Battle droids - This only means the droig engineers are one small step closer to working like they were supposed to be from the *very* start. This far into the game, SOE is basically fixing its own screw ups and repairing basic character classes that it has kept broken from launch. Surely that does not count as adding content.
Missions - Go here, kill this. Go there, get this. Uhh...what else to do...let's add a time limit to them (time constraints are always easier than adding actual depth or content.) With its layout and design, missions from the original
Diablo are infinitely more complex.
Theme parks - Again, the biggest part of this is simply fixing yet another part of the game that SOE left broken and unfished from launch. If it is working, go somewhere and kill something or grab something.
Jedi - What exactly is SOE revamping? A broken, incoherent design that SOE came up with for Jedi. Mind you, SOE kept players waiting all this time while it thought out and enabled this system. And what the final system? Grind, grind, grind, grind, grind, grind...some players even having to master a good fifteen professions only to immediately give up all their time and effort (experience cap = another broken system) when they did not find the "right" profession to make them an instant-presto jedi. How long have players been waiting for this? How long ago was SOE made aware of the problems with this system? Why did SOE still go this route? Why has SOE not fixed this immediately?
Vehicles - These just let you traverse the sparse, open landscape a little bit faster. Even with them, you can waste a huge chunk of time doing nothing while trying to finish the latest FedEx mission. Nothing like having to make two or three space jumps, having to wait for the space bus each time, and then spending five minutes just sending your toon in the direction of your waypoint while you fall asleep from boredom or go get a snack. Again, the game lacks overall scope and certainly any substantial elements of fun.
Governments - Get X many people, get Y structure. Hey, look at that - a system based completely off of numbers. This is just like grinding or combat; get a certain number or to a certain number and you win, this time the prize being a token structure. Even then, you better hope the buildings are working, your shuttle port has not disappeared or is not disabled, that taxes are correctly being collected, that the game is not incorrectly updating or shrinking your city, banning is actually working, etc.
The community can be fun if you find a good one, but that is true for anything. The game itself, although not the broken pile of junk it was at first, stil really does not have any depth to it. It looks pretty and seems cool at first, but there is not much of a game here.
You either grind an artisan/merchant character until you have so many credits that you have absolutely nothing to play for (with over ten million credits, I just threw money at everything) or you grind out a completely unbalanced character class. So long as you keep up with SOE's screw ups ("patches" as they call them), you will essnentially be invulnderable 99.9% of the time because of how unbalanced the system is (with major balance issues often being ignored months and months by SOE.) Combat is very clear in the game; you either are the latest 1337 combat class or you immediately lost.
So, if you actually try to be anything other than a combat class, you have effectively lost any and all fights. That is a great <cough> way for SOE to punish people that actually tried to play it "Their way." Continuing with the combat aspect, don't get me started on the broken battlefields or the non-existent galactic civil war. Apparently SW had it all wrong and the rebels ruled everything.
Avoiding going into the macros and hacks :),
Ray
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To not comprehend life is completely absurd.
http://users.ign.com/collection/RayMardenhttp://www.guzzlefish.com/collection.php?username=ray_mardenI love you, mom.
Everything is awesome!!!
http://www.kindafunny.com/I love you, mom.