Play Time: | Yetisports3. |
Link of the Day:: |
Stop FCC. Thanks A/S/LayerAODsk. McGurk-effect. |
Stories of the Day: |
Companies vie to build a better toilet. Thanks Tony!!! "...and the world
will crap a path to your door." Can Disney Build a Better Mickey Mouse (registration required)? Hunley sub crew to be buried, 140 years later. |
Science!: |
New rocket, nuclear propulsion get boost. Will nanotech save the world or is it mostly hype? Trekkie communicator ready to go. Thanks Tecnic63. |
Images of the Day: | Games on Something Awful. Thanks Ant. |
Follow-up: | New optical disc made from paper. |
Thanks Mike Martinez |
Translucency is an area that needs more work.You can't see it in the video, but that flying monster has translucent wings which look really neat, apparently.
That plus highly destructible environments are going to seriously change how games are playedYeah but it's a tough challenge - the second the player comes to an indestructible wall (that shouldn't be so - think a brick wall on the edge of a town, a gate that can't be opened by ramming it with a tank - the effect is massively reduced. This means the edges of every map have to be things that are intuitively indestuctible, or water, a la FarCry.