Interplay Eviction?

Interplay facing eviction? on GameSpot picks through an 8-K form filed by Interplay for details like the publisher's "disparity between its cash balance of $1.2 million and working-capital deficit of $14.8 million," and that "As of April 1, 2004, the Company [Interplay] was three months in arrears on the rent obligations for its corporate lease in Irvine, California." This three months worth of rent is to the tune of $450,000. The story goes on to report:
"On April 9, 2004, the Company's lessor served it with a Three-Day Notice to Pay Rent or Surrender Possession," continued the 8-K filing. "If the Company is unable to pay its rent, it may lose its office space, which would interrupt operations and cause substantial harm to business."...

Given that it has been three days since April 9, the eviction matter should have already been settled one way or the other. However, calls and e-mails to Interplay were not returned.
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Re: Inrerplay
Apr 16, 2004, 17:12
Rigs
 
57.
Re: Inrerplay Apr 16, 2004, 17:12
Apr 16, 2004, 17:12
 Rigs
 
Brian Fargo's the only reason the company survived as long as it did.

Bullshit. I, like you, have watched the gaming industry a LONG time. In fact, I'm in the process of writing a book on it. The one shining example I can give you to prove that Fargo is Satan's illegit child is Klingon Academy . I watched the deveopment of it from the start, right after Starfleet Academy was released. At first, the dev team wanted to write a new engine for the game/sim. Fargo said no, use the SFA engine and modify it to save time. Obviously, the SFA engine was rather limited. In the end it wouldn't really matter, as that engine caused so many problems that the dev team had to work around that they wasted almost as much time fixing it. Later, toward the end of development, the only resolution available was 640x480. This is in 2000. Unacceptable. The game would have tanked on that fact alone. Part of the team, and one guy in particular, worked their asses off to jury-rig the engine to allow higher resolutions. The in-game art, such as the interface, could not be changed, so it appeared blocky and sometimes even unreadable at the higher resolutions. Q&A took a long time. They did some amazing things with what they had to work with! KA came out as a very respectable game that still has a small mod community around it. It's a good thing that the game ended up being moddable, because a few weeks after KA was released, the whole dev team, save for 2 people, were let go! By none other than Fargo himself...

He got what he wanted and then gave up on the ones that had given it to him. Much like a dictator promises big rewards for mercenaries and then kills them after the job is completed...

I hope he never gets anywhere in the industry again and he should, IMO, be blacklisted for life...and afterlife...

=-Rigs-=

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