Star Wars Galaxies: Jump to Lightspeed Details

LucasArts has revealed details about the promised Jump to Lightspeed expansion that will add spaceflight to their massively multiplayer Star Wars game, saying to expect the add-on this fall:
LUCASARTS ANNOUNCES DETAILS OF STAR WARS GALAXIES(r): JUMP TO LIGHTSPEED

Marin County, Calif. - April 21, 2004 - The struggle between the Galactic Empire and the Rebel Alliance extends into space with Star Wars Galaxies: Jump to Lightspeed, the first expansion for the award-winning Massively Multiplayer Online Role-Playing game set in the Star Wars(r) universe. Releasing in fall 2004 for the PC, this highly anticipated addition will dramatically expand the Star Wars Galaxies franchise by providing players more than 15 different vehicles for space exploration and combat.

Starfighters and other starships will be featured in the expansion that can be used for both space exploration and combat, allowing players to join up with allies and fly familiar X-wings and TIE fighters into battle against faction-aligned opponents and AI-controlled ships. Transport ships similar to the well-known Millennium Falcon will also be added into the game, allowing players to venture through space with friends aboard.

Set in the Star Wars timeframe between Episode IV and Episode V, this first extension to the Star Wars Galaxies foundation opens 10 vast and distinct space sectors, spanning from the Core Worlds to the Outer Rim, for players to explore while engaging their opponents in intense real-time combat or uniting with friends in battle or exploration. Players can embark on more than 100 new missions, venturing through asteroid fields, nebulae and space junkyards while honing skills in four new space-specific professions. The game also features two new and completely customizable species.

Since its launch in June 2003, Star Wars Galaxies has allowed players to live the Star Wars saga and become immersed in the classic Star Wars universe simultaneously. Star Wars Galaxies: Jump to Lightspeed continues the full immersion in the greatest Star Wars saga ever told: Yours.
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1.
 
LATE!
Apr 21, 2004, 12:35
1.
LATE! Apr 21, 2004, 12:35
Apr 21, 2004, 12:35
 
LATE LATE LATE! X-ZING!

Craft are stored on a player's datapad, similar to the storage of vehicles in the base game. Players deploy ships at Starports that currently serve as shuttle depots in the more populated cities.

Must be one big datapad!

This comment was edited on Apr 21, 12:39.
2.
 
Sweet...
Apr 21, 2004, 12:39
2.
Sweet... Apr 21, 2004, 12:39
Apr 21, 2004, 12:39
 
I seen a demo of the Space Expansion at the Lucas Arts Convention a few years back and it looked amazing then. Was extrememly like X-wing vs. Tie fighter only 10X better looking. Cant wait for this...its gonna be a blast. Like a whole new gmae rather than expansion.

3.
 
Galaxies fun?
Apr 21, 2004, 12:46
3.
Galaxies fun? Apr 21, 2004, 12:46
Apr 21, 2004, 12:46
 
How is SWGalaxies? Been to the store many times, picking up the box, looking at it, but always putting it back on the shelf - haven't heard too much good OR bad... Is it fun to play? How does it stack up to DAoC or (ack) Anarchy Online?

-MJ

4.
 
As a non-SWG player
Apr 21, 2004, 12:46
4.
As a non-SWG player Apr 21, 2004, 12:46
Apr 21, 2004, 12:46
 
. . . this almost peaks my interest enough to want to check it out. But then sanity returns and I realize that I'd have to spend months on the treadmill to get to a point of parity with other players, not to mention that this kind of game isn't designed for "twitch" combat and all enthusiasm escapes me with a wheeze.
ZigZang
5.
 
Re: As a non-SWG player
Apr 21, 2004, 12:51
5.
Re: As a non-SWG player Apr 21, 2004, 12:51
Apr 21, 2004, 12:51
 
the first expansion for the award-winning Massively Multiplayer Online Role-Playing game set in the Star Wars(r) universe.

What awards did they win, exactly? Biggest disappointment? Crappiest launch? Most missing features?

~Steve

6.
 
Re: Sweet...
Apr 21, 2004, 12:54
nin
 
6.
Re: Sweet... Apr 21, 2004, 12:54
Apr 21, 2004, 12:54
 nin
 
Star Wars Galaxies / Sony = Kiss of Death

Lucasarts = unoriginal bast'ads

Sam & Max = will make Lucasarts their bitch


http://www.depechemode.com
7.
 
Re: Galaxies fun?
Apr 21, 2004, 12:58
7.
Re: Galaxies fun? Apr 21, 2004, 12:58
Apr 21, 2004, 12:58
 
I played it for the first 2 months after launch, then gave up. If you love to roleplay, it's great. There is tons to do. But if you like action, forget it. It is way too tedious and boring, IMO.

I had hopes of creating a bounty hunter, but then realized I'd have to kill nests for 6 months to get to that level.

8.
 
Re: Galaxies fun?
Apr 21, 2004, 13:05
8.
Re: Galaxies fun? Apr 21, 2004, 13:05
Apr 21, 2004, 13:05
 
To each is own...

I enjoy it and have a lot of fun playing with friends of mine...hell even my GF plays and is just as addicted so it works out well.

The comments of negativity I see towards this game makes me chuckle...because tey are all the SAME THINGS you will be doing in games like WoW...did in games like Diablo...and will continue to do in RPG games...and that is GRIND XP!

/shrug

9.
 
woah
Apr 21, 2004, 13:09
9.
woah Apr 21, 2004, 13:09
Apr 21, 2004, 13:09
 
if the space combat gets good press, i might have to check this out and ignore my "i hate monthly fee game" policy. I played the hell out of all the X-wing series games. But the X-wing games never quite got out of its arcade flight model... where the ships rapidly decelerate or accelerate with a few push of some buttons, and "dogfights" between players looked very, very silly. Of course, no one complained about this when it came to singleplayer, as the physics made each player an ace pilot within an hour of playing. And the AI can't complain :-P

This resulted in a game that really didn't look anything like the space combat you see in Star Wars 4. Hopefully they threw in the WW2 air combat physics into the game. Yes it's completely unrealistic, but that's what Star Wars space combat has been always based on, and a game based on Star Wars shouldn't forget that. Now if you're a WW2 sim junkie like I was, you're probably sayin "Uh, there's no gravity in space. So how do you gain or lose energy (speed)?!"
Well, I think Lucasarts should just defy reality and pretend "that large planet over there in the distance is your gravity source. Dive towards it and you go faster, climb away from it and you go slower. Look at your instruments to see what is 'up' and what is 'down'." And wala, the game finally plays like Star Wars 4 (which, by the way, is the only movie that is accurately STAR wars... every other movie is about lightsabers and small green dudes..... ugh.)

10.
 
I just wonder
Apr 21, 2004, 13:16
10.
I just wonder Apr 21, 2004, 13:16
Apr 21, 2004, 13:16
 
how their engine is going to handle this, or if they are going to have to throw an entirely new engine in just for the spaceflight part. Might become one huge expansion if they have to.

Also, if they want to make ANY kind of impact with this, they'll have to come up with some way to beat the lag that killed X vs Tie and similar titles.

This expansion was originally the thing I was going to play SWG for, but the game itself is too boring for me to bother with crafting a hundred and fifteen billion items to raise the money for a ship.

Creston


Avatar 15604
11.
 
No subject
Apr 21, 2004, 13:24
11.
No subject Apr 21, 2004, 13:24
Apr 21, 2004, 13:24
 
Can't see why I should play this instead of FFXI

Kittens!
Avatar 8692
12.
 
Re: LATE!
Apr 21, 2004, 13:25
12.
Re: LATE! Apr 21, 2004, 13:25
Apr 21, 2004, 13:25
 
Award winning??? Who the hell gave this steamer an award? Oh, wait, Computer Gaming World gave it the coveted Coaster of the Year award; maybe that's what they're talking about.

13.
 
Just copy Microsofts Alligence
Apr 21, 2004, 13:28
13.
Just copy Microsofts Alligence Apr 21, 2004, 13:28
Apr 21, 2004, 13:28
 
I't be cool if Lucas Arts would just rip off Microsofts Alliegence and replace it with Star Wars fighters (much like SW: Battlefront is ripping off BF 1942). This certainly does make Galaxies look better and 'if' they do it really cool then I'll have to consider checking it out, I mean, I paid $10 to play Alliegence so why not a few more bucks to play a Star Wars version of it?

I agree TheNarcis, most game have a level grind wether you pay to play or not, it just comes down to what a person thinks is fun.

Isn't SWG skill based?

14.
 
oh yea
Apr 21, 2004, 13:30
14.
oh yea Apr 21, 2004, 13:30
Apr 21, 2004, 13:30
 
regarding the XP grind (which i also hate about MMRPGs), maybe the space combat won't be affected by it too much. I mean, even if they force you to fly a Z-95 or TIE Fighter at lower levels.... you should still have fun. And you're not gonna be completely helpless against the more expensive ships.

And the guy who said it should be like Allegiance..... no way man, I think Sony actually wants to make money with their space combat engine (not to mention it has to be like Star Wars movies!!). Allegiance failed and failed hard for many reasons, and one of those reasons is the fact that not a single Newtonian physics space combat game has been a hit. I-War 2 is the closest anything has come, and while I loved that game, games like Freespace 2, Xwing, and Wing Commander probably beat I-War 2's sales by 10 fold.

Someone should do something about the whole XP grind thing. It's cool, but to me the greatest thing about playing a game of any kind is... playing it with your friends. RPGs are especially like this. But with XP grinding, you can play with ur friend, then come back the next day and he's too much stronger than your char cuz he neglected to go to sleep, or something like that. And so you can't quest with him anymore. That was my problem with Diablo 2, and Neverwinter Nights. Maybe there should be some sorta way to donate your XP to friends. I'd have no problem giving away XP if that means i can quest with my buddies again. And in this way, every action you do can be seen as helping everyone along.

Plus if you look at a lot of RPG games, such as NWN, the spells SCALE. THat is, the lower your level, the weaker the spell. So even if you gave away your XP, and lost, say, 2 levels.... I believe the game should still let you keep the new spells you got from the advanced levels. And then simply make sure it scales down correctly, so u'r not overpowered. For me, the best thing about levelling isn't the HP or attributes... it's the spells and abilities. So lemme keep those while i donate Xp to my buddies and lose HP and whatever. Ahem ok, not like any RPG designer is listening......

This comment was edited on Apr 21, 13:33.
15.
 
Re: oh yea
Apr 21, 2004, 13:38
DDI
15.
Re: oh yea Apr 21, 2004, 13:38
Apr 21, 2004, 13:38
DDI
 
Uh Allegiance failed because nobody played it and Microsoft didn't advertise it enough. Not because the physics turned people off.

16.
 
Re: As a non-SWG player
Apr 21, 2004, 13:39
16.
Re: As a non-SWG player Apr 21, 2004, 13:39
Apr 21, 2004, 13:39
 
I have not played it but did read this.

http://archive.gamespy.com/articles/march04/galaxies/01/index.shtml

Rather negative review. Buggy as hell to start off with. Jedi class a total grind, then they're changing it and people who have put in the time doing the grind are really pissed it's been made easier.

When a company closes it's forums to outsiders and only allows subscribers on board it sounds as though they don't want new customers hearing the negative comments.

Still, maybe after all the patches it is a good game (?) though I still hear enough badmouthing to stay clear...


-----------------
"Humour is a rubber sword - it allows you to make a point without drawing blood." - Mary Hirsch
----------------

This comment was edited on Apr 21, 13:40.
17.
 
Re: LATE!
Apr 21, 2004, 13:44
17.
Re: LATE! Apr 21, 2004, 13:44
Apr 21, 2004, 13:44
 
"Computer Gaming World gave it the coveted Coaster of the Year award"

Yeah, CGW gave Ultima Online the same "Coaster of the Year" award in 1997, and that game is still 225,000 subscribers strong nearly seven years later.

Seems like a pretty good endorsement to me ^_^

18.
 
Re: As a non-SWG player
Apr 21, 2004, 13:55
DDI
18.
Re: As a non-SWG player Apr 21, 2004, 13:55
Apr 21, 2004, 13:55
DDI
 
When a company closes it's forums to outsiders and only allows subscribers on board it sounds as though they don't want new customers hearing the negative comments.

Still, maybe after all the patches it is a good game (?) though I still hear enough badmouthing to stay clear

Or some of the bad mouthing could've originated from people who haven't even owned the game. Look at any MMORPG boards, theres always negative bitching.. people don't usually post unless they want to bitch about something or they are roleplaying dorks.

Pretty sure any MMORPG is only worth playing a year after its release with the major exception of DAoC and only because it was mostly bug free.


19.
 
Re: I just wonder
Apr 21, 2004, 14:03
Bronco
 
19.
Re: I just wonder Apr 21, 2004, 14:03
Apr 21, 2004, 14:03
 Bronco
 
Also, if they want to make ANY kind of impact with this, they'll have to come up with some way to beat the lag that killed X vs Tie and similar titles.

Won't the increased availability of broadband help with this?

I've never gotten 'into' flight sims enough to try them online. I have tried the planes in BF:1942 and they don't seem to lag too badly.

I know it's a different company and different network code but...

-TPFKAS2S
http://www.braglio.com
-TPFKAS2S
Avatar 10139
20.
 
Re: I just wonder
Apr 21, 2004, 14:19
20.
Re: I just wonder Apr 21, 2004, 14:19
Apr 21, 2004, 14:19
 
"What awards did they win"

Worse use of a Star Wars license

Best Terrain Generator with chat room

Best game for a bunch of sissy asses that like to craft hand woven armor

Worst Launch in History

Stupidest Fanboi following in Online gaming history

Worst Monsters/NPC fighters

Worst PvP: Useless. Pistoleers>Flavor of the Month>All

Worst power gaming Jedi introduction

Best use of a game to inflate other Online Games Subscription rates (Thank god for Anarchy Online)

This comment was edited on Apr 21, 14:25.
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