Halo Custom Edition

Though there are still no indications that Halo 2 will make its way to the PC, yesterday's Bungie.net story on Halo editor plans (story) has vague mention of plans for a PC release of a "Halo Custom Edition." There is now an unofficial Halo CE FAQ on the Gearbox Forums (thanks HomeLAN Fed) clarifying, among other things, that this will not include any single player content. This project is fleshed out further in this GameSpy Q&A with Gearbox Software's Marc Tardif, where Marc describes the projects release as coming: "Very, very soon." Here's the deal:
First of all, it's not so much an update to the old software as a release of new software, which is free to Halo PC customers.

There are two parts to the new software. One part is a new executable and set of data called "Halo Custom Edition" (haloCE.exe) which will reside in its own separate directory. This new executable includes lots of new features, improvements, and capabilities. It's essentially a collection of many of the things the Gearbox Halo team has developed since the title launched.

Things included in the new executable are "Fast Shaders" (improves performance up to 60% on pixel shader hardware), improved network code (reduces the incidence of player "warping"), and lots of new features that provide options for players to improve their multiplayer games. Perhaps, most importantly, however, the new executable allows end users to play a potentially endless volume of new content created with the Halo Editing Kit.

The other part is the Halo Editing Kit (HEK). The HEK is an exciting package of tools, source material and tutorials that will allow modification makers to bring their own visions to life within the Halo engine.

Halo Custom Edition (HaloCE.exe) and the supporting data is about 200mb and the HEK is about 250mb.
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32.
 
Re: Wait a second...
May 2, 2004, 05:29
32.
Re: Wait a second... May 2, 2004, 05:29
May 2, 2004, 05:29
 
Er...HL, NOLF, SS2, DE, T2, MP, etc.

On pure story, it is fairly average or just on par with everything else. Some supposed war that is never progressed or explained in depth, you are the loner combat dude, got left alone, fight mutants, ring system that was never progressed or explained in depth, and kill big bad guy.

What really makes a game great is how deep the story may or may not be, how complex or dynamic it is, how well it ties into the overall gameplay, and, ultimately, the sense of progression and/or accomplishment.

If you want to discount all the FPS games and focus on just FPS, you would have to discount Halo as well and give the award to Serious Sam or one of its clones. After all, they keep the "FPS" store pure: KILL STUFF!

Thinking Halo was a bit misdirected with the "popcorn" horde and repeat levels,
Ray

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