Lineage II Gold

NCsoft sends word that Lineage II: The Chaotic Chronicle, their Unreal-engine MMORPG prequel, is gold:
Austin, TEXAS, April 12, 2004—NCsoft® Corporation, the world’s leading developer and publisher of online computer games, announces that Lineage® II has reached gold master status in North America and will soon be on its way to retailers in the United States and Canada. The official launch date for Lineage II will be April 28.

Lineage II is the visually-stunning prequel to the world’s most popular online game, Lineage. Group with friends, tame powerful dragons, participate in epic struggles and lay siege to majestic castles in this massive medieval fantasy world created with Epic’s Unreal™ engine.

The game will be available at a suggested retail price of US$49.99 and includes the first month of online game play. After the first month, players will be charged a monthly subscription fee of US$14.99. Sixty-day game time cards will also be available at many North American retailers for a suggested retail price of US$29.99.

Lineage II already is enjoying a successful open beta campaign, which began in late March. Tens of thousands have already signed up for the game and are enjoying the spectacular 3D visuals and the intense player-on-player combat that makes Lineage II a hallmark product in the world of massively multiplayer online role playing games.

Players still have time to sign up for the open beta and participate in several challenges and contests created just for the beta test. Free gaming systems, gift certificates, LCD monitors and video cards are among the prizes to be given away. Those who participate in the beta test will not have their characters deleted when the game hits its commercial launch date later this month. More information, including how to sign up for the beta is available on the Lineage II web site, http://www.lineage2.com.
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59 Replies. 3 pages. Viewing page 1.
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59.
 
Re: No subject
Apr 14, 2004, 10:32
59.
Re: No subject Apr 14, 2004, 10:32
Apr 14, 2004, 10:32
 
Creep, creep, creep up those online gaming fees, little by little, so no one complains (notices?). Gotta one-up the 12.99 EQ fee, which one-upped the standard 9.99 fee of old. Yessss..... creep, creep, creep.

Fuckin' scumbags. The lot of 'em.


58.
 
Re: No subject
Apr 14, 2004, 02:54
58.
Re: No subject Apr 14, 2004, 02:54
Apr 14, 2004, 02:54
 
Dunno about this game, but I have heard great things about City of Heroes. What does anyone here think about that game?

57.
 
Re: No subject
Apr 13, 2004, 15:35
B M
57.
Re: No subject Apr 13, 2004, 15:35
Apr 13, 2004, 15:35
B M
 
Banged the nail right on the head.

56.
 
Re: No subject
Apr 13, 2004, 11:23
56.
Re: No subject Apr 13, 2004, 11:23
Apr 13, 2004, 11:23
 
...most quests consisted of going out and killing a certain enemy til you'd go so many items.

Holy crap that sounds like Ragnarok, there's no way I'm touching this... not that I would anyways.

Stop making stupid games, Koreans.

what exactly did you do in Diablo 2 (MP) ??... I don't know... the only thing I heard from players was what cool items they found and what items they still want to have...


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everyone who finds a spelling error can keep it and use it as a base for his own errors
This comment was edited on Apr 13, 11:25.
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"...you don't see me - 'cause I don't have much to say..."
http://www.gathering.nl
55.
 
Re: No subject
Apr 13, 2004, 07:24
55.
Re: No subject Apr 13, 2004, 07:24
Apr 13, 2004, 07:24
 
Lineage is owned by a Korean company. I have a problem with giving my money to people who will use it to slaughter puppies.

Huh?? Is that like saying I refuse to give the US money because they want to use it to invade my country?

Avatar 19028
54.
 
No subject
Apr 13, 2004, 07:17
PHJF
 
54.
No subject Apr 13, 2004, 07:17
Apr 13, 2004, 07:17
 PHJF
 
...most quests consisted of going out and killing a certain enemy til you'd go so many items.

Holy crap that sounds like Ragnarok, there's no way I'm touching this... not that I would anyways.

Stop making stupid games, Koreans.

------
“The closer you get to being a pro, the closer you can get to the client. The knife, for example, is the last thing you learn. Ok?"
Steam + PSN: PHJF
Avatar 17251
53.
 
pvp mmorpg without a lvl treadmill
Apr 13, 2004, 03:41
53.
pvp mmorpg without a lvl treadmill Apr 13, 2004, 03:41
Apr 13, 2004, 03:41
 
is there one?
"Think for yourself. Question authority."
-- Timothy Leary
52.
 
Re: No subject
Apr 13, 2004, 03:06
52.
Re: No subject Apr 13, 2004, 03:06
Apr 13, 2004, 03:06
 
No, the sword was not in my inventory. I know for a fact because I had just setup a new macro for it, instead of my old sword and had double checked that I was equiping the correct sword. It may have sounded in my post like I lost my sword and uninstalled. It was more like "This game is pretty dull, I dont know why I am still playing, I lost my sword, screw it"
I am all for PvP, I was a serious UO-er back in the day. But like one of the other posters said, My level grind days passed by with Everquest. I don't care how great the game is at the end, I am not going to slog through 40 levels to see it, life is too short.

51.
 
No subject
Apr 13, 2004, 00:14
51.
No subject Apr 13, 2004, 00:14
Apr 13, 2004, 00:14
 
IMO Tribes 2's design was MUCH better and encouraged teamwork far more than Tribes 1. The point system made sure that you can amass decent point and actual "credit" by doing mundane things such as repairing or guarding generators. Thats what the Tribes series is all about ; teamwork. Going "lonewolf" is just an option and still a viable tactic in T2 just as it was in T1 (with cloaking packs/shocklance/or HEAVY LOVE). Tribes 1 was all about team play as well but didn't award you anything unless you A) Killed people or B) Capped the flag..sorta forcing you to go "lonewolf" unless you were in a decent clan. Just my 2 cents.

50.
 
Re: No subject
Apr 12, 2004, 23:01
50.
Re: No subject Apr 12, 2004, 23:01
Apr 12, 2004, 23:01
 
"I hate to go off-topic, but I'm not sure what you're hinting at here. I consider Tribes 2 to be one of the best online experiences out there (at least it was at the time). What sort of issues/players did you run into?"

Don't get me wrong, I'm a T2 fan as well. But T1 didn't force you to play as a team to have fun, you could play as the lone wolf and still make a difference. T2's design leaned towards team-play a bit more, so when you did come across an idiot, it would throw off the game. They should have stuck to the T1 design so that you could ignore a server filled with idiots and still have a chance at making a difference. My point is that T1 was a prefect multiplayer design in that sense.

Another great thing about both T1 and T2, the "vote to kick" system was almost perfect. If there were morons ruining the game, they wouldn't last too long.

Online game designers should learn something from both T1 and T2. I'd even go so far as mmorpgs... in the sense that if you have a server (or zone) filled with morons, there should be several ways for the normal guy to still have fun.... which comes back to the point I was trying to make. If you spend years designing and developing an online multiplayer game, and all that it takes is a few idiots to ruin a game, then your design is flawed. That's just my opinion or course.

Avatar 12787
49.
 
Re: No subject
Apr 12, 2004, 21:58
49.
Re: No subject Apr 12, 2004, 21:58
Apr 12, 2004, 21:58
 
Take Tribes for example... you very rarely found punks in that game, but when you did, there wasn't much they could do to ruin it. Tribes 2 on the other hand is a different story.

I hate to go off-topic, but I'm not sure what you're hinting at here. I consider Tribes 2 to be one of the best online experiences out there (at least it was at the time). What sort of issues/players did you run into?

48.
 
Re: No subject
Apr 12, 2004, 21:34
48.
Re: No subject Apr 12, 2004, 21:34
Apr 12, 2004, 21:34
 
well, I played it for a week now - and I really enjoy it.

In fact this is the first MMORPG / the first RPG I like to play as it makes it pretty easy for beginners too; no overloaded text windows, no clumsy interface, just nice and easy. plus the graphics are great (that's what dragged me into this game).

leveling may be a bit hard (I'm lvl 16 and still soloing), but I really doubt that this is so much different in other MMORPGs... And I haven't seen the best things yet - hatching and raising a dragon (and use it to fly around), castle sieges etc. I even didn't travel to the humans island yet (over sea per ship).

on the other hand I don't like the pvp-thing much; but others don't like it too, and PKers are not very welcome... PKing is possible, but the game discourages you a bit to do it with it's penalties for that...

And if it's no problem to get the gamecards here (ger), then I guess I'll even buy it... my first MMORPG...

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everyone who finds a spelling error can keep it and use it as a base for his own errors
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"...you don't see me - 'cause I don't have much to say..."
http://www.gathering.nl
47.
 
Re: oy
Apr 12, 2004, 21:24
47.
Re: oy Apr 12, 2004, 21:24
Apr 12, 2004, 21:24
 
And for those slower than usual, the majority of complaints to the game are based on the level treadmill, not PvP. It's not "fun" to level grind, hence the game isn't really that fun unless you are a powergamer, which level-based games are built for.

Well, that just describes just about every modern MMO out then, so they must all suck with that logic. EQ has a level grind but the Carebears don't seem to mind 'that' for some reason, must be that only L2's Trend Mill design sucks? Must be.

This comment was edited on Apr 12, 21:33.
46.
 
Re: oy
Apr 12, 2004, 21:20
46.
Re: oy Apr 12, 2004, 21:20
Apr 12, 2004, 21:20
 
Holy mother of god.



This is the first time I've ever seen one person calling another a "pussy" because of the online video nerditry he chooses to or not to play.


"Dude, you didn't beat Zelda on level 255? You're like, such a weakling. I kick digital sand in your general direction. Uh!"

45.
 
No subject
Apr 12, 2004, 20:57
45.
No subject Apr 12, 2004, 20:57
Apr 12, 2004, 20:57
 
meh, i got to lvl 10. but id rather stick to swg. sure its prettier, but not enough variety. hell i even tried pvp, that was sorta fun. but if i want comeptition against realy people i will play day of defeat.

Im now looking for reasons to keep my SWG account active
Doin' it Big
44.
 
No subject
Apr 12, 2004, 20:51
44.
No subject Apr 12, 2004, 20:51
Apr 12, 2004, 20:51
 
"if you ask me, though, there are too many young punks roaming around multiplay games. Not that there ever was one, but there's no sense of maturity at all around most games."

Multiplayer games that are designed correctly do not fall victim to morons and punks. If a punk or a moron can ruin a game that took years to develop, then the designers made a big mistake. Take Tribes for example... you very rarely found punks in that game, but when you did, there wasn't much they could do to ruin it. Tribes 2 on the other hand is a different story.

So with that said... if you spend years and years designing and developing an mmorpg and all it takes is a few punks to ruin the fun, then you're an incompetent designer and should give up the game business.

This comment was edited on Apr 12, 20:52.
Avatar 12787
43.
 
treadmill
Apr 12, 2004, 20:34
43.
treadmill Apr 12, 2004, 20:34
Apr 12, 2004, 20:34
 
I found this game to just be a constant treadmill, they didn't even put effort into the quests. Apart from a couple where you just take something to someone, most quests consisted of going out and killing a certain enemy til you'd go so many items.

Only reason I kept playing it was because of the graphics, I normally hate all these lame cross race stuff that's been ripped out of Tolkien, like orcs and elves, but I loved the clothes the elves wore in this game which is why I chose one of them.

42.
 
Re: oy
Apr 12, 2004, 20:15
42.
Re: oy Apr 12, 2004, 20:15
Apr 12, 2004, 20:15
 
Yup. You can drop anything on you... Including your equipped equipment. Had it happen. I wasn't mistaken. I had some armor on me that was just paid for, and after death, no longer there...just laying on the ground. Fortunately a party member picked it up.

41.
 
No subject
Apr 12, 2004, 20:11
B M
41.
No subject Apr 12, 2004, 20:11
Apr 12, 2004, 20:11
B M
 
Lineage is owned by a Korean company. I have a problem with giving my money to people who will use it to slaughter puppies.

More importantly, all MMORPGS suck--Kill monsters, level-up, collect gold and upgrade your stuff gets boring after a few days.

40.
 
Re: oy
Apr 12, 2004, 20:05
40.
Re: oy Apr 12, 2004, 20:05
Apr 12, 2004, 20:05
 
You can drop anything on your person when killed. The % is higher for your loose inventory crap, but anything can be removed by the roll of the dice.

And for those slower than usual, the majority of complaints to the game are based on the level treadmill, not PvP. It's not "fun" to level grind, hence the game isn't really that fun unless you are a powergamer, which level-based games are built for.

Avatar 17200
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