The first of the promised (
story) details have appeared for
Knights of the Old
Republic: The Sith Lords, which is the official title for Star Wars: Knights of
the Old Republic 2 (presumably, as the game has not yet been officially
announced). This title, along with a February 2005 release date, can be found in
the
Knights of the Old Republic 2 first details on Gamesradar (thanks
Frans),
which also includes a confirmation for paranoid PC gamers that a PC edition of the
game is in the works in addition to the Xbox version. Here's a bit on the sequel,
which is being developed by Obsidian Entertainment:
Sith Lords is set
five years on from KOTOR's conclusion: the Republic has spiralled downward
into a vicious free-for-all, the Jedi have disbanded after a civil war and you
play the last remaining Jedi. Ooh, we like.
So, unlike in the first game you actually start out as a Jedi. However, this is
a bit of red herring. You still won't begin the game with a lightsaber and your
Jedi Force powers will be limited as before. But hey, you've just returned from
exile and the world's a mess - it takes time to get back into the flow. Not that
much time though, and you'll be getting your hands on a lightsaber and ramping
up those Jedi powers long before frustration sets in.
So what are the real differences? Well, your leanings towards the light or dark
side now has an effect on your party. Start going dark and your team will be
influenced by your nefarious ways and begin acting likewise. Which all makes
sense to us as it did seem a bit strange that you could be holier than thou or
sadistically warped in the first game and it made little difference to those
around you beyond the odd 'tsk' here and there.