Brothers in Arms Revealed

The teasing on Gearbox Software's War Story Website has culminated in the announcement of Brothers in Arms, the title of this upcoming World War II game they hope represents "the most realistic and authentic WWII shooter ever." Here's a bit:
Ubisoft, one of the world's largest video game publishers, today reinforces its strategy to dominate the war games market by announcing a long-term deal with award-winning developer Gearbox Software to publish a new military franchise: Brothers in Arms(tm). With its breakthrough squad-based combat mechanism and unprecedented realism, the first game in the series is poised to revolutionize the WWII genre when it ships on consoles and PC starting Holiday 2004. Created by Texas-based Gearbox Software, Brothers in Arms is the most realistic and authentic WWII shooter ever. While other WWII games have sugarcoated the war experience, Brothers in Arms is based on a true story and will immerse gamers into the gritty, uncensored and emotionally-charged side of war. The game puts you in the shoes of Sgt. Matt Baker, a D-Day paratrooper squad leader, and asks you to lead the squad as you balance their lives with the success of the mission. The true stories and historical events you experience on your perilous journey take you through real battlefields meticulously recreated from aerial reconnaissance images, US Army Signal Corps photos and eye-witness accounts of war-torn Normandy. Players of all skill levels can battle their way through this intense experience because of Brothers in Arms innovative and accessible command and control system."
The first screenshots from the game are in UGO's Brothers in Arms Preview, which includes some first-hand impressions and offers some details not included in the press release.
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97 Replies. 5 pages. Viewing page 1.
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97.
 
Re: No subject
Apr 20, 2004, 16:32
97.
Re: No subject Apr 20, 2004, 16:32
Apr 20, 2004, 16:32
 
I think you'll be pleasantly surprised by Brothers in Arms when you play it (soon!).

The environments, events, stories, visuals, characters, weapons... the whole world you play in is deeply authentic to the true experience of June 1944. The game is a first person shooter and has all the intensity and accessibility of the best of them. At the same time, we have a very simple, very innovative interface that allows you to quickly command your AI squad when you want to use them for combat tactics.

If you like first person shooters, you'll love this game. It's done by a company that has been at the core of FPS gaming for years. If you've ever wondered what it would be like to fight with and lead a team in combat, you'll love this game. It has far and away the best squad AI of any game you've ever seen. And you can execute commands instantly, with barely a thought: no jumping through menus or other tedium. Instant Command Interface.

We know that the WWII genre is not exactly unexplored territory. ;-) But we made the right decision putting Brothers in Arms in that setting, and when you play this game you'll see why.

96.
 
Re: No subject
Apr 20, 2004, 11:27
96.
Re: No subject Apr 20, 2004, 11:27
Apr 20, 2004, 11:27
 
Spume is an idiot.

95.
 
Re: No subject
Apr 19, 2004, 22:47
95.
Re: No subject Apr 19, 2004, 22:47
Apr 19, 2004, 22:47
 
please tell me what is.
Operation Flashpoint.


94.
 
Re: No subject
Apr 15, 2004, 00:06
Sty
94.
Re: No subject Apr 15, 2004, 00:06
Apr 15, 2004, 00:06
Sty
 
Spume is just a closet fanboy.

You know selling dlc before you patch the client doesn't impress upon me the need to support your shit. -massdev
Avatar 13874
93.
 
Re: No subject
Apr 14, 2004, 21:45
93.
Re: No subject Apr 14, 2004, 21:45
Apr 14, 2004, 21:45
 
This is a PC and consoles game. Console(S).

Full Spectrum Warrior is being released on XBOX first. If that isn't an rifle squad leader simulation please tell me what is.

92.
 
Re: No subject
Apr 14, 2004, 21:05
92.
Re: No subject Apr 14, 2004, 21:05
Apr 14, 2004, 21:05
 
Fuck knows why anyone is giving the actual game any credit as a WWII simulation. This is a PC and consoles game. Console(S). I am intrigued how the PS2 will handle the gritty realism all you WWII fanboys crave. Good luck with that.

run & gun sells,
damn right!

91.
 
No subject
Apr 14, 2004, 19:23
91.
No subject Apr 14, 2004, 19:23
Apr 14, 2004, 19:23
 
although H&D had to do with a bunch of fictional SAS operations where as BiA sounds as if it is a depiction of actual infantry operations with you as a small unit leader.

H&D2 is fictional, but based on what the SAS were doing in WW2. Call me cynical but for all the gloss it's probably going be more game than simulation, basing it on actual events isn't going to make it seem any more real...

expecting it to look and play like COD, AI led buddies, lots of scripting, very movie (Brothers in arms) like.

as much as I want it to be a "real" tactical squad game, I'm not convinced by the blurb, heard it all before, the consultants dont seem to add much other than a level of authenticity to keep the history nuts happy.

run & gun sells, that's what this looks like to me (under all the waffle) hope I'm wrong, dont like COD.


90.
 
No subject
Apr 14, 2004, 17:41
90.
No subject Apr 14, 2004, 17:41
Apr 14, 2004, 17:41
 
The same whining about the overused WWII theme preceded the release of CoD. I know there are people who probably didn't enjoy the game but the general consensus is that it was an excellent game regardless of genre although it wastooshort. It was well worth making and I'll play any shooter regardless of the theme that is manufactured with the same quality.

If they're going for 'realism', as in video game realism, on BiA than I hope they drop the two weapon carry in MP. Two many folks running around in CoD with a panzerfaust and an smg or a sniper rifle. Also, you shouldn't be able to hit anything that's further than 20 feet away unless you use your aiming sights! Better yet, no reticule!

If anyone is interested in a decent server realism mod for CoD (I think it's called VS-UK 2.2 mod or sumpthin') copy this ip into ASE.

The Sixth floor: Tactical realism mod server
69.12.10.125:28960

-single weapon carry
-three classes: rifleman, medic, engineer
-you can bleed out
-limited sniper and no panzerfaust
-shellshock
-best of all is you can blow the other guys helmet off
and some other shtuff
Happy Huntin'

This comment was edited on Apr 14, 17:49.
89.
 
Re: Historical Aspect
Apr 14, 2004, 15:52
89.
Re: Historical Aspect Apr 14, 2004, 15:52
Apr 14, 2004, 15:52
 
Stop being such an ass Scottish, and deliberately misreading what I'm saying. I'm complaining about the SETTING in which it's put, not about the TYPE of game they're trying to pull off. Notice the "(in this case WW II)" bit you quoted there? Gee, I wonder why that's there. I must not have been saying anything with that.

How I read it was that you were writing the game off based upon it being set in WWII. The point I've been trying to make in this thread is that people need to differentiate between the games setting and the game itself. I guess you do differentiate but thats not how I interpreted that statement.

As of now WWII has been used frequently but the games it has produced have not made good use of the WWII setting and for the most part have been clones. If the UGO article is accurate it looks like BiA is finally going to start making use of the strengths of the WWII setting rather than try to recreate scenes from recent WWII movies.


88.
 
Re: er....
Apr 14, 2004, 15:46
88.
Re: er.... Apr 14, 2004, 15:46
Apr 14, 2004, 15:46
 
*cough* HIdden & Dangerous 2" *cough*

True, although H&D had to do with a bunch of fictional SAS operations where as BiA sounds as if it is a depiction of actual infantry operations with you as a small unit leader.


87.
 
Re: Historical Aspect
Apr 14, 2004, 14:00
nin
87.
Re: Historical Aspect Apr 14, 2004, 14:00
Apr 14, 2004, 14:00
nin
 
In your face Mr."The Simpsons comic book guy"

WORST.
EPISODE.
EVER.




http://www.depechemode.com
86.
 
Re: Historical Aspect
Apr 14, 2004, 13:56
86.
Re: Historical Aspect Apr 14, 2004, 13:56
Apr 14, 2004, 13:56
 
Wolfenstein 3-D. First real FPS ever

cough*ultimaunderworld*cough

I know there where 3d games before wolf3D. Catacombs 3D was another, which is why I wrote real FPS and not "first 3D game with first person perspective", In your face Mr."The Simpsons comic book guy"

85.
 
Re: Historical Aspect
Apr 14, 2004, 12:58
nin
85.
Re: Historical Aspect Apr 14, 2004, 12:58
Apr 14, 2004, 12:58
nin
 
Wolfenstein 3-D. First real FPS ever

cough*ultimaunderworld*cough


http://www.depechemode.com
This comment was edited on Apr 14, 12:58.
84.
 
Re: Historical Aspect
Apr 14, 2004, 11:25
Sty
84.
Re: Historical Aspect Apr 14, 2004, 11:25
Apr 14, 2004, 11:25
Sty
 
...ww2 has been a setting for games for as long as computer games have existed...

Couldn't agree more. There have been WWII strategy games on the market for eons now. Hell, many of the popular board game versions even made it to PC. If a genre was ever 'saturated' with a particular theme, that one definitely was. And I loved all of them.

...and the fact that there is so much money on the line these days that developers/publishers are reluctant to risk an original franchise...

One of the bigwigs for EA lectured at IGC a few years ago. He presented the publisher mentality to developers, "low investment, high return." Heavy focus on only sinking money into 'proven' titles and existing franchises. Though many hardcore gamers hate it, it is a sound business approach. And this is primarily a business.

I'm looking forward to this game. It looks to have a fresh approach on an untold story. Like I've said before, I view good games like good books. And who the hell bitches about "too many WWII books" at the bookstore?


You know selling dlc before you patch the client doesn't impress upon me the need to support your shit. -massdev
Avatar 13874
83.
 
Re: Historical Aspect
Apr 14, 2004, 10:56
83.
Re: Historical Aspect Apr 14, 2004, 10:56
Apr 14, 2004, 10:56
 
Yeah, guess what I'm trying to say is that there really is no original WW2 game, and ww2 has been a setting for games for as long as computer games have existed, and with good reason WW2 is a familiar setting that people recognize, its got the perfect good vs evil feel to it, despite also being true. Its got tons of "fans", (the kind of people making ww2 miniatures etc.)and best of all, unlike star wars or other themes, its completely free.

So this market explosion for ww2 games is first and foremost related to the market explosion of games in general, and the fact that there is so much money on the line these days that developers/publishers are reluctant to risk an original franchise, you either fail to get fans or get sued for breaching trademarks.

82.
 
Re: Historical Aspect
Apr 14, 2004, 10:14
Sty
82.
Re: Historical Aspect Apr 14, 2004, 10:14
Apr 14, 2004, 10:14
Sty
 
Wolfenstein 3-D. First real FPS ever, and it was based on WW2. oh and that was 1993 or so, 11 years ago.

Everyone knows that. I was refering to the 'granddaddy' of the market explosion for WW2 games in recent years. Most since have copied it's formula.

You know selling dlc before you patch the client doesn't impress upon me the need to support your shit. -massdev
Avatar 13874
81.
 
Re: Er...
Apr 14, 2004, 07:58
81.
Re: Er... Apr 14, 2004, 07:58
Apr 14, 2004, 07:58
 
...for all the hype, I still really do not know anything about this game, much less what makes it special.

The UGO preview did reveal a few things, though... I'm guessing they won't tell much more until E3

80.
 
Re: Historical Aspect
Apr 14, 2004, 06:38
80.
Re: Historical Aspect Apr 14, 2004, 06:38
Apr 14, 2004, 06:38
 
Six years ago WWII was still just as important a point in global history as it is now, but nobody was making shooters based on it. But now that several companies have made good sales in it, we get a deluge of them.

Actually, in 1998 Illusion Softworks was in full development with the granddaddy of them all, Hidden & Dangerous. You ASSume too much

Wolfenstein 3-D. First real FPS ever, and it was based on WW2. oh and that was 1993 or so, 11 years ago.


This comment was edited on Apr 14, 06:40.
79.
 
Er...
Apr 14, 2004, 06:14
79.
Er... Apr 14, 2004, 06:14
Apr 14, 2004, 06:14
 
...for all the hype, I still really do not know anything about this game, much less what makes it special.

Having the tagline, but wanting know about the actual game,
Ray

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Avatar 2647
78.
 
er....
Apr 14, 2004, 05:34
78.
er.... Apr 14, 2004, 05:34
Apr 14, 2004, 05:34
 
Surprised more people arn't excited about this. Yes, there have been a ton of WWII games. However they have all been straight up shooters in a WWII setting, not a simulation."

*cough* HIdden & Dangerous 2" *cough*

it'll probably stick to what sells most and rely more on scripting and movie like atmos than a squad game with tactics, Serious Sam with a BAR.

yawn.


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