Star Wars Galaxies: Jump to Lightspeed Details

LucasArts has revealed details about the promised Jump to Lightspeed expansion that will add spaceflight to their massively multiplayer Star Wars game, saying to expect the add-on this fall:
LUCASARTS ANNOUNCES DETAILS OF STAR WARS GALAXIES(r): JUMP TO LIGHTSPEED

Marin County, Calif. - April 21, 2004 - The struggle between the Galactic Empire and the Rebel Alliance extends into space with Star Wars Galaxies: Jump to Lightspeed, the first expansion for the award-winning Massively Multiplayer Online Role-Playing game set in the Star Wars(r) universe. Releasing in fall 2004 for the PC, this highly anticipated addition will dramatically expand the Star Wars Galaxies franchise by providing players more than 15 different vehicles for space exploration and combat.

Starfighters and other starships will be featured in the expansion that can be used for both space exploration and combat, allowing players to join up with allies and fly familiar X-wings and TIE fighters into battle against faction-aligned opponents and AI-controlled ships. Transport ships similar to the well-known Millennium Falcon will also be added into the game, allowing players to venture through space with friends aboard.

Set in the Star Wars timeframe between Episode IV and Episode V, this first extension to the Star Wars Galaxies foundation opens 10 vast and distinct space sectors, spanning from the Core Worlds to the Outer Rim, for players to explore while engaging their opponents in intense real-time combat or uniting with friends in battle or exploration. Players can embark on more than 100 new missions, venturing through asteroid fields, nebulae and space junkyards while honing skills in four new space-specific professions. The game also features two new and completely customizable species.

Since its launch in June 2003, Star Wars Galaxies has allowed players to live the Star Wars saga and become immersed in the classic Star Wars universe simultaneously. Star Wars Galaxies: Jump to Lightspeed continues the full immersion in the greatest Star Wars saga ever told: Yours.
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57.
 
Re: oh yea
Apr 21, 2004, 23:57
57.
Re: oh yea Apr 21, 2004, 23:57
Apr 21, 2004, 23:57
 
DDI, I know Allegiance fans. I know they are very nice people, and they like their game very much. I also know they all keep saying, it was because it wasn't advertised enough. Come on. That excuse don't fly in any situation, and it don't work here. Allegiance was borked, and had almost nothing in common with every succesful space sim out there. It just totally abandoned everything that has proven to sell, and just went with whatever they thought was 'revolutionary'.... like having a massive tech tree that is 90% ignored because it takes forever to research it all, and the game is over long before anything gets that high. Or how massive numbers of players are forced to fill mundane roles like ..... turret control. Or the goofy way capital ships and bombers are tailed by Nanite-repair players. Yes, players who do nothing but point a healing gun at a bomber and drop mines. It's all unique.... and most people who played it thought it was pretty crappy too. Sure as hell not worth a monthly fee.

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