Star Wars Galaxies: Jump to Lightspeed Details

LucasArts has revealed details about the promised Jump to Lightspeed expansion that will add spaceflight to their massively multiplayer Star Wars game, saying to expect the add-on this fall:
LUCASARTS ANNOUNCES DETAILS OF STAR WARS GALAXIES(r): JUMP TO LIGHTSPEED

Marin County, Calif. - April 21, 2004 - The struggle between the Galactic Empire and the Rebel Alliance extends into space with Star Wars Galaxies: Jump to Lightspeed, the first expansion for the award-winning Massively Multiplayer Online Role-Playing game set in the Star Wars(r) universe. Releasing in fall 2004 for the PC, this highly anticipated addition will dramatically expand the Star Wars Galaxies franchise by providing players more than 15 different vehicles for space exploration and combat.

Starfighters and other starships will be featured in the expansion that can be used for both space exploration and combat, allowing players to join up with allies and fly familiar X-wings and TIE fighters into battle against faction-aligned opponents and AI-controlled ships. Transport ships similar to the well-known Millennium Falcon will also be added into the game, allowing players to venture through space with friends aboard.

Set in the Star Wars timeframe between Episode IV and Episode V, this first extension to the Star Wars Galaxies foundation opens 10 vast and distinct space sectors, spanning from the Core Worlds to the Outer Rim, for players to explore while engaging their opponents in intense real-time combat or uniting with friends in battle or exploration. Players can embark on more than 100 new missions, venturing through asteroid fields, nebulae and space junkyards while honing skills in four new space-specific professions. The game also features two new and completely customizable species.

Since its launch in June 2003, Star Wars Galaxies has allowed players to live the Star Wars saga and become immersed in the classic Star Wars universe simultaneously. Star Wars Galaxies: Jump to Lightspeed continues the full immersion in the greatest Star Wars saga ever told: Yours.
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53.
 
Re: I just wonder
Apr 21, 2004, 22:41
53.
Re: I just wonder Apr 21, 2004, 22:41
Apr 21, 2004, 22:41
 
Also, if they want to make ANY kind of impact with this, they'll have to come up with some way to beat the lag that killed X vs Tie and similar titles.

Won't the increased availability of broadband help with this?


You'd think so, but not so we've noticed, right? Most MMORPGS still suffer from lagbubbles, and while it's no big deal if you're standing on some hill watching some bunnies, it's a bit more annoying in a twitch environment such as a space sim

I don't play SWG myself, a good friend in Europe does, though, and he says that he still lags pretty badly. Not sure if this was the MMORPG he played on a European server though, so it might just be his connection to the US.

I'm not saying it's impossible, but it's definitely something that they need to battle as rigorously as possible, maybe even up to the point of dropping packets of ships that aren't involved in your combat in favor of making sure the packets of the ship you ARE in combat with get through. That this will cause weird "jump" effects from the other ships once the battle is over, so be it.

Creston


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