the drooling interviewer, and sing the praises of the other team members, but it happened a lot.
> Anachronox is obviously debatable [...] It obviously
> wasn't good enough for people to word to spread that
> it was worth the money to buy it
As best I can tell, marketing alone determines the success of a high-budget game. History suggests to me that word of mouth will do next to nothing to recoup these kinds of development costs, irrespective of whether or not the game is worth the money.