Colin McRae Rally 2005

Codemasters announces McRae's drive of the year with Colin McRae Rally 2005 is the press release revealing plans for Colin McRae Rally 2005, the fifth installment in the rally racing series, slated for release this fall for the Xbox and PS2. There is no mention in the announcement of plans for a PC version, though it should be noted that the announcement of Colin McRae Rally 04 (story) likewise did not mention a PC version, which was revealed several months later (story), and the PC version of Colin McRae 3 likewise was announced after the console versions were released (story). Here's a bit from the pre-announcement of the game, which will be officially unveiled at E3:
With its perfect car handling, superbly designed stages, and progressive events, Colin McRae Rally 2005 is set to be the most complete and rewarding rally experience when it launches this autumn for PlayStation 2 and Xbox, with online multiplayer rallying on both formats. Get your stage start on the game at www.codemasters.co.uk/colinmcrae2005
View : : :
6.
 
Focus and Blur ramblings
Apr 29, 2004, 22:03
6.
Focus and Blur ramblings Apr 29, 2004, 22:03
Apr 29, 2004, 22:03
 
Artificial depth of field tracking tends to be more distracting than anything else. The thing about how the eye works is that we switch our focus depths automatically, so whatever we're looking at is in focus. We don't notice that the rest of our field of vision is out of focus unless we make an effort to do so. As soon as we shift our focus to something that was blurry, we auto-focus and it's no longer blurred.

How's the game going to know where my actual eyes are looking? If I look to the side and the game "thinks" my focus shouldn't be there, it'll be blurry and it'll stick out like a sore thumb as being "wrong."

The only time you can get away with depth of field blur effects is when you give the viewer an irresistable "target object" to hold their attention, focus on that and blur the rest. Then the effect is really cool - until you've seen it a hundred times, look off the target, and notice the blur.

Date
Subject
Author
1.
Apr 29, 2004Apr 29 2004
3.
Apr 29, 2004Apr 29 2004
4.
Apr 29, 2004Apr 29 2004
5.
Apr 29, 2004Apr 29 2004
 6.
Apr 29, 2004Apr 29 2004
    Focus and Blur ramblings
7.
Apr 29, 2004Apr 29 2004
9.
Apr 30, 2004Apr 30 2004
10.
Apr 30, 2004Apr 30 2004
2.
Apr 29, 2004Apr 29 2004
8.
Apr 30, 2004Apr 30 2004