Out of the Blue

Now this is what I'm talking about... today is one of those days that makes you really believe spring has finally sprung. The birds are shining, the sun is singing... well, something like that. Anyway, a fine day to get a good frolic on.

Play Time: Yetisports3.
Link of the Day:: Stop FCC. Thanks A/S/LayerAODsk.
McGurk-effect.
Stories of the Day: Companies vie to build a better toilet. Thanks Tony!!! "...and the world will crap a path to your door."
Can Disney Build a Better Mickey Mouse (registration required)?
Hunley sub crew to be buried, 140 years later.
Science!: New rocket, nuclear propulsion get boost.
Will nanotech save the world or is it mostly hype?
Trekkie communicator ready to go. Thanks Tecnic63.
Images of the Day: Games on Something Awful. Thanks Ant.
Follow-up: New optical disc made from paper.
Thanks Mike Martinez
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Re: UT3
Apr 18, 2004, 06:02
30.
Re: UT3 Apr 18, 2004, 06:02
Apr 18, 2004, 06:02
 
Translucency is an area that needs more work.
You can't see it in the video, but that flying monster has translucent wings which look really neat, apparently.

That plus highly destructible environments are going to seriously change how games are played
Yeah but it's a tough challenge - the second the player comes to an indestructible wall (that shouldn't be so - think a brick wall on the edge of a town, a gate that can't be opened by ramming it with a tank - the effect is massively reduced. This means the edges of every map have to be things that are intuitively indestuctible, or water, a la FarCry.
But yeah, it has to happen in the end, and as you say, when it does, it will change how games are played.

Realistic water is something else. Not just Source-style fresnel term refracting water, but I remember in an early interview, someone asked Gabe if there was a barrel of water, and you shoot halfway up the barrel, does water flow out until the level of the bullet hole (presumably leaving the barrel half empty or half full, depending on your outlook :)) That sort of thing - water physics is (I'm sure) unbelievably complex, but would allow for some cool puzzles.

This engine is ahead of HL2 and Doom3 simply because it is aimed at 2006 hardware. HL2 and D3 were aimed at 2003 hardware (earlier in D3's case IIRC).


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