Star Wars Galaxies: Jump to Lightspeed Details

LucasArts has revealed details about the promised Jump to Lightspeed expansion that will add spaceflight to their massively multiplayer Star Wars game, saying to expect the add-on this fall:
LUCASARTS ANNOUNCES DETAILS OF STAR WARS GALAXIES(r): JUMP TO LIGHTSPEED

Marin County, Calif. - April 21, 2004 - The struggle between the Galactic Empire and the Rebel Alliance extends into space with Star Wars Galaxies: Jump to Lightspeed, the first expansion for the award-winning Massively Multiplayer Online Role-Playing game set in the Star Wars(r) universe. Releasing in fall 2004 for the PC, this highly anticipated addition will dramatically expand the Star Wars Galaxies franchise by providing players more than 15 different vehicles for space exploration and combat.

Starfighters and other starships will be featured in the expansion that can be used for both space exploration and combat, allowing players to join up with allies and fly familiar X-wings and TIE fighters into battle against faction-aligned opponents and AI-controlled ships. Transport ships similar to the well-known Millennium Falcon will also be added into the game, allowing players to venture through space with friends aboard.

Set in the Star Wars timeframe between Episode IV and Episode V, this first extension to the Star Wars Galaxies foundation opens 10 vast and distinct space sectors, spanning from the Core Worlds to the Outer Rim, for players to explore while engaging their opponents in intense real-time combat or uniting with friends in battle or exploration. Players can embark on more than 100 new missions, venturing through asteroid fields, nebulae and space junkyards while honing skills in four new space-specific professions. The game also features two new and completely customizable species.

Since its launch in June 2003, Star Wars Galaxies has allowed players to live the Star Wars saga and become immersed in the classic Star Wars universe simultaneously. Star Wars Galaxies: Jump to Lightspeed continues the full immersion in the greatest Star Wars saga ever told: Yours.
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14.
 
oh yea
Apr 21, 2004, 13:30
14.
oh yea Apr 21, 2004, 13:30
Apr 21, 2004, 13:30
 
regarding the XP grind (which i also hate about MMRPGs), maybe the space combat won't be affected by it too much. I mean, even if they force you to fly a Z-95 or TIE Fighter at lower levels.... you should still have fun. And you're not gonna be completely helpless against the more expensive ships.

And the guy who said it should be like Allegiance..... no way man, I think Sony actually wants to make money with their space combat engine (not to mention it has to be like Star Wars movies!!). Allegiance failed and failed hard for many reasons, and one of those reasons is the fact that not a single Newtonian physics space combat game has been a hit. I-War 2 is the closest anything has come, and while I loved that game, games like Freespace 2, Xwing, and Wing Commander probably beat I-War 2's sales by 10 fold.

Someone should do something about the whole XP grind thing. It's cool, but to me the greatest thing about playing a game of any kind is... playing it with your friends. RPGs are especially like this. But with XP grinding, you can play with ur friend, then come back the next day and he's too much stronger than your char cuz he neglected to go to sleep, or something like that. And so you can't quest with him anymore. That was my problem with Diablo 2, and Neverwinter Nights. Maybe there should be some sorta way to donate your XP to friends. I'd have no problem giving away XP if that means i can quest with my buddies again. And in this way, every action you do can be seen as helping everyone along.

Plus if you look at a lot of RPG games, such as NWN, the spells SCALE. THat is, the lower your level, the weaker the spell. So even if you gave away your XP, and lost, say, 2 levels.... I believe the game should still let you keep the new spells you got from the advanced levels. And then simply make sure it scales down correctly, so u'r not overpowered. For me, the best thing about levelling isn't the HP or attributes... it's the spells and abilities. So lemme keep those while i donate Xp to my buddies and lose HP and whatever. Ahem ok, not like any RPG designer is listening......

This comment was edited on Apr 21, 13:33.
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