if the space combat gets good press, i might have to check this out and ignore my "i hate monthly fee game" policy. I played the hell out of all the X-wing series games. But the X-wing games never quite got out of its arcade flight model... where the ships rapidly decelerate or accelerate with a few push of some buttons, and "dogfights" between players looked very, very silly. Of course, no one complained about this when it came to singleplayer, as the physics made each player an ace pilot within an hour of playing. And the AI can't complain :-P
This resulted in a game that really didn't look anything like the space combat you see in Star Wars 4. Hopefully they threw in the WW2 air combat physics into the game. Yes it's completely unrealistic, but that's what Star Wars space combat has been always based on, and a game based on Star Wars shouldn't forget that. Now if you're a WW2 sim junkie like I was, you're probably sayin "Uh, there's no gravity in space. So how do you gain or lose energy (speed)?!"
Well, I think Lucasarts should just defy reality and pretend "that large planet over there in the distance is your gravity source. Dive towards it and you go faster, climb away from it and you go slower. Look at your instruments to see what is 'up' and what is 'down'." And wala, the game finally plays like Star Wars 4 (which, by the way, is the only movie that is accurately STAR wars... every other movie is about lightsabers and small green dudes..... ugh.)